[Pathfinder] Shadowsfall: Shadow Plane Player’s Companion is Released

Fight the Dark Side

Create your own dark hero to set against the twisted landscape and cruel foes of the plane of eternal night. Players and game masters are introduced to the vital Shadowsfall trappings needed to incorporate the Plane of Shadow into any Pathfinder Roleplaying Game campaign. To combat the undead hordes, vampiric flora and cruel, uncaring Shadow gods, gamers are privy to new player races, feats, spells, class options and deities as well as the Plane’s infamous mutable geography and stark city strongholds.

What Stories Will They Tell of Your Character?

Shadowsfall: Shadow Plane Player’s Companion is a 32 page book detailing the Plane of Shadows for players in your campaign. Pre-order the print book and get the PDF right away for free. Or download the PDF at DriveThruRPG/RPGNow or at Paizo.com.

Pathfinder: The Fractured Fortress of Gear’s Gate

Tomorrow sees the release of Shadowsfall: Shadow Plane Player’s Companion and we could not be more thrilled! This book we have been working on and planning for over a year now is going to see the light of day. All week long, we are giving you an early peak into the land of eternal darkness. Monday, we looked at the overall setting itself. Yesterday we discussed the cosmopolitan stronghold of Blackbat, a city where safety is as common as bright sunlight in Shadowsfall. Today we are looking at a city that could not be more different: Gear’s Gate.

For over a thousand years, the citizens of Gear’s Gate has resided in relatively safety. The citizens within this stronghold suffer few attacks from monsters and roving undead hordes that the city’s military or the various houses cannot repel. The houses runs Gear’s Gate as an arcanocracy, where the city’s mages and alchemists hold significant power and a house is only as powerful as the knowledge of its casters. This is because daily life and the stronghold’s defense relies on the vast array of magic items and powerful artifacts within the stronghold. The powerful magic requires skilled crafters and arcanists to both use and maintain these items. So in this city, knowledge is power.

The houses are in change of everything in Gear’s Gate from food production, water purification to magical transit and mining. And the houses compete with each other for power and money. This competition result in delays in food production, disease running rampant and transportation being delayed. There are even rumors of violent skirmishes between the houses far away from the city walls. All this infighting leaves the populous unhappy with the houses and the arcanocracy. Talk of revolt continues in the taverns in both outlying villages and in the city itself.

The most powerful artifact in the city is known as the Eldritch Projector. This powerful magic item keeps the guardians operating without any need for alchemical fuel, powers the siege batteries, and otherwise keep life at a relative normal for the people here. One house, House Sarvenva, possesses the unique knowledge to keep the projector operating and they wield that power like a cudgel. That power have maneivered them in a position where many consider Sarvenva to be the city’s rulers, but the situation is far more complex than most realize. The houses work to collect blackmail on each other, forcing backroom deal and bribery to be more powerful than the rule of law.

Despite the relative protection it city offers, powerful forces have been hitting Gear’s Gate at the edge of its territory. Guardian pilots are lured beyond the edge of the Eldritch Projector’s range, leaving the pilot in difficult situations. The sophistication of these attacks has increased. The field captains in charge of that region fears some intelligent commander waits for any mistake that Gear’s Gate might make.

Be sure to come back tomorrow where we tell all about the Outlands, the vast stretches between the pockets of civilization on Shadowsfall.

Preorder your copy of Shadowsfall: Shadow Plane Player’s Companion today. Get more character options, no matter what race you play with Shadowsfall: Favored Class Options. Get a print copy of the Book of Beasts: Monsters of the Shadow Plane and discover their deadly secrets with your free PDF. Live the adventure with a half-vampire fighting to help the living with Shadowsfall Legends: Pawn, Deception, and Sacrifice, by Mur Lafferty. And don’t stop with that story. Read about an umbral kobold in the stronghold of Blackbat in Shadowsfall Legends: The Gem That Caught Fire by Ed Greenwood.

Pathfinder: Frontier City of Blackbat

With the eminent release of Shadowsfall: Shadow Plane Player’s Companion we are looking at the setting itself in more detail. Yesterday we looked at the overall setting itself, answering a number of question people have had about the setting. Today we are looking one of the locations in the setting in more detail: the stronghold of Blackbat.

Blackbat, as a stronghold, possesses a city with about 100-200 miles in any direciton of farmland, mining towns, forested land and other areas of low population. The city was founded when an alliance of fetchlings, humans, elves and others came to a peaceful agreement with the hobgoblins, orcs, and drow to build a city for the mutual defense against the dangers of Shadowsfall. To this day, mistrust and struggles still plague the city, but they will stand shoulder to shoulder each time a horde of skeletons or zombies comes to tear down the city walls.

The city itself is made up of three districts. Darktown is North of the river that flows through the center of town. Fetchlings, umbral kobolods, drow, dhampir, hobgoblins, orcs and half orcs are the main inhabitants of this side of town. Castle Blackbat, several temples and the main market are the main points of interest in Darktown. Besides these, houses and tenants of those that brave the nearby Shivering Forest are mostly located here. Light sources here are nearly non-existent since light hurts the eyes of some of the residents. Fireside is right across the river. This district is home to the magical academy and a number of crafters and artisans. As its name implies, this section of town is well lit because it is home to humans, elves, halflings, and gnomes that do not see as well in the dark. The last district, just to the west of Fireside is Withering Rose. This undead-filled seciton of town is something of an oddity in Shadowsfall. While making deals with vampires to assist with the stronghold’s protection is not unusual, keeping about 3000 zombies at any point in time is highly unusual. The zombies are caught by the hunters of Darktown and sold to the vampires. From there, the zombies are sold off to slavers that operate the mines to the west of the city. This mutually beneficial relationship keeps living from working the unstable mines while still allowing the crafters to have the material they need to create weapons and armor.

Unlike other strongholds, the area surrounding the city has little in the way of warning outposts and retreat fortifications. This is because the stronghold was established less than 100 years ago and the frequent attacks on the city keep the defenders always playing catch up. No one knows exactly where the hordes keep coming from nor why they constantly target the city. Unless brave adventurers put an end to these attacks and soon, all that might remain of this outpost of civilization is a pile of rubble and a new horde of undead.

Preorder your copy of Shadowsfall: Shadow Plane Player’s Companion today. Get more character options, no matter what race you play with Shadowsfall: Favored Class Options. Get a print copy of the Book of Beasts: Monsters of the Shadow Plane and discover their deadly secrets with your free PDF. Live the adventure with a half-vampire fighting to help the living with Shadowsfall Legends: Pawn, Deception, and Sacrifice, by Mur Lafferty. And don’t stop with that story. Read about an umbral kobold in the stronghold of Blackbat in Shadowsfall Legends: The Gem That Caught Fire by Ed Greenwood.

Pathfinder: Shadowsfall Week All Week Long

Later this week, the long-awaited Shadowsfall: Shadow Plane Player’s Companion is going to be released via PDF and the print copies will arrives in game stores as soon as they finish up at the printer. In the past we have talked about the deities of Shadowsfall, the races of Shadowsfall, and how the land itself changes. However, we talked very little about the setting itself. So today we are talking about that.

While the Material Plane has a basis in our world, the Plane of Shadow looks and feels quite different. For your character, these differences are summerized in the book thus:

  • Natural Light Sources: During the day, the dim sun gives off light that is similarly bright as a full moon. At night, the blood moon illuminates the areas as bright as a cloudy, moonless night. For more information on light sources, see Chapter 7 of the Pathfinder Core Rulebook.
    Mundane and Magical Light Sources: All light sources have their ranges cut in half on the Plane of Shadows.
  • Shifting Landscape: The Plane of Shadows constantly absorbs parts of other planes that are forgotten. As such, Shadowsfall shifts constantly, making a precise map impossible.
  • Spells with the Fire or Light Descriptor: Spells with either the fire or light descriptor require a concentration check (DC 20 + the level of the spell) to successfully cast. A failed check means the spell is lost. A successful check means the spell functions normally.
  • Spells with the Shadow Descriptor: Spells with the shadow descriptor are treated as if cast at 2 caster levels higher. Additionally, spells with the shadow descriptor are treated as if 10% more real. For example, disbelieved shadow evocation spells are 30% as strong as normal instead of 20%.

While that helps you operate as a character in the setting that doesn’t tell you much about what the place looks like. The Shadowsfall: Shadow Plane Player’s Companion begins to help answer this question. For example: the sun is very dim here. How dim? Well at noon when the sun is at its height, you can see the stars. It is about as bright is a full moon in our world. Does the moon glow at night? It does but it is a blood red color, similar to a lunar eclipse.

If the sun is so dim, are there trees there? Yes. Most of the trees are leafless and dead. When a forest is forgotten, burned to the ground, swallowed by an earthquake, or uprooted by a tornado on the Material Plane, the forest reappears on the Plane of Shadows. They eventually lose their leaves and never grow them back. Most die; however, a few adapt to this new landscape. Some are sustained by their roots while other feed on living creatures that pass by, draining them of life. These are living trees on Shadowsfall that do not require a bright sun to survive.

If people live on Shadowsfall, what do the buildings look like? Many buildings on Shadowsfall have a basis on the Material Plane. Since many buildings arrive on Shadowsfall the same way a forest might, those living there fix them up to working condition and live there. While they have their basis in the Material Plane, they are quite different. For example, the best way to not be targeted by the roving undead hordes is to not be noticed in the first place. Many are hidden in caves, around blind corners of mountains or rock outcroppings, or otherwise obscured from easy vision.

Do cities exist in Shadowfall? Yes. A number of major cities exist in Shadowsfall. These are mostly not hidden away the way isolated homes are in Shadowsfall. These are giant walled places surrounded by farms, near water and other natural resources. Unlike the Material Plane, these cities are not part of a larger country and generally the protected area around a city (called a stronghold) does not touch a similar area. This means that if the farms have a bad year, there is little in the way of trade to help the people sustain themselves. If a zombie horde begins attacking the stronghold, there is no neighboring country for the people to run to.

This a plane filled with danger, where finding food is a major problem and the monsters that not just survive but thrive in darkness can spell utter ruin. Tomorrow we will be talking more about the cities of the Southern Peninsula.

Preorder your copy of Shadowsfall: Shadow Plane Player’s Companion today. Get more character options, no matter what race you play with Shadowsfall: Favored Class Options. Get a print copy of the Book of Beasts: Monsters of the Shadow Plane and discover their deadly secrets with your free PDF. Live the adventure with a half-vampire fighting to help the living with Shadowsfall Legends: Pawn, Deception, and Sacrifice, by Mur Lafferty. And don’t stop with that story. Read about an umbral kobold in the stronghold of Blackbat in Shadowsfall Legends: The Gem That Caught Fire by Ed Greenwood.

Shadowsfall: Favored Class Options is Unleashed

Fight the Dark Side

When set against the twisted landscape and cruel foes of the plane of eternal night, how will your character strike back against her foes? With nearly 300 options, you will surprise your enemies and your Game Master alike! Combat the undead hordes, vampiric flora and cruel, uncaring gods of Shadow with new favored class options, and make your character a hero of legends.

Shadowsfall: Favored Class Options is a 12-page PDF delivers 26 different favored class options for 11 different races. With so many possibilities, the perfect one for your character awaits within. This includes a full color release and a printer-friendly version.

What Stories Will They Tell of Your Character?

Download Shadowsfall: Favored Class Options today from DriveThruRPG/RPGNow or Paizo.com

Pathfinder: Favored Class Options for Shadowsfall

Later this week sees the release of our latest Shadowsfall title. Shadowsfall: Favored Class Options delivers nearly 300 favored class options for every race in Shadowsfall: Shadow Plane Player’s Companion. Last week we listed off all the race that receives a favored class option for the 26 classes within. This week, we are showing off some of the unique options that you can choose form. Check it out:

Dhampir favored class options tend to revolve around dealing more damage or other abilities typically associated with a vampire:
Bard: Add a +1/3 bonus to the DC of the fascinate ability.
Druid: Add +1/4 to the damage of a bite attack.
Psion: Add +1/4 to the psion’s manifester level when manifesting powers of the charm subdiscipline.

By contrast, the fetchling favored class options typically involve planes, coldness and darkness:
Cavalier: Add 5 feet to your mount’s darkvision (to a maximum of 30 feet). If your mount does not have darkvision, the mount gains darkvision 5 feet. If the cavalier ever replaces his mount, the new mount gains this bonus to its darkvision distance.
Cleric: Add a +1/2 bonus on Knowledge (planes) checks relating to the Plane of Shadows and creatures with the shadow subtype.
Witch: The witch’s familiar gains resistance 1 against either cold or electricity. Each time the witch selects this reward, he increases his familiar’s resistance to one of those energy types by 1 (to a maximum of 10 for any one energy type).

The umbral kobold, being a new race, followed the Advanced Race Guide’s ideas for kobolds, but in some cases we decided to go a different direction.
Bard: Treat the bard’s level as +1/2 level higher when determining the effect of the fascinate bardic performance ability.
Druid: Add +1/3 to the druid’s natural armor bonus when using wild shape.
Fighter: Add +1/3 to the fighter’s saving throws versus fear effects.
As you can see, we made decided to keep the bard option the same from the kobold to the umbral kobold. However, we radically altered the druid and fighter favored class options. These are to show that the umbral kobold is sturdier than its material plane counterpart and is just as powerful as any presented in the Pathfinder Core Rulebook.

Lastly, we come to the wanderer race. With a touch of the divine still within him, many of the favored class options revolved around increased power to whatever pool of points the class draws from. However, there are a few notable exceptions.
Malefactor: Add +1 foot to the radius of your aura of misfortune (to a maximum of 20 feet). This option has no effect unless the malefactor has selected it 5 times (or another increment of 5); an aura of 14 feet is effectively the same as an aura of 10 feet, for example.
Paladin: Add +1/3 to the DC of paladin spells with the good descriptor.
Summoner: Monsters summoned by the summon monster ability gain a +1/6 sacred bonus to their armor class.

We hope you enjoyed this look at Shadowsfall: Favored Class Options. Remember to download it from either DriveThruRPG/RPGNow or Paizo.com on Thursday when it is released.

Pathfinder: Previewing the Favored Classes of Shadowsfall

Next week, JBE will be releasing our Favored Class Options for the races of Shadowsfall. This week we are previewing all the races and classes in this book. Before diving into this, I want to make it clear that EVERY class have a favored class option for ALL the races. That comes out to nearly 300 Favored Class Options contained within. Also these favored class options are great for games in Shadowsfall as well as any other location your setting.

So without further ado, the races are …
Dhampir
Drow
Duergar
Fetchling
Hobgoblin
Orc
Ratfolk
Tiefling
Umbral Kobold
Wayang
Wanderer

You should note that none of the races presented in the Pathfinder Core Rulebook are present herein. That is because the Advanced Race Guide covered those races quite sufficiently. Classes from other Pathfinder Compatible publishers are also covered by those publishers. However, these other races received significantly less support to date and we wanted to make sure these races received their fair share of favored class options.

As mentioned above, there is a favored class optoins for each race/class combination. These classes are:

Alchemist
Barbarian
Bard
Cavalier
Cleric
Druid
Fighter
Gunslinger
Inquisitor
Magus
Malefactor
(see The Malefactor Base Class from TPK Games)
Monk
Oracle
Paladin
Psion
(see Psionics Unleashed from Dreamscarred Press)
Psychic Warrior (see Psionics Unleashed from Dreamscarred Press)
Ranger
Rogue
Sorcerer
Soulknife
(see Psionics Unleashed from Dreamscarred Press)
Summoner
Time Thief
(see The Genius Guide to the Time War from Super Genius Games)
Time Warden (see The Genius Guide to the Time War from Super Genius Games)
Wilder (see Psionics Unleashed from Dreamscarred Press)
Witch
Wizard

That’s a total of 26 classes and 11 races for a total of 286 different favored class options. We are including support for non-core classes right from the very beginning because we feel these classes make an excellent addition to the Shadowsfall setting. If you have not yet done so, be sure to check these classes out. And remember to pre-order your copy of the Shadowsfall: Shadow Plane Player’s Companion so you can get it as soon as it is released next month. Pre-order it from your local gaming store or your favorite gaming website.

Pathfinder: Half-Faerie Dragon and A Special Christmas Surprise

Jon Brazer Enterprises has been announcing our upcoming all week long. So far we announced the Book of Magic: Signature Spells 2 (just released this morning) and Shadowsfall: Favored Class Options in September, Shadowsfall: Shadow Plane Player’s Companion and Book of Heroic Races: Seedlings for October, and Book of Friends and Foes: Ratfolk of the Ruins and Shadowsfall: Archetypes for November. For December, we will be releasing Book of Heroic Races: Half-Faerie Dragons. Todd Stewart, the author on this project, is known for a number of projects from Paizo including Pathfinder Campaign Setting: Book of the Damned vol 3: Horsemen of the Apocalypse, Dragon Empire Gazetteer, and of course The Inner Sea World Guide. We turned his mind loose on the joyous pranksters that are the half-faerie dragons. These halfling-sized men and women will flutter their way into your games to cause untold havoc and hysterical mayhem. Armed with magic items like the bag of awesome and the cloak of the happy fool and casting spells such as butterfly swarm and everchanging curse, you will find yourself enjoying every moment of reading this book and playing these curious creatures. This race, which will go live on December 6th, will surely Enhance Your World and Your Game.

As the weather turns white and snowy, we have a Christmas surprise for all of you in store. On December 20 we will be bringing you something we are not quite ready to talk about yet, but have no fear. Game Masters and players will have something to enjoy, whether they are naughty or nice. Be sure to leave out gingerbread cookies for your favorite publisher and you might find something you will look forward to opening in your virtual stocking.

We hope you have enjoyed this week as much as we have. We look forward to bringing these book your way and we hope that you will enjoy them as much as we had creating them.

[Pathfinder] Half-Faerie Dragon and A Special Christmas Surprise

Jon Brazer Enterprises has been announcing our upcoming all week long. So far we announced the Book of Magic: Signature Spells 2 (just released this morning) and Shadowsfall: Favored Class Options in September, Shadowsfall: Shadow Plane Player’s Companion and Book of Heroic Races: Seedlings for October, and Book of Friends and Foes: Ratfolk of the Ruins and Shadowsfall: Archetypes for November. For December, we will be releasing Book of Heroic Races: Half-Faerie Dragons. Todd Stewart, the author on this project, is known for a number of projects from Paizo including Pathfinder Campaign Setting: Book of the Damned vol 3: Horsemen of the Apocalypse, Dragon Empire Gazetteer, and of course The Inner Sea World Guide. We turned his mind loose on the joyous pranksters that are the half-faerie dragons. These halfling-sized men and women will flutter their way into your games to cause untold havoc and hysterical mayhem. Armed with magic items like the bag of awesome and the cloak of the happy fool and casting spells such as butterfly swarm and everchanging curse, you will find yourself enjoying every moment of reading this book and playing these curious creatures. This race, which will go live on December 6th, will surely Enhance Your World and Your Game.

As the weather turns white and snowy, we have a Christmas surprise for all of you in store. On December 20 we will be bringing you something we are not quite ready to talk about yet, but have no fear. Game Masters and players will have something to enjoy, whether they are naughty or nice. Be sure to leave out gingerbread cookies for your favorite publisher and you might find something you will look forward to opening in your virtual stocking.

We hope you have enjoyed this week as much as we have. We look forward to bringing these book your way and we hope that you will enjoy them as much as we had creating them.

Pathfinder: Book of Magic: Signature Spells 2 is Unleashed

Creations of Master Spellcasters

Created by some of the world’s best spellcasters, the Book of Magic bears their unique magical creations. From the tools of Riyal the Abjurer to favorites of Tamis the undead hunting priestess and Rostov the snake-loving druid, these spells for every Pathfinder class are sure to surprise your foes and your friends.

Signature Spells 2 features more than 30 new spells, with a focus on levels 4 through 6, giving every spellcaster a unique edge in your game.

This product comes with a 13-page PDF and the corresponding Hero Lab data file.

Download Book of Magic: Signature Spells 2 at DriveThruRPG, RPGNow or at Paizo.com.