Pathfinder: “Monster” of a Black Friday Sale

This Thursday is the American holiday Thanksgiving. This year, I am thankful for all of you. Without you, Jon Brazer Enterprises would not be an award-winning, high-rated, Pathfinder Compatible publisher. And as our way of saying “Thank You,” we are offering a monster of a Black Friday sale this weekend. We are offering ALL of our Book of Beasts PDFs at 75% off (minimum $0.99). Yes, that even includes the Monsters of the Shadow Plane. Get some of the highest rated monster books in all of Pathfinder for our lowest-ever price. This sale starts Thursday, Nov 22nd and run through Monday 26th. So while the rest of your family is in a turkey coma, gobble up these monster books you have been waiting for and plan new challenges for your players. This sale will be running at DriveThruRPG, RPGNow and Paizo.com.

Tomorrow, we will be announcing the what else is on sale for our “Monster” of a Black Friday Sale. So come back tomorrow to find out more.

Pathfinder: Review Roundup

We’ve received a number of excellent reviews over the past month and we thought we would share a few of them with you. First up is Shadowsfall: Shadow Plane Player’s Companion. This book received TWO 5-STAR reviews. The reviewers heaped considerably praise on this book, say:

“Read on my friends, and I will do my best to cover the pertinent reasons you NEED this book.”
“Shadowsfall setting is about as close as one can get to playing a zombie apocalypse setting without abandoning the fantasy genre.”
“Nothing says don’t mess with me like riding into combat on a dodo.”
“The two new races rock hard, can be considered iconic and balanced and are neat.”
“These vehicles are PLAIN FRICKIN’ AWESOME! Seriously, can you see Pcs escaping through the woods, running from the city’s elite and their walkers, hoping to outrun the arcane warmachines? I can and boy – excellent!”
“This player’s guide is a comprehensive, smart and well-written introduction to the plane of shadows that will whet your taste for the darkness of Shadowsfall.”
“This is not only a great purchase if you’re into the plane of shadows, but e.g. also to scavenge ideas for Carrion Crown APs or any rather dark setting really.”

You can really see how the reviewers ABSOLUTELY LOVED this book. Order it today from JonBrazer.com, from your local game store or from your favorite online gaming website.

Next up we have a single 4-Star review for Book of Friends and Foes: Ratfolk of the Ruins. While not very long, this review provides a great quote:

“The NPCs shown here provide some great characters that can fit into just about any campaign to add that extra touch of flavor that will make that next quest or story arc memorable.”

Download Book of Friends and Foes: Ratfolk of the Ruins at DriveThruRPG, RPGNow.com or Paizo.com

Also within the last month, we received two 4-Star reviews for Shadowsfall: Favored Class Options. Read what the reviewers had to say:

“‘Would I use this in a home game?’. The answer is a resounding yes.”
“It’s worth checking out to give your home game some spice.”
“[These] favored class options provide an interesting mix of possibilities.”

Download Shadowsfall: Favored Class Options at DriveThruRPG, RPGNow.com or Paizo.com

I would like to thank everyone that took the time to review one of our products. We hope that they enhance your world and your game.

Pathfinder and Traveller: New Print Books Available for Purchase

Jon Brazer Enterprises is committed to bring you our books in a fashion that you want to see them. That especially includes print. As such, we are making our newly released Book of Heroic Races: Seedlings available for Print from DriveThruRPG and RPGNow.com. This book, written by Marie Small is the first in our Book of Heroic Races series, giving players new balanced races they can play alongside a human, elf or other core book races. Seedlings are a plant-like humanoid race that possess a special connection to nature and the natural world around them. As always, you receive the PDF for free when you purchase one of our print books.

The d66 Compendium was our last Traveller title produced and it was available at your local game store for quite some time. Now print copies are becoming scarce so we want to make sure it is available for anyone that wants it in print. You can find it a DriveThruRPG or RPGNow.com. This book of names and ideas for your science-ficiton, far future role playing game is mostly system neutral and is easy for you to use in your home science-fiction game, regardless of the specific setting and system. Order this book today and get the PDF for free.

Attitudes That Do Not Help

As a publisher that tries to make my books as attractive to game stores as possible I do quite a few things to help them out. Most notably, I have a PDF guarantee where a customer can get the PDF for free no matter where they pick up a print book. And game stores can give out the PDF via Bits and Mortar. However, I only know of a few game stores that really tout this kind publisher/game store cooperation. The general attitude I have encountered from game stores is that they find it annoying that they have to do additional work keeping track of a PDF for a book that doesn’t sell all that many copies. Sure they are glad to handle it for big selling game companies, but for game books that may only sell 2-4 copies ever in their store, they do not want the additional work. And on more than a few ocassions I’ve heard game stores just ignore it and tell their customers to contact me personally, which I am happy to do. While this is not exactly helpful, I do understand the position. We are all busy and extra work is not always welcome.

However, this position blindsided me. The author of the post and owner of the blog is Gary Ray of Black Diamond Games. He’s a good guy whom I value his insights into the retail side of the industry considerably. The short version of his blog post is that he will no longer be carrying books that are funded via Kickstarter anymore from small and medium publishers. “So my answer is always going to be ‘no’ now, I do not want that product, and thank you for sharing your efforts to bypass traditional mediums that I happen to use to feed my family.” While I do understand (and agree) that business is business and if he can’t sell a product (regardless of how it was funded) he shouldn’t carry it, a blanket attitude like this does not help me at all. As one of these publishers that had a Free RPG Day book funded via Kickstarter, I produced a book that would otherwise be impossible for me to do so without Kickstarter funding. The minimum print run to participate in Free RPG Day is larger than any other print run I do on a for profit book. I cannot do that on a book that is nothing but a total loss. It is just not possible.

But factor this in for a moment: Kickstarter is used by a number of small and medium game publishers for games that they themselves are not sure if there is a market for it. So the game publisher is not sure if they should 1) make the game at all, 2) how large the initial print run should be, or 3) plan to make expansions. Kickstarter can give you definitive answers to some and points to others. It can clearly say if there is enough interest out there to actually make it. A funded Kickstarter project means you should produce the book. While it won’t say exactly how many to produce, you know you have to produce copies for those that bought the game early and you have additional money to make more. Just don’t spend more than you brought in and you’re good. And if you did goals beyond the minimum, you may have funding for expansions as well. On top of all that certainty in the very uncertain market that game publishing is, it generates excitement among those that will become the alphas of the game.

Compare that with traditional distribution. You do not know how many to produce if there is a market out there at all. You are relying on game stores and distributors that are so flooded with other games and books that unless your name is Paizo, Fantasy Flight, Game’s Workshop or Wizards of the Coast, there is no guarantee a single store in the world will hear of you and (even if they do) order a single copy, let alone more than one. You also don’t have any indication if there is reason for you to work on expansions for the game or how well they will sell either. Oh and you are using all your own money to design, playtest, and produce this game.

Comparing the two, Kickstarter has a considerably amount of certainty while traditional distribution has almost none. So an attitude like the one in the blog ties an arm behind my back. I can say with certainty that because of attitudes like the one expressed above I will not be participating in 2013’s Free RPG Day. If my books are going to be banned from their store because it was funded with Kickstarter, then I do not have the funds to create such a book. Its that simple. I can’t do it. If the attitude expressed was, “I have to use more discretion when ordering books that were funded with Kickstarter,” is completely understandable and good business.

Consider the future for a moment. If a game company sells through direct marketing, print on demand, Kickstarter and other non-traditional methods, having never touched the traditional distribution system and makes it big (a distinct possibility in the 5-10 year time frame), what incentive do they have to ever sell through game stores. Lower profit margins, no direct access to their customer base, no direct feedback from customers, no certainty that the game store will pick up the game “because they didn’t sell through us game stores before, why should I sell their products now,” (yes I got that attitude when I went from PDF to print publishing), and many more reason against selling through traditional distribution. However, if game stores are (at minimum) not against selling a game that was funded or produced through non-traditional means, they can be part of the game company’s strategy to reach customers and seen as indispensable. Attitudes like the one above do not help.

For the time being, I can say that I am not going to be making changes. However, I am getting that much closer to reconsidering my distribution strategy. I am content the way it is. However, the more push back I get from any one distribution channel, the more I want to look for alternatives.

Pathfinder: Release the Ratfolk!

Get Personal

Fully fleshed-out hirlings and arch-nemeses for your characters await within! The Book of Friends and Foes: Ratfolk of the Ruins delivers seven NPCs to expand your Pathfinder Roleplaying Game. These ratfolk will keep your characters guessing who to trust and what deadly danger lurks around the corner. Covering CR 1/2-8, these NPCs will steal your evil Game Master’s heart along with the player’s gold pouches. Use these friends and foes to hang plot hooks and move your adventure along.

This 12-page PDF includes 7 ratfolk NPCs with complete statblocks using options from beyond the Core Rulebook. Enhance your World and Your Game Today. Available now at DriveThruRPG/RPGNow.com or at Paizo.com.

Pathfinder: Seedling Spells and Magic Items

All week long we are previewing Book of Heroic Races: Seedlings. So far we explained What a Seedling Is as well as shared the Switcher Archetype for the fighter. Today we share spells and magic items.

Seedlings possess a special connection to nature and their magic reflects that. Their spells revolve flowers and plants. For example, this first spell is emblematic of their specialized magic:

Blossom
School
illusion (phantasm) [mind-affecting]; Level druid 2, sorcerer/wizard 2, witch 2
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one intelligent creature
Duration 1d4 rounds
Saving Throw Will partial, see text; Spell Resistance yes
Flowers sprout under the target’s feet and release a cloud of light pollen. On a failed save, the target becomes confused for 1d4 rounds. If save is successful, it is fascinated for 1d4 rounds instead.

Yesterday, we described the switcher archetype for the fighter. However, they are not the only class that can use their switches in combat. This spell helps for some classes.

Whip With A Switch
School
transmutation; Level druid 3, ranger 2
Casting time: 1 standard action
Components: V, S
Range: personal
Target: you
Duration: 1 round/level
The switches on your head begin to act with a mind of their own, whipping around you. Once per round for the duration of the spell, you may make a touch attack against all opponents within 5 ft. On a successful hit, you deal 2d6 points of slashing damage. Additionally, you threaten all squares within 5 ft. as long as the effect lasts. If you possess hair on your head instead of switches, the damage dealt is reduced to 1d6. If you are bald, the spell automatically fails.

Seedlings are skilled at magic item creation. Below are two of their specialized magic items.

Aurora Pendant
Aura strong abjuration; CL 17th
Slot neck; Price 137,700 gp; Weight
Description
Once per day, upon speaking the command word, this iridescent pendant briefly flashes with light. When the light dissipates, the wearer is encased in a sphere. This sphere acts in all ways as prismatic sphere except there is no blindness effect, and it remains centered on the wearer. This effect lasts for one hour.
Construction
Requirements
Craft Wondrous Item, prismatic sphere; Cost 68,850 gp

Exploding Seeds
Aura
strong conjuration; CL 13th
Slot –; Price 78,000 gp; Weight
Description
These four reddish-orange seeds hang from a section of vine. As a standard action, you can pull one of the seeds off the vine and throw it at a target within 30 ft. as a ranged touch attack. On a hit, the seed inflicts 7d6 points of fire damage on impact. Creatures within 5 ft. of the target take 7d4 points of fire damage; a Reflex save (DC 19) reduces this damage by half. Creatures that are within 10 ft. (but further than 5 ft.) of the target sustain 7 point of fire damage. A Reflex save (DC 19) reduces this damage to 3 point of fire damage. The seeds regrow at dawn.
Construction
Requirements
Bouncing Spell, Craft Wondrous Item, fire seeds; Cost 39,000 gp

Download Book of Heroic Races: Seedlings today from DriveThruRPG/RPGNow or Paizo.com

Pathfinder: Book of Heroic Races: Seedlings Unleashed

Time for Some Thrilling Heroics!

A new day calls for a new kind of hero. The Book of Heroic Races brings you new and balanced races to play in the Pathfinder Roleplaying Game. From deep within the woods, the tree-like seedlings defend their territory against savages and monsters. The strength of their wooden bodies and the power of their divine magic shall prove true in your hands.

This 26-page PDF, written by Marie Small, details the seedling race, their unique fighting styles, and their magical abilities. Download this unique race to enhance your world and your game.

Download Book of Heroic Races: Seedlings today from DriveThruRPG/RPGNow or Paizo.com

Pathfinder: Time for Some Thrilling Heroics

All week long, Jon Brazer Enterprises is previewing the Book of Heroic Races: Seedlings, available this Thursday at DriveThruRPG/RPGNow.com and Paizo.com. Yesterday we explain what is a seedling. Today we are looking at the way that seedlings go about protecting themselves and about combat the dangers of the world.

One of the early section of the book details how seedlings fit into the 19 base classes (including gunslinger and magus). Some are exceedingly rare in among seedlings (such as cavaliers), and others form the backbone of seedling society (like rangers and druids). Some are just viewed with fear and skepticism and are must find a new home (barbarians, gunslingers). In the same way that elven barbarians would be looked upon with prejudice by other elves and a dwarven bard would be considered going against dwarven culture, this section helps the player to understand the races prejudices both for and against certain classes.

Immediately after that, the Book of Heroic Races: Seedlings details the archetypes specific to the race. Presented below is the switcher. This fighter archetype has the PC using a switch from her own head as her primary weapon. Read all about it below:

Switcher
Associated Class
: Fighter.
Replaced Abilities: bonus feat (1st level only), bravery, weapon training
Seedlings don’t need to wield dead wood or metal to be efficient at protecting their lands or repelling their enemies. They instead utilize their thickest hair switches as whips to brutal effect. Their personal connection to their switch whip grants them the ability to improve the effectiveness of their attacks.
Switch Focus: The switcher gains the Switch racial feat and Weapon Finesse as bonus feats at 1st level.
Switch Poison (Ex): At 2nd level, a switcher can squeeze her switch whip as a free action to make it ooze a viscous sap that causes an itching and burning sensation on contact. On a successful attack, the target must succeed a Fortitude save (DC 10 + 1/2 the switcher’s level + his Con modifier) or become flat-footed. The duration of this poison is 1 round and increases by 1 round for every four levels beyond 2nd. The poisoned creature can spend a standard action scratching the affected area, ending the effect. Switch poison is considered a poison effect. A switcher is immune to his own switch poison. A switcher’s switch whip does not ooze this contact poison when wielded by another creature.
Bloodied Thorns (Ex): At 5th level, a switcher’s switch whip grows long, hooked thorns, causing it to deal an additional 1d6 points of piercing damage, and 2 points of bleed damage per hit. This bleed damage increases by 2 for every four levels beyond 5th.
Razor Leaves (Ex): At 13th level, the switch whip grows new leaves or nettles similar to those it held while attached to the switcher’s head. The edges of this new growth are razor sharp, causing the switch whip to deal an additional 1d6 points of slashing damage. This damage increases by 1d6 every four levels beyond 13th. These razor leaves only function for the switcher himself.
Venomous Essence (Ex): At 17th level, the switcher’s switch poison becomes more deadly, inflicting 1d3 points of Constitution damage each round on a failed Fortitude save in addition to the poison rendering the target flat-footed. Two consecutive saves cures this poison.
Weapon Mastery (Ex): The switcher must choose his switch whip as the focus of this ability.

Book of Heroic Races: Seedlings is a 26 page PDF from Jon Brazer Enterprises. Subscribe to our feed to stay up to date on the latest happening at JonBrazer.com.

Pathfinder: What is a Seedling?

All week long we are looking at the Book of Heroic Races: Seedlings. This player book will be available for download this Thursday at DriveThruRPG/RPGNow.com and Paizo.com.

Deep in the forest, a race of tree-like humanoids thrive. As mysterious as they are rare, seedlings are friends to elves and fey alike. Some say seedlings are the young of treants. Others say they are wood spirits given physical form.

Most seedlings found outside a forest are either members of a clan or family seeking new territory or orphans. These clanless orphans are most likely to take up the adventuring path, either to avenge their lost kin or to find a new clan. Wanderlust is rare among seedlings but not entirely unprecedented. Many seedlings find the druid’s path a good fit to their natural abilities, although there are many rangers among them, and also specialized fighters known as switchers. These martial adepts specialize in using a specialized whip made from the branches that grow out of the top of their hair.

Seedling Racial Traits
+2 Constitution, +2 Wisdom, -2 Dexterity: Seedlings are shrewd and hardy but they are physically less flexible than humans due to their bark-like skin.
Medium: Seedings are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Seedlings have a base speed of 30 feet.
Low-Light Vision: Seedlings can see twice as far as humans in conditions of dim light. Seedlings make their home in the twilight beneath the thick, intertwined canopy of primordial forests, and they are used to seeing with limited sunlight.
Natural Armor Bonus: Their plant-like nature has gifted seedlings with a fibrous, stiff skin much like bark. This grants them a +1 natural armor bonus.
Photosynthesis: While seedlings need to eat and breathe, their leaves and nettles can photosynthesize their own food and oxygen, allowing seedlings to go longer without sustenance. They receive a +2 racial bonus on Constitution checks to resist suffocation, drowning, and starvation.
Planting: As a standard action, seedlings can extend their feet into the earth below them, rooting themselves to a single point. This spell-like ability functions similar to a tree shape spell with the following changes: the size of the tree is Medium instead of Large, and the seedling can only assume the shape of a tree sapling resembling her own appearance. For example, an oak seedling can assume the shape of an oak sapling but not a pine or maple sapling. While in this form, the seedling gains tremorsense out to 30 feet. A seedling may maintain a planting for up to 24 hours.
Plant-Resistance: Seedlings receive a +2 bonus on saving throws versus mind-affecting effects and paralysis.
Plantkin: Seedlings have the following spell-like ability: 1/day—speak with plants. The caster level for this effect is equal to the seedling’s level.
Languages: Seedlings begin play speaking Common, Seedling and Sylvan. Those with high intelligence can choose the following as bonus languages: Draconic, Elven, Gnome, Goblin, Orc, and Treant.

Book of Heroic Races: Seedlings is a 26 page PDF from Jon Brazer Enterprises. Subscribe to our feed to stay up to date on the latest happening at JonBrazer.com.

Pathfinder: Shadowsfall: Shadow Plane Player’s Companion is Released

Fight the Dark Side

Create your own dark hero to set against the twisted landscape and cruel foes of the plane of eternal night. Players and game masters are introduced to the vital Shadowsfall trappings needed to incorporate the Plane of Shadow into any Pathfinder Roleplaying Game campaign.

Combat the undead hordes, vampiric flora and cruel, uncaring Shadow gods. The Shadowsfall: Shadow Plane Player’s Companion features in its 34 pages:

  • 16 character traits for the races of shadowsfall
  • 2 alternate racial traits, one for the halfling, one for the wayang
  • Racial Traits for the umbral kobold and the wanderer races
  • Descriptions of how 19 classes fit into the plane of shadows.
  • 12 character options, including the dusk stalker archetype, radiant knight archetype, order of the blackened heart for the cavalier, sorcerer bloodlines for two different dragons, new summoner evolutions, a new witch hex, the shadow elemental school for wizards, the kyton subdomain, the shadow subdomain, and the joy mystery
  • 4 new animal companions, 4 new familiars and details on 8 improved familiars
  • 13 new feats
  • 14 new equipment, alchemical items, drugs, vehicles, and magic items
  • 6 new spells
  • 14 new deities to help and hinder your life in shadowsfall
  • Details on new adusted magic item as well as 11 new adjusted magic items
  • Descriptions on all 7 shadowsfall’s strongholds as well the outlands, the uninhabitable lands inbetween, 22 region–based character traits, and a map of shadowsfall
What Stories Will They Tell of Your Character?

Download the Shadowsfall: Shadow Plane Player’s Companion for Pathfinder today at the JBE Shop. You can also find it at DriveThruRPG/RPGNow or at Paizo.com.