PF 1e: The Art of Spell Codex Volume 2

The Book of Magic: Spell Codex Volume 2 was released earlier this week. We’ve shared several spells in the book already, like planned assault and conjure deadfall, as well as discussing the winners of the book. Something we hadn’t shared yet is the artwork within. Above is several images within. Mind you, they’re all blackContinue reading “PF 1e: The Art of Spell Codex Volume 2”

PF 1e: Book of Magic: Spell Codex Volume 2

The Collected Knowledge of a Hundred Spellcasters Bringing together all the spells from two dozen companion sources, the Book of Magic: Spell Codex Volume 2 has something for everyone. These spells have been updated for clarity and expanded to cover classes introduced after their original publication. Gathered together for the first time, these spells willContinue reading “PF 1e: Book of Magic: Spell Codex Volume 2”

PF 1e: Conjure Deadfall

With the Book of Magic: Spell Codex Volume 2 nearly finished up, we’re talking about what is inside this gem. Previously I shared one of my favorite spells in the book: planned assault. Today we’re talking about another of my favorites: conjure deadfall. While this spell reminds me more of the original Super Mario BrothersContinue reading “PF 1e: Conjure Deadfall”

PF 1e: The Winners of Spell Codex 2

The Book of Magic: Spell Codex Volume 2 is coming out soon, and we couldn’t be more excited. We really love this series. It makes spells more accessible for GMs and players, all while updating older spells to allow newer classes to cast them. The final list of spells for this book is complete, andContinue reading “PF 1e: The Winners of Spell Codex 2”

PF 1e: Planned Assault

We’re hard at work on the Book of Magic: Spell Codex Volume 2. Volume 1 was a huge success and we had so much fun working on this. Right now, we’re in the editing phase and starting the preliminary layout. But I can’t stop myself from sharing what’s inside. We’re updating some spells that goContinue reading “PF 1e: Planned Assault”

PF1e: Summon Nature’s Ally II Unchained

Part 2 of our nine week series continues with the unchaining of the summon nature’s ally II spell. You can see the unchained list for summon nature’s ally I spell here. This level is where the monsters can start to be an annoyance. Compare that with level 1’s monsters where they are little more thanContinue reading “PF1e: Summon Nature’s Ally II Unchained”

PF 1e: Summon Nature’s Ally I Unchained

So I was looking over my unfinished projects the other day and I ran across the expended list of monsters for the summon nature’s ally spells. So I decided to pick up where I left off and finish the list. If you want to see the list of expanded monsters for the summon monster spells,Continue reading “PF 1e: Summon Nature’s Ally I Unchained”

3 Rules for Running Easier Adventures

I recently ran into a forum post on the Pathfinder 2e boards asking Paizo to alter their adventure design. Reading it, I remembered similar complaints about Pathfinder 1e and a lesser extent D&D 5e. I don’t believe Paizo or anyone else is going to alter the way they create adventures because the product should beContinue reading “3 Rules for Running Easier Adventures”

PF 1e: Spell Codex Artwork

Previously when talking about the Book of Magic: Spell Codex Volume 1 we shared the spells inside. So far we shared domination link as well as share skin and greater share skin. Today we want to show off some of the artwork within. We wanted the book to appear like an ancient spell time thatContinue reading “PF 1e: Spell Codex Artwork”

PF 1e: Book of Magic: Spell Codex Volume 1

The Collected Knowledge of a Hundred Spellcasters Bringing together all the spells from nearly two dozen companion sources, the Book of Magic: Spell Codex Volume 1 has something for everyone. These spells have been updated for clarity and expanded to cover classes introduced after their original publication. Gathered together for the first time, these spellsContinue reading “PF 1e: Book of Magic: Spell Codex Volume 1”