Pathfinder: Talking About Shadowsfall Deities

We are FINALLY getting to a point where I feel the Shadowsfall: Shadow Plane Player’s Companion is far enough along that I can talk about it and it not be way too soon. I would like to start talking about the deities because frankly I saw this as one of the most critical areas of the setting that I had to hit this right to strike the exact tone I was going for. And I am happy to say that I am happy with them. All this week, I will be talking about a few of the deities that I feel really make the setting stand out.

Before I do that, I want to talk about the design goals with them and the philosophies that went into them:

Design Goal 1: Make as Many Deities Player-Friendly as Possible. That’s right, I wanted it to make sense for a character to worship any of the deities in the pantheon. I know this was not entirely possible. There are always going to be some enemy deities that are just an enemy to all of humanity and all living things. Orcus and one other (Androstid) are those deities for us, but I tried to limit it to only them. I didn’t want any of my other evil deities to be without a perfectly good reason why a player character couldn’t make a character that worshiped any of the rest. The basic philosophy that went into that the god a character worships sets a tone for the character. And when you are in a survival-horror situation like Shadowsfall, your willingness to work with someone you completely disagree with increases as long as that person will watch your back in a pinch. So yes, Shadowsfall has player-friendly evil deities.

Design Goal 2: Each Deity Has a Unique Stance on Survival. I borrowed from the Norse mythology. Each of these deities possess a unique way to survive the harsh Norwegian winters. Thor by strength of arms, Odin by wisdom, Loki by trickery, Freya by love and so on. In this same way, each of Shadowsfall deities emphasizes some aspect of life (or unlife) that helps its followers survive the eternal night of Shadowsfall. The philosophy behind it is that this will help differentiate each deity from the others. If they all have their own stance on a single topic, you provide a reason for some to consistently work together, some to never work together and many others that will work together depending on the circumstances. This conflict creates stories. Again, to use the example of Orcus, he is the demon prince of undeath. How do his followers survive: by being undead. Undead followers have no need for food or shelter. While making other undead is at odds with most others, that is not the case with all other deities. Androstid, whose numbers include intelligent undead that do not wield much magic, find little problem with this.

Design Goal 3: Give Players a Duty to Their Deity. The one thing I wanted to avoid was to write a god’s name down a character sheet because it is the logical choice for that race/class and never think on that deity again. I wanted deities to call upon their followers to do something specific. And it is failing to do that that duty brings the inquisitors around. Again, something I wanted to avoid was simply to spread the religion. Player characters should have a goal in mind for what makes them inline for their god. Orcus’s followers are all about spreading undeath. However, they also are about the study of divine and arcane power and the accumulation of said power. If a person wants to learn powerful magic, that person needs to look no further than the Cult of Orcus.

So those are our three design goals with our deities. All told, we created fourteen deities, one for each of the nine alignments and a second one for each of the five neural alignments. Tomorrow I will get more in depth with the first player-friendly evil deity: Akaron, the lawful-evil archkyton.

We Still Need Your Help

I just want to take a moment and personally thank everyone that helped us in getting the Book of Beasts: Monsters of the Shadow Plane into The Gamers: Hands of Fate movie. I am proud to say that as of this morning we are more than 75% of the way to our goal. But we still need our help. If you have not yet gone to Facebook, Twitter, Google+ and Kickstarter and helped spread the word, we really need your help to do so. Here is exactly how you can help:

Facebook, Please Like the image and Share it on your Wall.
Twitter, Please click the Retweet button.
Google+, Please +1 the post and Share it to your Wall and
Kickstarter, Please post in the comments “I would like to see the Book of Beasts in The Gamers: Hands of Fate.

Also, if you have not yet supported the Kickstarter, check out the reward levels and consider supporting it. Zombie Orpheus Entertainment and Dead Gentlemen Productions have put out a number of high quality movies (chief among them The Gamers and The Gamers: Dorkness Rising) in the past and their JourneyQuest series is just amazing. Help us make The Gamers: Hands of Fate a reality by supporting the Kickstarter.

Thank you.
Dale McCoy, Jr.
Jon Brazer Enterprises

Help Get the Book of Beasts in The Gamers 3 Movie

We Need Your Help,

Help us get the Book of Beasts: Monsters of the Shadow Plane into The Gamers: Hands of Fate movie from Zombie Orpheus Entertainment and Dead Gentlemen Productions! If we get 300 Likes and Shares on Facebook and Twitter, the book will make it in! If we get more, our book will get an even better spot! Like the image. Share it. And tell your friends to do the same. Be sure to support the Kickstarter going on right now. And remember to put “Book of Beasts” in the comments.

Thank you.

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JBE Would Like to Welcome Our New Editors

Jon Brazer would like to welcome our two new co-editors to Jon Brazer Enterprises. From Not Far From GenCon, Indiana, we are pleased to have Kevin Morris join us. Having studied English and Classical Studies, this is Kevin’s first major credit in the RPG industry. He will be spearheading our Book of Heroic Races series, helping us to produce some amazingly playable races! And from North Carolina, we are pleased to introduce Richard Moore. Professionally, Richard specializes in web publications and marketing. He will be editing the Shadowsfall setting, detailing the Plane of Shadows and the vile undeadness that thrives there! We are thrilled to have both of these gentlemen on our team. Please join me in welcoming them to Jon Brazer Enterprises.

[Pathfinder] Shadowsfall: Temple of Orcus Available in Print

We’ve been getting requests for print copies of Shadowsfall: Temple of Orcus since before Free RPG Day. And if you attended PaizoCon, you may have been lucky enough to snag one of the last few of the first printing. If you were not able to grab one then, you can now get one any time you want. Print copies of Shadowsfall: Temple of Orcus are now available at DriveThruRPG.com. Now you can get ahold of the first adventure for the Shadowsfall setting in print at your convenience anywhere in the world.

Also be sure to pick up Book of Beasts: Monsters of the River Nations as well as our Traveller products available at DriveThruRPG.com.

Congrats to Fire Mountain Games and Jennisodes on Their Ennie Nominations

We at Jon Brazer Enterprises would like to take a moment to congratulate Gary McBride and the crew at Fire Mountain Games on their Ennie Nomination. Their Way of the Wicked adventure path is a series to be proud of and we wish them all the best going into the voting.

Also congrats to our friend Jenn at the Jennisodes podcast. She has worked hard to make a quality interview podcast show. If you are not listening to it, go over there right now and listen today!

Congratulations to them and all the other Ennie Nominees. Remember to vote!

Back from PaizoCon

Teamwork Congrats on Shadowsfall: Temple of Orcus
Well, we’re back from PaizoCon and we’re THRILLED! We’re PUMPED! WE ARE EXCITED! We had a great time playing games and meeting everyone. This was the largest PaizoCon yet and it was encouraging to see everyone so excited about their Pathfinder games. It was also great to have people come up to us, telling us how the Book of the River Nations has been such a game saver for their game.

We ran two role playing games: this year’s Free RPG Day Adventure and the first playtest of next year’s Free RPG Day adventure. We will be doing a Kickstarter for this adventure in October and we hope that you will support us.

Tim Nightengale gets the first Volunteer of the Year Award
I took part in two seminars and Louis of LPJ Design was right next to me the whole time. I really enjoyed doing them with him and can’t wait until next year to do them again with him. It was also fun sitting next to Gary, Scott, and …. shoot, I can’t remember who from Legendary Games was also on the panel. My apologies.

At the Paizo Preview Banquet, Tim Nightengale received the first Volunteer of the Year Award. If you haven’t met Tim, he is a great guy and he is the man responsible for PaizoCon existing as well as the guy that makes Wayfinder possible. Tim deserves this award and then some. We are really happy for him.

The cosplay at the convention was really fun. Many people dressed up as their favorite Pathfinder character. Here are a few of them. Please share with us a link to any other pictures of anyone else at PaizoCon in cosplay. Since I was still jet lagging, I was asleep during the grand convocation and did not get any pictures of the event, but I heard that there were alot of people dressed up there. Be sure to click on each of these images for a larger version.

We can’t wait for next year’s PaizoCon. We’re already making plans for it. All we need at this point are dates *Hint, Hint, Paizo* so we can get the airline tickets at that much earlier and be confirmed to go that much sooner.

Pathfinder: Scavengers of the Northwood Ruins

This Sunday at PaizoCon, I will be running a Pathfinder game called The Yet Unnamed 2013 Free RPG Day Kickstarter Game. I am pleased to announce that it has been named: Scavengers of the Northwood Ruins. In this adventure, the players will go off on a treasure hunt, encountering some of the unique magic items (and their associated dangers of these items) of the setting.

I hope to see you there,

JBE Going to PaizoCon 2012

Later this week, Janel and I will be heading to PaizoCon. We look forward to seeing you there. Make sure to drop by our table in the Dealer’s Room and say hi. See if there is an available spot in one of two games I will be running (Shadowsfall: Temple of Orcus and the Yet Unnamed 2013 Kickstarter Free RPG Day Adventure). Check out the seminars hosted by myself, Louis Porter Jr, Scott Gable, Liz Courts, Gary McBride, and others. We look forward to seeing you there.

Since we will be gone this week, any orders placed at JonBrazer.com will ship out next week. Free PDFs will go out as soon as I am able (which might be as late as the next day).

Kickstarter: Thank You to All of Our Backers

I would like to give a very hearty thank you to all of our backers that helped make Shadowsfall: Temple of Orcus a reality. These are:

Deathhand Donors
David R. Bender, James Boland, John N. Caparso, Scott C. Nolan

Dread Gargoyle Donors
Kevin W. Keller, James Priebnow
Spiderbear Donors
John Bennett, Terence Bowlby, Vance Ludemann, Daniel Petersen, Chris & Cindy Rathunde, Franz Georg Roesel, Scott Speakman
Fetchling Donors
Russ Akred, Chris and Brock, Ben Bullock, Weston Clowney, Stephen Guttridge, Matt Harris, Thomas Ladegard, Kevin Mayz, Ian McDougall, Shane O’Connor, Wes Richards, Oliver von Spreckelsen, Nate Swalve, Chris Thompson, Sandie Wilkinson, Paul Woods Jr
Shadow Donors
Andrew Molloy, Gene “Nobody” Noll, David Starner, Stephen Wark
Umbral Kobold Donors
John Beddoe, Steve Slaggy, Jeff Gupton/Blackbyrne Publishing
Monkeybat Donor
Nicco Wargon

Again, thank you everyone. We could not have done it without you. We hope that you will join us for our Free RPG Day Kickstarter later this year.