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Traveller: Mass Combat Units

Creatures of Distant Worlds CompendiumI really enjoy a good mass combat encounter from time to time. In my opinion, it helps to give the game a note of the epic. So when books and movies like Starship Troopers large scale combats, I eat them up. My first work in Traveller was to develop some monsters to use in your game. Today, however, I am going to you something a little different. We, at Jon Brazer Enterprises, have some mass combat stats for monsters for your game. Now you can have your the standing army go up against a horde of monsters. So when the players are done fighting their own battle, they can look around and see the desolation of the landscape or the triumph of their side. None of these have a tech level since they are unintelligent but still dangerous creatures. We hope that this enhances your world and your game.

Battle Bugs
Unit Type
: Close Quarters
Unit Strength: 2
Unit Rating: 5
Morale: 9

Battle Bug Horde
Unit Type
: Close Quarters
Unit Strength: 4
Unit Rating: 5
Morale: 12

Zombie Cluster
Unit Type
: Close Quarters
Unit Strength: 1
Unit Rating: 1
Morale: 2

Large Group of Zombies
Unit Type
: Close Quarters
Unit Strength: 3
Unit Rating: 1
Morale: 4

Horde of Zombies
Unit Type
: Close Quarters
Unit Strength: 6
Unit Rating: 1
Morale: 7

Get some monsters for your Traveller game DriveThruRPG/RPGNow, Paizo and at d20PFSRD.

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Pathfinder: Its a “Monster” of a Black Friday Sale

Its a “Monster” of a Black Friday Sale! Get our best selling, highest-acclaimed, award-winning PDFs for 75% off (minimum $0.99). Grab Book of Beasts: Monster Variations for $0.99 or Book of Beasts: Wandering Monsters 1 for $0.99. Running an adventure in the River Nations? Pick up Book of Beasts: Monsters of the River Nations for $1.25. For those that want their first taste of Shadowsfall, pick up Book of Beasts: Monsters of the Shadow Plane for a mere $1.50.

But that is not all. Our Book of the River Nations line is also on sale. Pick up Exploration and Kingdom Building, Mass Combat, and Feats, Spells and Secret Societies each for a mere $0.99. Or pick up the all three in one with Book of the River Nations: Complete Players’ Reference for Kingdom Building for $1.50. And prepare your game for the eventual Assassination Attempt that will come up in your game by picking up Book of Friends and Foes: Assassins of the River Nations for the low, LOW price of $0.99.

Download these awesome titles today. This sale is now running at DriveThruRPG, RPGNow and

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Pathfinder: More “Monster” of a Black Friday Sale

Yesterday we announced that we will be having a “Monster” of a Black Friday Sale. But monsters are not the only things that will be on sale. Oh No. There is more. We are putting all of our Book of the River Nations PDFs for a whopping 75% off (minimum $0.99). That’s right. Starting tomorrow, you can get the Book of the River Nations: Complete Player’s Reference for Kingdom Building for the low, LOW price of $1.50. This is the lowest price we will ever offer these books so grab them this weekend. If you have been curious about how to build your own kingdom, there is no better time to grab these amazing deals. Declare war on your neighbor or defend your lands from invaders. Crush your foe with the feats, archetypes, prestige classes and spells you read about here. Pick it up anytime between tomorrow morning and Monday, November 26th.

Do you already have the Kingodom Building rules? Well grab Assassins of the River Nations! This book of premade Assassin NPCs is designed for the kingdom encounter assassination attempt. Now you don’t have to take a break from the game to quickly make up an someone designed to kill off the PCs. This arms you with assassins designed to make quick work of those pesky heroes. This will be on sale for a mere $0.99. There will never be a better time to pick up these NPCs. And don’t forget that Book of Beasts: Monsters of the River Nations will also be on sale for an eye-popping $1.25. This book will never be this low again. So grab the whole River Nations set at the best sale of the season.

This sale will be running at DriveThruRPG, RPGNow and

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[Pathfinder] Recent Reviews Roundup (5-Star Edition)

We’ve recently got some excellent reviews of some of our books and every last one was a 5-Star review! So I thought I would share excerpts and links to them for you.

First up, we have the book that everyone loves: the Book of the River Nations: Complete Player’s Reference for Kingdom Building. The first review comes from a gentlemen named Gregg Helmberger. Here are some of the highlights from his 5-Star review:
“Therefore, anything that can make your life easier as a GM is something to buy, treasure, and recommend to others.”
“If you plan to feature a lot of mass combat, you NEED this.”
“this is excellent stuff that you will make use of”
“Overall, this is a truly exemplary resource for players and GMs using the Kingdom Building subsystems in their games.”
Thank you Gregg for your kind words. I really appreciate them.

Next up is John Benbo‘s 5-Star review of the same book. His review is much shorter, but is no less filled with love for this book. To show exactly how he felt, he titled the review “Indispensable!” I’m just going to reprint the whole review here:

When I decided to start up my Kingmaker campaign, I knew I had to have this book from the reviews I’ve read and it hasn’t let me down. My group is still slogging away through book 2 but they have already gone through 4 and half years of kingdom builing. The players have enjoyed the extra buildings and, as the GM, I’ve really enjoyed the expanded random encounter section. Additionally, being available in print makes it more convenient to flip through at the table. What also impressed me was the community support of this product by creating an excel spreadsheet that incorporated the extra material in this book. This has made the kingdom building aspect a breeze to keep track of.

The last 5-Star review we’ve received recently is for the Book of Beasts: Monsters of the Shadow Plane from “Stark Enterprises VP“. He described this book as:

“this is a spectacular little collection of monsters.”
“There’s not a single beast in this thing that isn’t well-worth your purchase dollars.”
“The flavor text of this thing is pretty awesome too.”
“I can’t wait to see the other books in this line, just on the quality of this stuff.”
“In the final analysis, Jon Brazer’s knocked another one out of the park”

Despite all these wonderful things, its the last line in Stark’s review that really says it all, I think. Despite having received the PDF as a review copy he said, “I’ll be buying this myself when the print/PDF combo goes live … it’s that good!” Thank you. Truly, thank you.

Be sure to pick up your copy of Book of Beasts: Monsters of the Shadow Plane, Book of the River Nations: Complete Player’s Reference for Kingdom Building and others at, Your Local Gaming Store or at your favorite gaming website.

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Pathfinder: Book of the River Nations: Mass Combat Out This Week

Later this week, Book of the River Nations: Mass Combat will be released from Jon Brazer Enterprises. It will feature the Kingmaker rules with:

  • errata incorporated,
  • frequently asked questions answered,
  • flying mounted units detailed,
  • vassal armies elaborated upon,
  • and zombie hordes … horded

This book is perfect for the player in any game that uses mass combat rules and the game master that doesn’t want to have to retype the rules for their players. Now everyone at your table can have the rules to valiantly lead their kobold army into battle.

Book of the River Nations: Mass Combat also features new tactics for dwarven tunnel units, requirements to produce certain types of units, rules for training time, the incorporation of the Leadership feat into mass combat and more.

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Traveller: Mech Squadrons Preview 3

Rounding out the previews of Mech Tech ‘n’ bot: Mech Squadrons, we take a look at what else in included in the book besides mechs. There are three mech driver careers included within: one military, one mercenary and one civilian. Today, we’re showing the whole of the civilian career today. You’ll notice that players can gain the Driver (walker) skill before starting play and the new Mustering out benefit “Mech”. You can purchase a mechs with ship shares, the same as you can a ship. The Mech benefit grants 5 ship shares when purchasing a mech and 2 when purchasing anything else.

I am told that the book will be leaving the printer tomorrow which means Mech Squadrons could be in stores before the end of the month. Preorder Mech Tech ‘n’ bot: Mech Squadrons today to get your copy as soon as possible. Available at, Sci-Fi Genre, or Your Local Gaming Store.

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Traveller Mech Squadrons Preview 2

Today in our series of previews for Mech Tech ‘n’ bot: Mech Squadrons, we take a look at two more mechs. This pair (a Sigma 135P Personal Defense Mech and a Guardian 995T Assault Artillery) differ from the two previewed yesterday because they are not listed as “Vehicles” in their mass combat stat block. While distinctly vehicles, neither of these behave like vehicles when assembled in mass numbers in terms of damage output, range, and ability to sustain damage. They behave like other types of squadrons. The Personal Defense Mech takes and dishes out damage more like Heavy Infantry while the Assault Artillery from Guardian deals damage more like, well, artillery. Both of these squadrons possess numbers in their respective units for vehicles. This is fully explained in Mech Squadrons both how it works and why it works this way.

Like all gamers, we at Jon Brazer Enterprises cannot help but quote Monty Python every chance we can get. So we decided to include a little homage to The Life of Brian in this book. You can see the final outcome here in the People’s Front of Londonia. Enjoy.

Tomorrow we preview one of the three careers to let players start the game off with the Driver(walker) skill and possibly begin play with a mech of their own. Preorder Mech Tech ‘n’ bot: Mech SquadronsNow at, Sci-Fi Genre, or Your Local Gaming Store.

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[Traveller] Ref Advice: Including Everyone in a Mass Combat

I’ve decided to post every other week or so some advice for GMing Traveller. For the first few posts, there will be alot of skipping around to various areas that I am thinking about (or writing about) during that period of time. In the future I will probably do more serial advice on longer topics. But we’ll cross that bridge more when we come to it.

First up: How to include everyone in a mass combat. I’ve never been a minis gamer so I never did large scale Chainmail or Warhammer games. But I fell in love with mass combat right after I read the rules in the 2nd Edition of Exalted. Since then, I have held that no RPG can truly feel epic without proper mass combat rules. Traveller is no exception, and with Mech Tech ‘n’ bot: Mech Squadrons containing mass combat stats for 19 different mech units, it seems appropriate to start here.

The mass combat can put a group optimized for combat at the forefront of any major operation. Whether it is two armies colliding, tank on tank battles, street gangs vs riot police, or orbital battle station vs a small band of snub fighters, mass combats can make your combat-focused group feel alive and excited. The downside is that if your group is more well rounded, some players will be ready for some action while other players will feel left out. If your game revolves around a combination of sneaking around, gathering information, pulling heists, fighting when you have to and running all the other times, than mass combat might not be in your group’s main interests, but that does not mean you have to ignore those rules.

Say your campaign is on the war-torn planet Blanc and your players are independents that help out the underdog side. They get their side information, supplies, and other things players are notorious for getting their hands on. But then all that usefulness gets a quick wave of the Referee’s hand when the actual battle comes around. This is where your opportunity comes in. Let the players take command of units in the battle, even if their characters sit on the sidelines. If you have four players, give the underdog side Blanc’s civil war four units in any particular battle, assign each player a unit to command and let the chips fall where they may. It is okay to heavily skew the battle to one side or the other some of the time. Not every battle in history was fought on an equal playing field, and not every battle your players play in should be a hard struggle to win. There are, however, times when the battle is so lopsided against the armies commanded by the players that they are not going to win. Just make sure they understand that how the battle goes is important to how the story focused on their characters will proceed. Make new complications for the players based on the way the battle went. Let them see how the work they accomplished off the battlefield helped the armies on the battlefield.

What are your experiences with mass combat?