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The 2017 Not Going to Gen Con Sale for Print Books

Book of Heroic Races: Advanced Compendium

As you are gearing up for Gen Con, getting ready the year pilgrimage to Indianapolis, I am sad to say that JBE will not be attending this year. That, however, does not mean that you should be sad because we just relaunched our Not Going to Gen Con Sale. This year, it is all about the print books.

That’s right, this sale is on books you can hold in your two hands. Those that love the feel of the covers, the smell of paper, the sight of seeing the book on your shelf, and the ability to make notes in the margins, this sale is for you. You can grab these books for a nice discount.

How much of a discount you ask? Easy. All of our print books that are more than $10 are $5 off. If the book is $10 or less, it is $2 off. That simple. And this is on ALL of our print books, even the one we released only a few short months ago. So if there is a new release you wanted and you wanted it in print, now is your chance to pick it. Do you want to read it now? Well that is even easier. For $2 more, you can get the PDF. This means you can devour it now and still have the print book on your shelf.

Which books are on sale? Great question.

Monster Books (PFRPG)
Book of Beasts: Legendary Foes
Book of Beasts: Monsters of the Shadow Plane
Book of Beasts: Monsters of the River Nations

Adventures (PFRPG)
Deadly Delves: The Gilded Gauntlet
Deadly Delves: To Claw the Surface
Shadowsfall: Temple of Orcus

Player Races (PFRPG)
Book of Heroic Races: Advanced Compendium
Book of Heroic Races Compendium
Book of Heroic Races: Half-Faerie Dragons
Book of Heroic Races: Seedlings

d66 Compendium
Creatures of Distant Worlds Compendium
Mech Tech ‘n’ bot: Fighters and Small Ships
Character Datafile

Fifth Edition
Deadly Delves: Rescue from Tyrkaven

13th Age Compatible
Deadly Delves: Reign of Ruin

This sale is exclusively at DriveThruRPG and RPGNow. So hurry over there and order your books today. This sale will not last long. Share this sale with your friends on Facebook and Twitter as well as with your regular gaming group. I am sure they will want these books in their hands as well.

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Pathfinder: $1 and $2 River Nations Sale

image Return to classic fantasy in the River Nations. Whether your players are putting an stop to a bloody baron or starting their own kingdom, the River Nations series is everything you need. This $1 and $2 sale has all the resources you need, at up to 67% off the regular price. The sale lasts only one week, though, so grab these titles today!

Download the Book of Beasts: Monsters of the River Nations, Book of the River Nations Complete, and Book of Friends and Foes: Assassins in the River Nations all week at deep discounts at DriveThruRPG/RPGNow and d20pfsrd today.

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Pathfinder: A Superstar of a Sale

Book of Beasts: Monsters of the River NationsLast week, Steven Helt won the RPG Superstar™ contest. In his honor, we have the first book he wrote for us, the Book of Beasts: Monsters of the River Nations, on sale all week long. The print version of this amazing monster book has been available in game stores on three continents and is a favorite among those looking for wilderness adventures. This book introduced several new classic monsters such as the autumn death, forest giant, lemkin, silverbell plant, and of course the river dragon.

All week long, you can download this amazing monster book for $3 at DriveThruRPG/RPGNow, and d20PFSRD.

RPG Superstar is a trademark of Paizo Publishing, LLC.

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Congratulations Steven Helt

Book of Beasts: Monsters of the River NationsJon Brazer Enterprises would like to congratulate Steven Helt on his RPG Superstar win. We knew that Steven would go far when he wrote the Book of Beasts: Monsters of the River Nations for us. In honor of his win, we will be placing the Book of Beasts: Monsters of the River Nations on sale for $2 off starting April 8th and running through the following Sunday. We hope that you will take a moment to congratulate Steven either in the comments below, on the RPG Superstar announcement or through social media.

Again, Congratulations Steven.

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2013 GM’s Day Sale is Here

The annual GM’s Day sale is here and we at Jon Brazer Enterprises are thrilled to bring you some of our most well known and loved titles to you at 25% off.

Pathfinder fans should check out the:
Book of Beasts: Monsters of the Shadow Plane
Book of Beasts: Monsters of the River Nations
Book of Beasts: Monster Variations
Book of Beasts: Wandering Monsters 1
Book of Beasts: War on Yuletide
Book of the River Nations: Complete Player’s Reference for Kingdom Building
Book of Friends and Foes: Assassins in the River Nations

If you prefer a game in the blackness of space, download our Traveller titles:
d66 Compendium
Player Careers Pack 1
Creatures of Distant Worlds Compendium 1

We hope that you enjoy these titles. Grab them Now while they are on sale. We at Jon Brazer Enterprises Enhance Your World and Your Game. Now we are doing it at 25% off.

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Pathfinder: Its a “Monster” of a Black Friday Sale

Its a “Monster” of a Black Friday Sale! Get our best selling, highest-acclaimed, award-winning PDFs for 75% off (minimum $0.99). Grab Book of Beasts: Monster Variations for $0.99 or Book of Beasts: Wandering Monsters 1 for $0.99. Running an adventure in the River Nations? Pick up Book of Beasts: Monsters of the River Nations for $1.25. For those that want their first taste of Shadowsfall, pick up Book of Beasts: Monsters of the Shadow Plane for a mere $1.50.

But that is not all. Our Book of the River Nations line is also on sale. Pick up Exploration and Kingdom Building, Mass Combat, and Feats, Spells and Secret Societies each for a mere $0.99. Or pick up the all three in one with Book of the River Nations: Complete Players’ Reference for Kingdom Building for $1.50. And prepare your game for the eventual Assassination Attempt that will come up in your game by picking up Book of Friends and Foes: Assassins of the River Nations for the low, LOW price of $0.99.

Download these awesome titles today. This sale is now running at DriveThruRPG, RPGNow and

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Pathfinder: “Monster” of a Black Friday Sale

This Thursday is the American holiday Thanksgiving. This year, I am thankful for all of you. Without you, Jon Brazer Enterprises would not be an award-winning, high-rated, Pathfinder Compatible publisher. And as our way of saying “Thank You,” we are offering a monster of a Black Friday sale this weekend. We are offering ALL of our Book of Beasts PDFs at 75% off (minimum $0.99). Yes, that even includes the Monsters of the Shadow Plane. Get some of the highest rated monster books in all of Pathfinder for our lowest-ever price. This sale starts Thursday, Nov 22nd and run through Monday 26th. So while the rest of your family is in a turkey coma, gobble up these monster books you have been waiting for and plan new challenges for your players. This sale will be running at DriveThruRPG, RPGNow and

Tomorrow, we will be announcing the what else is on sale for our “Monster” of a Black Friday Sale. So come back tomorrow to find out more.

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Legend: Monsters of the River Nations: Addanc

As part of attempting to release a new monsters every week, we bring to you the Addanc. This is a cross between an alligator and a beaver. While it draws it stats from that of an alligator, it behaves more like it malicious, furry half. More important for this is that this is the first monster from the Book of Beasts: Monsters of the River Nations converted over for the Legend RPG. We plan to do more of these, if you are interested. Express your interest or your disinterest in the comments below.

And like last time, I would like to point you towards our first Legend book: Legendary Factions: Common Factions 1. This is the cumulation of the factions presented here on our website. We’d like to keep up this model of presenting the material for you first on our website and then putting it all together in a single product.

This monster possesses the form of a crocodile plus the fur of a beaver and the behavior of both.
The addanc is a solitary predator that builds dams to create small lakes. Once its territory is defined, anything that comes near to the lake or adjoining river becomes the addanc’s prey. The beast hunts by floating just under the surface of the water and waiting for its next meal to approach, at which point it attacks with a bone-crunching bite. With the prey held tight in its jaws, the addanc attempts to drag its quarry under the water. Both industrious and conniving, this monster possesses enough intelligence to wait for its prey to be the most vulnerable. Once it attacks, it goes immediately for the kill, giving its prey little chance to resist. It cares not for its prey; it cares only for its stomach.

Like the natural beaver’s lodge, an addanc’s lair can only be accessed from below the water’s surface. The structure is a truly gruesome scene. The creature uses the possessions and remains of its victims for decoration, and the stench of decay permeates the entire lair. The adjoining dam is composed of heavy tree branches and logs while long bones of larger prey are interspersed to shore the structure. A typical addanc lair is between ten and fifteen meters in diameter and rises about 5 meters above the surface of the water.

A typical addanc is 2.3 meters long and weighs 110 kilograms.

Swimming Grapple An addanc may swim at its full swim movement while grappling an opponent as long as the addanc succeeds an opposed swim check.

STR 4d6+12 (26) CON 4d6+8 (22) SIZ 4d6+12 (26) INT 2d6 (7) POW 3d6 (11) DEX 2d6 (7)

1d20     Hit Location     AP/HP
1-3        Tail                   5/9
4          Right Hind Leg   5/7
5          Left Hind Leg     5/7
6-9        Hindquarters      5/10
10-14    Forequarters      5/11
15         Right Front Leg  5/7
16         Left Front Leg    5/7
17-20    Head/Neck        5/9

Combat Actions             2
Damage Modifier            1d12
Magic Points     11
Movement         6m/10m (swim)
Strike Rank       +7
Typical Armor: Scales. No Armor Penalty.
Traits: Excellent Swimmer

Skills: Athletics 75%, Brawn 85%, Perception 48%, Persistence 55%, Resilience 72%, Stealth 50%, Swim 110%

Combat Styles
Bite 50%, Tail Bash 40%

Type          Size     Reach        Damage     AP/HP        Range
Bite            M         M               1d8+1d12    As for Head –
Tail Bash     L          L                1d4+1d12    As for Tail    –

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Pathfinder: The Gaming Genius “Golden Pawn” Arrived

Golden Pawn Gaming Genius AwardLast year, Jon Brazer Enterprises won an award for the Book of Beasts: Monsters of the River Nations. As this is our first award, we are thrilled. We want to thank everyone that helped make this award possible. We appreciate that you believed in this book enough to vote for us and we thank you for that.

The Gaming Genius Awards, or “Golden Pawns,” are awards bestowed by the International Gamers Guild to recognize genius in the design, manufacture, publishing, and practice in the hobby games field. They are awarded at the end of August to nominees across the hobby game industry in a variety of categories that cover the excellence of the field. Learn more about them at

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Pathfinder: New Monster – Slime Beast

Longtime followers of JBE will know that I run a Kingmaker Pathfinder game at home. We’re currently playing in our alternate adventure path (Carrion Crown) while I do a rewrite of adventure 4. Short of the long, the group has gone a little off the very loose AP rails and adventure 4 is being tossed for my campaign. While I’m using some of it as a basis, I need new material. The Book of Beasts: Monsters of the River Nations is a great place to start, but I need more. So I’m generating my own adventure and some custom monsters during this break. Today I created this monster and I thought I would share it with you. So here you go, one free monster. Enjoy.

Slime Beast

Translucent with a blue-green color, this creature jelly-like body is vaguely humanoid-shaped but possesses no eyes in the head.
Slime Beast                  CR 12
XP 19,200
NE Large ooze
Init +8; Senses blindsight 60 ft., tremorsense 120 ft.; Perception +24


AC 23, touch 13, flat-footed 19 (+4 Dex, +10 natural, -1 size)
hp 178 (17d8+102)
Fort +11, Ref +11, Will +12
Defensive Abilities acid body; Immune acid, piercing, slashing


Speed 40 ft., climb 40 ft., swim 60 ft.
Melee 2 slams +21 (1d6+9/19-20 plus 4d6 acid)
Ranged acid glob +15 (4d6 acid)
Space 10 ft., Reach 10 ft.


Str 29, Dex 18, Con 22, Int 11, Wis 25, Cha 2
Base Atk +12; CMB +22 (+24 bull rush); CMD 34 (cannot be tripped, 36 vs bull rush)
Feats Awesome Blow, Critical Focus, Improved Bull Rush, Improved Critical (slam), Improved Initiative, Improved Vital Strike, Lightning Reflexes, Power Attack (-4/+8), Vital Strike, Weapon Focus (slam)
Skills Climb +17, Perception +24, Stealth +17 (+25 when under water), Swim +17; Racial Modifiers +8 Stealth when under water


Environment cold or temperate marsh or swamp
Organization solitary or pair
Treasure none

Special Abilities

Acid Body (Ex) The physical form of the slime beast is a gelled acid. It is immune to all damage from piercing or slashing weapons . Additionally, all objects that strike the slime beast sustain 1d6 points of acid damage. Creatures that strike the slime beast with a natural weapon or an unarmed attack sustain 1d6 points of acid damage.
Acid Glob (Ex) Once every 2 rounds, a slime beast can produce a ball of slime in its hand and throw it at a range increment of 10 ft. to a maximum of 60 ft. Those successfully struck by the blog of slime sustain 4d6 points of acid damage and must succeed a DC 24 Fortitude save or sustain an additional 4d6 points of damage the following round on the slime beast’s turn. Producing the glob of slime and throwing it  is a single standard action. Being completely submerged in water will reduce the second round’s damage by half.