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5e: Along Came a Spider

DD Along Came a Spider 5e 600These Spiders Aren’t So Itsy Bitsy

Giant spiders have overrun Mossdale, and every last villager is either dead and dessicated, or cocooned and abducted. But what were they after, and who coordinated the vermin to attack en masse? Could it have been the local ettercap or a crazed arachnophile druid… or was something far more sinister behind the attack? Can the adventurers rescue the missing citizens and foil the plans of the nefarious mind behind this dastardly deed before it is too late?

Along Came a Spider is an exciting adventure module in Jon Brazer Enterprises’ Deadly Delves series for the Fifth Edition of the World’s Oldest Fantasy Roleplaying Game. This 20-page adventure is designed to challenge four to five 1st-level PCs like no other content has to date. Inside this volume, you’ll find:

  • 4 new monsters, 2 NPCs, a unique trap, and more material for your Fifth Edition campaign
  • Two full-color maps, one of the ruined alchemist shop and another of the an ancient stone circle where spiders and worse horrors prowl
  • Enough content to get your group of 1st-level PCs through a night of play with little preparation time required, bringing your group to 2nd level

Dangers Unknown. Treasures Untold. Adventure Awaits.

Download the Deadly Delves: Along Came a Spider for 5e at DriveThruRPG/RPGNow and coming soon to d20PFSRD, and Paizo.com.

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5e: Player Races Unleashed

Book of Heroic Races: Player Races 1 (5e)

Races Beyond the Ordinary
Go beyond the standard fantasy races and play a new breed of hero. These intrepid adventurers forge their place in legends with beak, claw, spell, and sword. Now you can play one of these heroic races in your home game and battle monsters like never before.

Book of Heroic Races: Player Races 1 introduces a number of playable races for your fifth edition game. This 16-page supplement gives you everything you need to include the following races at your table:

  • Catfolk, including the near-human subrace of faol and the decidedly feline subrace of saebul
  • Hagborn, with three subraces distinguished by the type of hag that gave birth to them: green hagborn, night hagborn, and sea hagborn
  • Samsarans, featuring two subraces defined by how they communicate with their past lives: in vivid dreams or through mental personifications
  • Tengu, including a city-dwelling cosmopolitan subrace and a nomadic variant that travels the countryside
  • 7 New Subraces for existing core races: dwarves, elves, gnomes, and halflings

Be Heroic With These New Races Today!

Download the Book of Heroic Races: Player Races 1 for Fifth Edition at the JBE Shop. You can also find this at DriveThruRPG/RPGNow, Paizo and d20pfsrd.com.

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5e: Beware What Dangers Lie in Dark Caves

Deadly Delves: Rescue from Tyrkaven (5e)

Dangers of a Forgotten Past Awakened in the Deep

When hobgoblin raiders kidnap a caravan full of workers and supplies, the adventurers set off to get them all back. But neither the raiders nor the adventurers know what terrifying horrors await them in the depths of their cavern hideout. Now, the adventurers must risk it all to prevent the minions of an ancient enemy from visiting death and destruction upon the land. Can the heroes rescue the captives from the hobgoblins and deliver them from this ancient foe—or will they all perish, ushering in the rise of a forgotten deity?

Rescue from Tyrkaven is the first adventure module in Jon Brazer Enterprises’ Deadly Delves series for the Fifth Edition of the World’s Oldest Fantasy Roleplaying Game. This 19-page adventure is designed to challenge four to five 2nd-level adventurers who thirst for heroics… but they may find more than they bargained for in the process! Inside this volume, you’ll find:

  • 8 fully-developed monsters for your Fifth Edition campaign
  • A sinister new magic item, the book of dark obedience, that can set your adventurers onto an entirely new campaign
  • A full-color map of the caverns from which the hobgoblins terrorize the locals
  • Enough content to get a group of 2nd-level adventurers to 3rd level, with ideas to extend the story even further once you’re done exploring the caves

Dangers Unknown. Treasures Untold. Adventure Awaits.

Download the Deadly Delves: Rescue from Tyrkaven for Fifth Edition at the JBE Shop, DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.

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State of the Enterprise 2014 Edition

Greetings,

I have done a few meta posts before, but I am going to try to make this a yearly thing. This is not only going to be my thought on how Jon Brazer Enterprises is doing but how I view the industry as a whole, from my chair in New Jersey, at least.

2014 was a real mixed bag in my opinion. In a number of ways, it was an awesome year. I had three Paizo writing credits this year, JBE had a pretty freaking awesome year in terms of sales, and oh yea, a game called Dungeons and Dragons came back and both the GF and I love it. In other ways, 2014 had its hard side as well. JBE pulled out of traditional distribution, 5E still does not have any kind of official license to go with it and then there are the personal hardships that I will not go into here. But as always, we pick ourselves up and we keep going. “You just have to say ‘no, I won’t’ one more time than they can say ‘yes, you will’.” -John Sheridan

As I write this, I just finished uploading our 3rd Deadly Delve adventure. Until recently, I have really resisted adventures because I started roleplaying in systems that did not have much adventures. I mean, sure, I created the Temple of Orcus adventure for Shadowsfall, but that was my first adventure I ever created, and I knew I could do better if I had more experience. But now I am actively writing and hiring writers to create adventures for us and I have to say it is quite a bit of fun. For a while I was getting burned out of Pathfinder. In the 5-1/2 years since Pathfinder’s release, more than 100 companies have published Pathfinder Compatible material (some of them weekly) and that is on top of the 3-ish products/month that Paizo releases themselves. I will be honest, there are times I try to come up with new products and I come up with a blank. This brings us to Deadly Delves. While there are alot of adventures out there, I do believe there is still a considerable amount of room for new stories. So that is why we are focusing on adventures for Pathfinder.

It did not start out that way though. Deadly Delves, when I came up with the idea of doing adventures a year ago, was for 5th Edition, not for Pathfinder. To be completely honest, the original idea was for an adventure path where the players faced off against the 5 different types of chromatic dragons. That specific idea was scrapped when, about a month after, Tyranny of Dragons was announced. But that did not stop Richard Moore from developing the adventure he was working on from completing it. In fact, Reign of Ruin still holds a number of ideas and names from the proto-setting we came up with for the adventures.

Which brings us to the 13th Age version of Reign of Ruin. Both Richard and I like 13th Age. So when it became obvious that a license for D&D 5th edition was not going to be available at launch, he developed the adventure for 13th Age and then converted it over to Pathfinder. We’ve made adjustments to how we develop adventures since then, but I have held off on releasing other 13th Age adventures until we got some feedback on the first. And we did. The feedback is overwhelmingly positive with some constructive input to make it better in the future. Namely: more integration with the 13th Age icons and suggestions for campaign failures. So once we make those adjustments to Rescue from Tyrkaven and others, we will resume releasing adventures for 13th Age.

The other area in Pathfinder we are focusing our energy is in races. Shortly after the release of the Book of Heroic Races Compendium, I started a thread that I thought was going to be a good promoter for the book. Instead it generated about a 1000 ideas for ways to develop playable races that have been largely ignored. Sure, races outside of the core rulebook have gotten some development, but 7 pages in the advanced race guide is hardly noteworthy and 2 pages is just a downright scandal compared to the supplements devoted to core book races. So we are going full bore ahead with the Book of Heroic Races Advanced Series. About half of the drafts have been turned in and we really believe that people that want to play something other than what Tolkien wrote about are going to just love them.

Which makes me think of new races for 13th Age. I mean there is no reason why I can’t adjust these races for this system. Sure, they will each need a new section talking about how they fit in with the icons, or possibly new icons for those that want to ignore elves and dwarves, but being such a rules light system, we can do so much more than what is possible with Pathfinder. For example, races don’t necessarily have to have a humanoid shape. We can have unicorns, pseudodragons, butterflies (tiny gnome-like creatures with butterfly-wings), intelligent wolves, rock people, and so much more. With 13th Age we don’t have to stick to D&D-based games, but can go a whole new direction. The possibilities are endless.

Speaking of D&D, I mentioned that I love the game and that there is still no official license for it. You see, no supplemet is as popular as the first 6 month to a year of the game. Paizo’s two most popular adventure paths are 1) Rise of the Runelords, their first AP and 2) Kingmaker, an adventure path first published 6 months (ending 1 year) after the release of the Pathfinder Roleplaying Game. That means that we are coming to a point where if Wizards doesn’t release a license for 5th edition or we are going to have to make a decision. Either a) support it through existing OGL material or b) forget about the game entirely. I really hope I don’t have to make that decision, but I do not know I can wait much longer.

To totally change subjects for a moment: Traveller. This company was founded on supporting Traveller and to this day Traveller remains some of our best selling products. Which is why I keep kicking myself for how little support I give the game. It certainly is not for lack of ideas. Developing border words for Foreven produces endless ideas. Adventures are a great idea as well. We even have a few short ones written that are apart of a larger campaign. But we have yet to finish it. We keep working on it when it when we have time. However, time is one of the most rare commodities we have these days. So we will be releasing more Traveller supplements this year, but when is kind of up in the air.

Now here is the real question: what surprises do we have up our sleeves for the year. That’s a good question and we are not totally ready to reveal that just yet, but have no fear, we have surprises coming, some that will be exceptionally amazing. We hope that you will stick with us for the year and enjoy the ride.

Dale McCoy, Jr
President of Jon Brazer Enterprises

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Meet the Iconics: Darlanrea

Being Friday, I thought we would do something a little different for today’s preview. Today, I would like to take a moment to introduce you to our first signature character to grace the cover of one of our adventures. She is as tough as she is graceful and earns her place on this adventure, fighting against a terrifying black dragon. Here is a bit more about her.

Name: Darlanrea Moonbright
Race: Elf
Gender: Female
Age: 121
Background: Lieutenant in the Elven High Guard
Reason for Becoming an Adventurer: Unknown; Darlanrea refuses to discuss it.

Lieutenant Darlanrea Moonbright was once a fast-rising star in the Elven High Guard. At the Battle of Summer Ridge, she distinguished herself and earned her commission by taking command of her squad after their officer was killed. Despite being outnumbered four to one, her troops held off several orc fangs bearing down on them until reinforcements arrived, at the cost of more than a few lives. She was later awarded the Mithril Leaf for her bravery during a skirmish with a horde of skeletons at Fall’s Reach.

During her impressive military career, Darlanrea learned to fight with many weapons. Unlike other elves who rely on their dexterity in battle, her physical strength is her main asset in combat. Her twin longswords, Fade and Frosteel, have made their way into the legends of local monster tribes as dealers of doom and and retribution, and few have ever stood against her in single combat for more than a handful of seconds. Darlanrea also earned a formidable reputation as an archer that never misses her mark. She has killed many a foe from a great distance with the assistance of her longbow, Eagle’s Eye. The tattoo on her face was originally started to hide a scar she earned in battle with an ettercap. She liked it so much that she had the artist add to it after every major engagement in which she fought. She has a number of other tattoos on her body as well although most are hidden from sight by her armor. Her favorite one is her old unit’s symbol, an arrow and a longsword crossed beneath a magnolia tree, inked on her left forearm. Some of her other tattoos include a pegasus in heavy barding, the draconic symbol for honor and gold, and a faerie dragon sleeping beneath a daisy.

No one knows precisely why Darlanrea chose to end her military career. All that is known is that one morning she approached the company’s commanding officer and informed him that she was resigning her commission and her position in the Elven High Guard. Some say there were tears in her eyes when she resigned, as if she harbored a dark secret or great burden. Witnesses say she was disheveled and bruised when she delivered her resignation, and speculate that she may have been attacked by one of her fellow soldiers shortly beforehand. A few whisper that she decided she could make more coin as an adventurer than as a soldier. But no one really knows for certain why she left the Elven High Guard–and if Darlanrea has confided her reason in anyone, they aren’t talking.

Download the Deadly Delves: Reign of Ruin for Pathfinder at DriveThruRPG/RPGNow, Paizo, and d20PFSRD.

Download all of our Deadly Delve Adventures for the Pathfinder Roleplaying Game at DriveThruRPG/RPGNow, the OpenGamingStore, and Paizo.com.

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Creature Status

Necro-Soldiers: One more edit pass and and it should be beautiful.
Ice Goliaths: Finished and Uploaded to DriveThruRPG.
Psiscorpions: Try as I might, I was not pleased with this one. Currently is resting on the cutting room floor. Paskrin, the bane of Engineers, will be taking its place.
Spiders: Finished and Uploaded to DriveThruRPG.

Thought for the Day: Felicia Day likes D&D. Do you?

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October 1st, GSL Day

Those of you that follow Wizards of the Coast and the Dungeons and Dragons RPG, yesterday was the day the GSL went live. Companies that wanted to write material compatible with Fourth Edition of Dungeons and Dragons can do so with the Game System License, or GSL for short. The GSL, as it stands right now is not a document that affords quality protection for licensee companies. Wizards could shut them down with a casual stroke. While I do not believe that Wizards today will do that, Wizards today is not the Wizards of 8 years ago and there is no reason to expect that the Wizards of 8 years from now will be the same entity.

Yes, Wizards is making changes to the license, but who knows when that will come. Its also true that these changes are because Necromancer Games said they cannot work with the license as written. But it is also true that there very nearly was no license at all.

In short, I don’t see a long term future with D&D so I decided a while ago to write for other systems. Pathfinder and Traveller is where I see a long term future and I will be happy to write for those audiences. So that’s where I will be going.