5e: Conjure Fey

Today we come to the final conjure spell. Previously, we discussed conjure animals, conjure celestial, conjure minor elementals, conjure woodland beings, and conjure elemental. As always, let’s read the spell’s text: Conjure Fey 6th-level conjuration Casting Time: 1 minute Range: 90 feet Components: V, S Duration: Concentration, up to 1 hour You summon a feyContinue reading “5e: Conjure Fey”

5e: Prepare for the Reign Of Ruin

Beware The Blackener Of Bright Waters, For She Is Come Again Rumors of death move like a plague through the Crannogtowns of the Great Swamp—of ranger patrols mysteriously disappearing on routine scouting missions, of a winged shadow that blots out the midday sun, and of entire villages slaughtered, their homes left burning and the victims’Continue reading “5e: Prepare for the Reign Of Ruin”

5e: Conjure Woodland Beings

Now that we’ve covered the lowest level conjuring spells for the three classes that can summon assistance. First we covered conjure animals. Then we skipped to the highest level conjure spell: conjure celestial. Last week we talked conjure elemental. Today we talk the next logical step up from conjure animals: conjure woodland beings. First let’sContinue reading “5e: Conjure Woodland Beings”

5e: Conjure Minor Elementals

Today we come to the third major group of conjuring creatures to your side: conjuring elementals. If you haven’t read conjure animals and conjure celestial, be sure to check them out. Conjure Minor Elementals 4th-level conjuration Casting Time: 1 minute Range: 90 feet Components: V, S Duration: Concentration, up to 1 hour You summon elementalsContinue reading “5e: Conjure Minor Elementals”

5e: Draugr

The way we present Fifth Edition monsters and NPCs these days is a quite standardized for us, but that was not always the case. Before there was a 5e OGL, we used the 3.5/Pathfinder’s SRD to make our 5e books. Because of that, we had Deadly Delves: Rescue from Tyrkaven available much earlier than anyoneContinue reading “5e: Draugr”

5e: Conjure Celestial

Last week, we took a look at the lowest level spell to conjure monsters to fight on your behalf: conjure animals. Today, we are skipping to the opposite extreme and going to the highest level spell that lets you have help from beyond (other than gate): conjure celestial. Conjure Celestial 7th-level conjuration Casting Time: 1Continue reading “5e: Conjure Celestial”

5e: What Levels Need More Adventures?

I’ve asked this before for Pathfinder. Now that we are trying to ramp up our 5e production, it is a solid idea to find out what levels of adventures you would like to see. I know many would like to say, “All levels,” but we do not have the resources to do adventures for levelsContinue reading “5e: What Levels Need More Adventures?”

5e: Conjure Animals

Last week, we started a series on the summon monster spells for Pathfinder. Summoning works differently in Fifth Edition and I thought it would be a good idea to take a few moments to discuss the spells one by one. Today, let’s start with the lowest level one: conjure animals, a third level spell forContinue reading “5e: Conjure Animals”

5e Adventures for Conventions

If you are running a Fifth Edition game at a convention this fall, you could run an adventure from the official living game that is designed for the players to “win” or you could run an adventure built for fun with intrigue in mind, like ours are. Three of our Deadly Delve adventures are bothContinue reading “5e Adventures for Conventions”

What Are We Up To?

We love to hear what our favorite game companies are working on as much as everyone else. Typically we do not announce very far in advance, but frankly, there is no reason not to share with you what we are working on. So here we go: Coming in September is the previously announced Book ofContinue reading “What Are We Up To?”