Pathfinder: Monsters of the River Nations

Its been a while since I have talked about anything but Traveller. So lets talk Pathfinder. I have mentioned elsewhere that I am slated to run the published adventure path in the river nations. Since the moment I first heard about this adventure path, I have been extremely excited about this. I couldn’t help but make my first book of monsters to help with this adventure path.

Monsters of the River Nations is currently slated to have twenty-five new monsters either native to this stretch of land or not uncommon for the denizens here to associate with. At low levels the book focuses on semi-aquatic animals and plants like the hydrus that enters its victims through their mouth and makes its own exit out and the grappling vine that grabs pulls anything that moves towards its thorny mouth. Around the mid-levels, the book focuses more on playful fey like the half-halfling and half rabbit leshy or tormented undead like the autumn death.

Because the river nations adventure path focuses mostly on plains, forests, fresh-water aquatic, and a little on mountains, the book focuses on monsters native to these environments. There are a few extraplanars present but these types remain few and far inbetween. For players, Monsters of the River Nations holds a new playable race. The armouchi are a race of primatives, but that does not mean they cannot find a home among the civilized folk. Their origin is not entirely known. Some say they are the result of all the humanoid and monstrous humanoid races interbreeding. Others say the gods made them from whatever was left over after making all the “better” races. Human, elf, hobgoblin, and orc look down on this race equally. When they hit, however, you know it. But when you have a +4 Str, you don’t really care much about what the other races say.

Traveller: Mech Squadrons Preview 3

Rounding out the previews of Mech Tech ‘n’ bot: Mech Squadrons, we take a look at what else in included in the book besides mechs. There are three mech driver careers included within: one military, one mercenary and one civilian. Today, we’re showing the whole of the civilian career today. You’ll notice that players can gain the Driver (walker) skill before starting play and the new Mustering out benefit “Mech”. You can purchase a mechs with ship shares, the same as you can a ship. The Mech benefit grants 5 ship shares when purchasing a mech and 2 when purchasing anything else.

I am told that the book will be leaving the printer tomorrow which means Mech Squadrons could be in stores before the end of the month. Preorder Mech Tech ‘n’ bot: Mech Squadrons today to get your copy as soon as possible. Available at Paizo.com, Sci-Fi Genre, or Your Local Gaming Store.

Traveller Mech Squadrons Preview 2

Today in our series of previews for Mech Tech ‘n’ bot: Mech Squadrons, we take a look at two more mechs. This pair (a Sigma 135P Personal Defense Mech and a Guardian 995T Assault Artillery) differ from the two previewed yesterday because they are not listed as “Vehicles” in their mass combat stat block. While distinctly vehicles, neither of these behave like vehicles when assembled in mass numbers in terms of damage output, range, and ability to sustain damage. They behave like other types of squadrons. The Personal Defense Mech takes and dishes out damage more like Heavy Infantry while the Assault Artillery from Guardian deals damage more like, well, artillery. Both of these squadrons possess numbers in their respective units for vehicles. This is fully explained in Mech Squadrons both how it works and why it works this way.

Like all gamers, we at Jon Brazer Enterprises cannot help but quote Monty Python every chance we can get. So we decided to include a little homage to The Life of Brian in this book. You can see the final outcome here in the People’s Front of Londonia. Enjoy.

Tomorrow we preview one of the three careers to let players start the game off with the Driver(walker) skill and possibly begin play with a mech of their own. Preorder Mech Tech ‘n’ bot: Mech SquadronsNow at Paizo.com, Sci-Fi Genre, or Your Local Gaming Store.

Traveller: Mech Squadrons Preview 1

With Mech Tech ‘n’ bot: Mech Squadrons now being at the printer, it is time for some long awaited previews. These are appropriately timed with a big week in space history. Yesterday was both the anniversary of Yuri Gagarin’s historic flight and the anniversary of the launch of the space shuttle Columbia STS-1. Today is the anniversary of the Apollo 13 launch, where engineers at mission control were supermen in finding ways to bring our astronauts home. Yes, this is indeed a big week in space history. May mankind walk among the stars and be the giants we are destined to someday be.

Back to discussing mechs, we at Jon Brazer Enterprises have three previews for everyone this week. The first shows two mechs presented in the book. The top half of every page shows a picture of each mech and its stat block. The bottom half describes a squadron that uses this mech and its mass combat stat block. Click here to download the first preview.

Stop back on JonBrazer.com throughout the week for more previews of Mech Tech ‘n’ bot: Mech Squadrons. Preorder Now at Paizo.com, Sci-Fi Genre, or Your Local Gaming Store.

Traveller: Mech Squadron Previews to Start Next Week

The proof copy of Mech Tech ‘n’ bot: Mech Squadrons arrived. Now begins the process of going through and making last minute changes. As soon as I give the printer the go ahead with the print run, I’ll start posting previews.

With any luck, it’ll hit store shelves before the end of the month (but it might be early May before that happens).

[Traveller] d66 Ships, Cargoes, Mega Corps and Survey Teams

Kicking off the next three months of d66 releases, Jon Brazer Enterprises bring you:

d66 Ships Names 3,
d66 Cargoes 2,
d66 Mega Corp Names, and
d66 Planetary Survey Team Names.

Each consists of 36 new names for quick reference in your game. The latest in the d66 Ship Names and d66 Cargoes series gives you plenty of names to toss at your players. Now when your players ask for the names and cargoes of the last five ships they scanned, you can rattle them off without overworking your processors. Looking for the next greatest evil corporation to muck up a planet, send your players off on a suicide mission or just rob a planet blind, d66 Mega Corp Names rides to the rescue providing you the prefect name for that moment. All the while the various teams exploring the unknown searching out the next world exploitable for its resources, d66 Planetary Survey Team Names gives you a name to use one the spot. Set in the Foreven sector, they are easily adaptable to any setting.

Jon Brazer Enterprises specializes in Traveller-based RPG products. Check out our other products at our PDF store and our Digital Print Store. Jon Brazer Enterprises – We Bring You the Future.

“Traveller” and the Foreven logo are Trademarks owned by Far Future Enterprises, Inc. and are used with permission. The Traveller Main Rulebook is available from Mongoose Publishing.

[Traveller] Ref Advice: Including Everyone in a Mass Combat

I’ve decided to post every other week or so some advice for GMing Traveller. For the first few posts, there will be alot of skipping around to various areas that I am thinking about (or writing about) during that period of time. In the future I will probably do more serial advice on longer topics. But we’ll cross that bridge more when we come to it.

First up: How to include everyone in a mass combat. I’ve never been a minis gamer so I never did large scale Chainmail or Warhammer games. But I fell in love with mass combat right after I read the rules in the 2nd Edition of Exalted. Since then, I have held that no RPG can truly feel epic without proper mass combat rules. Traveller is no exception, and with Mech Tech ‘n’ bot: Mech Squadrons containing mass combat stats for 19 different mech units, it seems appropriate to start here.

The mass combat can put a group optimized for combat at the forefront of any major operation. Whether it is two armies colliding, tank on tank battles, street gangs vs riot police, or orbital battle station vs a small band of snub fighters, mass combats can make your combat-focused group feel alive and excited. The downside is that if your group is more well rounded, some players will be ready for some action while other players will feel left out. If your game revolves around a combination of sneaking around, gathering information, pulling heists, fighting when you have to and running all the other times, than mass combat might not be in your group’s main interests, but that does not mean you have to ignore those rules.

Say your campaign is on the war-torn planet Blanc and your players are independents that help out the underdog side. They get their side information, supplies, and other things players are notorious for getting their hands on. But then all that usefulness gets a quick wave of the Referee’s hand when the actual battle comes around. This is where your opportunity comes in. Let the players take command of units in the battle, even if their characters sit on the sidelines. If you have four players, give the underdog side Blanc’s civil war four units in any particular battle, assign each player a unit to command and let the chips fall where they may. It is okay to heavily skew the battle to one side or the other some of the time. Not every battle in history was fought on an equal playing field, and not every battle your players play in should be a hard struggle to win. There are, however, times when the battle is so lopsided against the armies commanded by the players that they are not going to win. Just make sure they understand that how the battle goes is important to how the story focused on their characters will proceed. Make new complications for the players based on the way the battle went. Let them see how the work they accomplished off the battlefield helped the armies on the battlefield.

What are your experiences with mass combat?

GTS 2010 Afterthoughts.

Today is the last day of the Gama Trade Show 2010. I’ve learned alot, met alot of people and got a whole lot of business cards. But the single biggest thing I have learned, I am doing ok. I’ve learned about Chinese Manufacturing, but also learned that for the forseeable future it is better to print in America (or Europe, depending on where a particular book is going to sell better). I’ve learned about how I am doing well with branding my material, but I need to make a few tweeks in the future. I’ve met with Alliance and ACD Distributors and heard some interesting things about Pathfinder and Traveller (and how it is a smart idea to stick with those licenses for a while). Many other things as well, all lead me to believe that Jon Brazer Enterprises is on a good solid track for the future. There are some things we do need to do differently, but for the most part, we are doing well.

Also we are highly considering going to the Games Industry Gathering in 2011. Any other publishers considering going there as well?

[Traveller] Serving the Page Count Gods

About 5 minutes ago, I finished up the layout of Mech Tech ‘n’ bot: Mech Squadrons. One more edit pass and some tweeking of the cover and it is ready to go off to the printer. YEAH!!! This is the first book I’ve written where I was concerned about page count. I am budgeted for 32 pages so anything I write that goes beyond that is being left on the cutting room floor. Its not like I wrote 35 or 40 pages of material and I have to cut alot. Its a number of small things. For example, I originally designated one page to NPCs. The skills page overran alot, so I had to cut NPCs down to less than a half a page. The weapons appendix was estimated to 1 page. I however wrote enough new weapons to take up a page and a half. About half of that extra half page was cut and the remainder was shortened to fit into a “Special” box. So a number of things were laid on the alter of page count, like many publishers before me and many after me as well. Those that were cut, I really like, I just happen to like those that were kept more. There are plenty of other Mech Tech ‘n’ bot books in my head so I will be getting Electroshock Missiles and Grav Shells and other cool items in future supplements.

I’m off to the Gama Trade Show next week to help bring Mech Tech ‘n’ bot to your stores. I’ll be twittering from my cell phone, but I probably will not be online much more than that. Have fun while I am away.

Going to GTS 2010

Thank you everyone that made the Traveller Mech Tech ‘n’ bot Sale a whopping success. Thanks to this, I will be able to do a print run as large as I want. Mech Tech ‘n’ bot: Mech Squadrons will be going to the printer in about two weeks. I would go off next week, but my girlfriend and I am going to be at the Gama Trade Show in Las Vegas. I didn’t exactly have enough for a booth so I will be going and talking to store owners while they are not in the show room. I’ll be talking up both Mech Squadrons and PFRPG’s Book of Beasts.

As the rapper once rapped “So here I go is my shot. Feet fail me not cause maybe the only opportunity that I got … You can do anything you set your mind to, man.”

I’ll be tweeting all week (because I can do that from my phone). I’ll post an update here and on facebook when I can.