3 Suggestions to Not Do Another Orphan

Orphans are such a common part of our inspiring fiction for role playing games that having the people that raised your character present throughout one’s childhood and still alive is almost a rarity. Spiderman, Batman, Superman, the Skywalker twins, Harry Potter, Frodo, the list goes on and on. I have seen this over and overContinue reading “3 Suggestions to Not Do Another Orphan”

3 Things About 10 Harsh Realities Of Rewatching The Lord Of The Rings

I was recently reading the CBR article titled 10 Harsh Realities of Rewatching the Lord of the Rings. If you haven’t read it, it is a solid read and very appropriate for today, when so many excellent shows and movies are getting negative reviews because they happen to be slightly different from works created yearsContinue reading “3 Things About 10 Harsh Realities Of Rewatching The Lord Of The Rings”

3 Things to Remember During the One D&D Playtest

As one who has seen many edition changes and been a veteran of a few edition wars, I have seen much, argued with many, and witnessed the result of all that effort. So in an effort to have a much smoother transition this time around, I have three things that everyone should keep in mindContinue reading “3 Things to Remember During the One D&D Playtest”

3 Reasons Why Spellcasters Are Not Overpowered

I’ve heard this refrain over and over again my entire gaming career, ” Spellcasters are overpowered. Their power needs to be nerfed.” While I do understand that a spellcaster’s power can overshadow the martial characters with a single spell, once that single spell is used, they probably do not have much left. This is doublyContinue reading “3 Reasons Why Spellcasters Are Not Overpowered”

3 Rules for Running Easier Adventures

I recently ran into a forum post on the Pathfinder 2e boards asking Paizo to alter their adventure design. Reading it, I remembered similar complaints about Pathfinder 1e and a lesser extent D&D 5e. I don’t believe Paizo or anyone else is going to alter the way they create adventures because the product should beContinue reading “3 Rules for Running Easier Adventures”

3 Reasons Why You Should Never Split the Party

There’s an old gaming axiom: never split the party. Sure it started with D&D, but it is equally true for every other RPG out there. There are many, MANY reasons why, but really they can be boiled down to just three. 1) It’s Boring For Everyone Else The GM and half the group are doingContinue reading “3 Reasons Why You Should Never Split the Party”

3 Rules for Incorporating Character Backstories

The nice things about the long adventure books of D&D or Pathfinder Adventure Paths is that they make the brunt of the work of creating a long campaign off the GMs shoulders. You have a book in front of you; just do what it says comes next. The down side: the player characters are interchangeable.Continue reading “3 Rules for Incorporating Character Backstories”

3 Rules For When The Encounter Goes Bad

All of us GMs have been there. We create an encounter that we think will be a cake walk for the players and they roll terribly. Either that or they split the party and neither group can help the other. The question then becomes, “How does the GM same the party?” because we all knowContinue reading “3 Rules For When The Encounter Goes Bad”

Traveller: Mercenary Campaigns on the Rim

Games in the Solomani Rim are in a much more civilized region of space than the Spinward Marches. As such, games have less of a rough and tumble feel to them. Or do they? Here are three ways to run mercenary campaigns in the Solomani Rim. 1) Corporate Wars Just because the governments in thisContinue reading “Traveller: Mercenary Campaigns on the Rim”

Traveller: 3 Reasons to Include Ultra High Tech

Giving players some ultra high technology is controversial. That tech shouldn’t be easily available but they’re players and should have access to the cool stuff. It can be game breaking or game defining. While both sides have a valid argument, I come down in the side of including it for several reasons. 1) It MakesContinue reading “Traveller: 3 Reasons to Include Ultra High Tech”