In the past week, we received two new reviews. First up is the review for our newest release: Shadowsfall Legends: Pawn, Deception, and Sacrifice – Valdia’s Tale. This 4-Star review declares that it “would definitely be enjoyed by any adult who is a fan of dark fiction,” making sure to add that there are “no sparkly vampires here.” We’re really enjoying this story and are glad that others are enjoying it as well. Pick up your copy today at DriveThruFiction, RPGNow, Paizo.com, Amazon Kindle Store, Smashwords and B&N Nook.
Next up, we have and favorite of ours, the D66 Compendium. This book is filled with random lists of names of ships, planets, aliens, robots and more is ideal for a Traveller or any science fiction role playing game. Zachary Houghton commented how, “the [d66] Compendium should be a nice add to your game.” He ended his review by saying “It’s a good buy for Referees needing that little assist or who enjoy random charts geared towards the fun of the Traveller RPG.” Get your copy at DriveThruRPG/RPGNow.
Happy New Year everyone! We at Jon Brazer Enterprises wanted to kick your new year off with a real treat so we launched the first in the Shadowsfall Legends stories. This short story written by awesome Mur Lafferty takes place in Shadowsfall focusing around our signature fighter Valdia. This half vampire warrior woman has a foot in two worlds and is at home in neither. Despite this, she is the hero of Shoel. While she races to rescue a child stolen away by ghouls, she discovers their more dastardly intent. Can she overcome the odds stacked against her or will she succumb to her darker side? What is her vampiric father’s stake in the outcome?
This is the first story in the Shadowsfall Legends line. Download it today at DriveThruFiction, RPGNow, Paizo.com, Amazon Kindle Store, Smashwords, B&N Nook and more in the near future. Download today in ePub, PDF or your preferred format. Read it today on your computer, phone or tablet.
Illustration by Brittany Michel Daily life in Shadowsfall varies greatly depending on where you live. The closest to our own civilization is in the protected cities. A protected city is just as it sounds, a city protected by a strong wall and other defenses against the horrors that roam the Plane of Shadows. Regular armies are maintained to defend the city and the surrounding farmland. However everyone is part of the city’s militia, because sometimes you need every able bodied man, woman and child defending their home.
Protected cities are where the majority of the crafters, artists, spellcasters and politicians live. Most cities possess a university or a magical academy. These help attract travelers from the Material Plane that want to study Shadowsfall as well as teach those living here how to better defend themselves.
Blackbat, the newest protected city, was founded a little over a century ago. It was started when a tribe of fetchlings and orcs were fighting over a mushroom field when a horde of zombies attacked. The fetchlings and orcs put their differences aside long enough to stop the undead horde. When the fighting was over, they decided to found a town insuring mutual survival. While most of the orcs have since moved back to nomadic tribal life, they have since been replaced by hobgoblins, umbral kobolds, and even some vampires that prefer a more civilized life.
Support our Kickstarter campaign to help us print a Free RPG Day Shadowsfall adventure for Pathfinder. The more that is donated, the more we can print.
Recently we decided the Book of Beasts: Monsters of the River Nations should go out of print. It was a tough decision to make. It was our first book to get multiple printings but sales of it have slowed in recent times, enough so that reprinting again would not be profitable to do another print run. However, we recently decided to add it to DrvieThruRPG’s printing service. While we were at it, we decided to get book available for print that have never had a print run. This is still early so we’re testing it out Mech Tech ‘n’ bot: Fighters and Small Ships. So far so good and we expect to see it available for print purchase in about a week. Naturally, our print books will come with a free PDF download as well. Stay tuned to JonBrazer.com to catch the latest on which books will be available and when.
After we get the first Book of Beasts and several Traveller books available, we will be doing this with other books once they go out of print. While there are still copies available, these books will not be added for printing. So game stores and gamers that support their game stores, fear not.
Remember our Kickstarter project to a Shadowsfall adventure printed for Free RPG Day is going on right now. The more this project is supported, the more we copies we can get to you and everyone else worldwide. Support our effort today.
JBE is bringing back our monthly d66 lists again. We wanted to start it off again with a one for all you evil Referees out there. First up is d66 Reasons Why the Starport is Closed. That’s right. 36 ways to be evil to your players. Everything from mundane reason like Lawyers are suing the spaceport and solar flare activity to the extreme like a computer virus deleting takeoff-protocols or claims by a religious group that their deity will smite the starport. Yes, this d66 list does give you permission to be evil to your players.
Accompanying it, we bring to you d66 Desert Names. Deserts are everywhere and they all need a name. Whether your players are just visiting a planet for a day or if they spend much of their time on a single world, the deserts there needs names and this list will provide imaginative names for your game.
“Traveller” and the Foreven logo are Trademarks owned by Far Future Enterprises, Inc. and are used with permission. The Traveller Main Rulebook is available from Mongoose Publishing.
Thanks to two fans: Timothy Withem and Rob Vermeulen, the Book of the River Nations: Complete Player’s Reference for Kingdom Building has an easy to use kingdom tracking sheet. They were gracious enough to let me put it on the web so it can be made available to you as a free update. If you are looking for an easy way to keep track of your kingdom with all of the options from the Complete Player’s Reference to Kingdom Building already included, Download this Excel workbook today.
Artwork by Rick Hershey The undead are the dominant creature type on Shadowsfall. Living creatures that refuse to accept the more peaceful undead creatures into their hidden community are seeking their own death. That does not mean that these mixed communities are not without their strife between the living and the dead creatures. Vampires in particular prefer to live among human societies exchanging protection against the merciless, mindless undead that wander the wastelands for regular gifts of blood or possibly even a living mate. From these unions between living humans and undead vampires are dhampirs born.
A dhampir straddles the line between life and undeath and are a constant reminder of what the humans living on Shadowsfall must give up in order for their life to continue. For this reason a dhampir is typically considered an outsider among their human kin. Vampires being difficult for a band of angry villages to attack, they find a dhampir much easier to take their frustrations out on. Even fetchlings, natives of Shadowsfall that are several generations removed from their humanity, still hold tight to their prejudices to dhampirs. By contrast, a vampire sees a dhampir as either food or as a creature it can use to accomplish its own ends.
Many dhampirs take to the deserted road where few dare to roam, looking for a place where the prejudice is not so great that they can call home. Because of this toughened resolve, many dhampirs end up serving as the protector of such towns. Other choose to avoid human society all together and instead join treasure hunter bands. A rare few instead choose to become the scourge of life itself and learn to control the shadows, skeletons, and zombies that roam the countryside. Eventually becoming a lich or worse, these creatures have been been known to subjugate city-states to their oppressive control punishing the living by feeding them to their undead soldiers.
While dhampirs have no society of their own, they do have an informal code regarding each other. “Dhampirs are to not make life more difficult for their half-dead brethren,” is central to this code. From there it extends to “Problems between the half-dead are to be handled among the half-dead,” and “Dhampirs are to help each other when possible and not to hold it against the other when that help is not granted.” The last has changed considerably over the centuries, “Dhampirs shall not kill other dhampirs without good cause.” It use to state that a dhampir shall not harm another, but dhampirs needed a way to settle disputes so dhampirs agreed to change it to a ban on killing. Then a rash of dhampirs began leading zombie armies against living creatures. Those dhampirs were killed by other dhampirs who later amended the code, allowing dire circumstances. Over time that got watered down to its current incarnation to where it is almost meaningless. From time to time, however, a dhampir has been known to spare his or her opponent, citing this part of the code.
Illustration by Marc Radle Of all the planar touched races, fetchlings are probably the least well known. And they like it that way. In Shadowsfall, going unnoticed is a good thing. When a herd of zombies come shambling past or a black worm burrows its way through the ground, you don’t want to be noticed. Its much better to have them pass right by you and no one be the wiser. This is daily survival for a fetchling.
Many fetchlings live in the protected area but far more live as nomads moving from ruined town to ruined town every time some monster comes along looking for its next meal. These fetchlings are use to traveling the wasteland with a small or large group of survivors from the previous attack looking for something to call “shelter” for a time. Aided by their racial ability to conceal themselves in the shadows of their home plane, they hide in a cave or behind some convenient terrain feature until the danger has wandered past.
This is not to say that fetchlings are cowards. Far from it. Fetchlings are survivors. They do what they can in a realm that is so overrun with monsters of every stripe, especially undead, that they use other means to survive. What is less known in their bravery. When faced with such an overwhelming force that the whole community would likely die off, the bravest among them charge in and hold the opposing force off long enough for their brethren to escape. Sometimes, these heroes rejoin their friends and family on their way to seek out their new home. More often, these heroes are never seen from again. But their memories are kept alive by the songs and stories by those that remain.
What kind of stories will be told about you? What deeds of bravery will your fellow fetchlings tell their children.
As you may know we’ve been releasing variant monsters to Twitter. You can follow them with the tag #MonsterTweet. Every so often we’ll be posting a template that you can add to monsters and showing you how easy it is with twitter. So follow us on Twitter to make sure to catch all of our MonsterTweets.
Today we’re posting the Negative Energy Charged Template.
Negative Energy Charged Creature, CR +2
“Negative energy charged creature” is an acquired template that can be added to any undead creature (referred to hereafter as the base creature). A negative-energy-charged creature uses all the base creature’s statistics and special abilities except as noted here.
Senses: Gains blindsight 60 ft. Aura: Gains an evil aura. Armor Class: Gains a +2 dodge bonus to Armor Class. Defensive Abilities: Gains Channel Resistance +4 and Obscuring Energy Obscuring Energy (Su) A cloud of energy surrounds the negative energy charged creature granting a 20% miss change against attacks made against it. Damage Reductions: Gains DR 5/good Speed: Double the base speed. Special Attacks: Charged Attack (Su) Each of a negative energy charged creature’s natural attacks, touch attacks, incorporeal touch attacks, and weapon attacks deals +1d6 points of negative energy damage in addition to normal damage. An undead creature can heal itself or other undead for 1d6 points of damage with a touch attack as an attack action. Damage dealt with a charged attack is treated as evil for the purposes of overcoming damage reduction. Spell-Like Abilities: A negative energy charged creature with a Charisma of 11 or higher gains searing darkness as a spell like ability. The caster level equal the negative energy charged creature’s HD. This spell-like ability can be used 1/day if the negative energy charged creature’s HD is 10 or less and is 3/day if the negative energy charged creature’s HD is 11 or higher. Searing darkness: This ray of negative energy works like searing light except that it deals 1d6 points of damage (maximum of 10d6) to living creatures. Abilities: Gains the following bonuses: Str +4, Dex +4, and Cha +4. Feats: Gains Improved Initiative as a bonus feat if it does not already possess it.
Earlier this month we announced that we’re releasing several books that details the Plane of Shadows next year. One of the books we would like to do is an adventure and we would like to give it away for Free RPG Day. However to print the adventure, we need your help. We need your help to print the book so we can have it sent to game stores around the world and give it to you for free. To do this, we set up a Kickstarter campaign so you which explains all the great benefits you can get for contributing to this endeavor. Whether you contribute or not, share our Kickstarter page with every gamer you know. This will help us gain exposure and help us meet our goal.