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Kresdekka I now in Signs and Portents 68

Late last year I wrote a series of Planets for Traveller and submitted them off to Mongoose Publishing for publication. Today, another saw the light of published. Kresdekka I is a prison planet where the hardest of the hard to go to be removed from society. Inside you’ll find 3 patrons, a player handout, and enough plot hooks to keep your players in lock down wanting to find out what comes next.

Download the free magazine Signs and Portents 68 today.

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Necro-Soldier Inspiration

You know the best thing about writing zombies, you have to watch all your favorite zombie movies “to get inspiration.” On my way home from work later today, I’m stopping at the video store to get Resident Evil, Armies of Darkness and Shawn of the Dead. After that, I have to play some Halo. Its a rough life, let me tell you.

The whole Creatures of Distant Worlds series suffers, in my opinion, from a lack of ranged attacks. Sure the Krakodaran has its shout and others have a nice way of getting to the players without being noticed, but most of the twenty-five to fifty monsters in a potential monster compendium use their natural claws or bites or similar. Necro-Soldiers offer a unique solution to that. They’re human bodies controlled by a computer; why can’t they use a gun? Why can’t they operate man-portable artillery? or Tanks? or Space Ships? Mull that last thought for a moment the next time the flood is repairing the Master Chief’s ship right before he blows it up. Ask yourself, how would your favorite SF setting would be different if zombies could fly X-Wings or a Klingon Bird of Prey.

Necro-Soldiers is part of the Creatures of Distant Worlds Subscription.

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Creatures of Distant Worlds: Sand Cobras and Subscription

Jon Brazer Enterprises is pleased to announce two new products. The first is the Sand Cobra:

On distant worlds in the deepest regions of space, unknown creatures await unwitting explorers. Close to home, devious politicians and gangsters lure native wild life to carry out their dirty work while maintaining denyability. On a frontier outpost, primitive life forms walk the uninhabited regions hoping claim the civilized place as their new home. Be prepared no matter where your players go. Be ready with the Creatures of Distant Worlds.

Sand Cobras borrow through deserts and beaches. Their venom slows the mind and their strength pulls those they grab under the sand to their doom. Stand up to the challenge and save the day, or fail to defend yourself and become this creature’s next meal.

Download this free product now at DriveThruRPG.com

The next is the Creatures of Distant Worlds Subscription:

The Creatures of Distant Worlds Subscription bring you a new creature every two weeks. Within each issue is an exciting and dangerous creature to surprise your players. With details like their physical description, combat tactics, habitat and stats for several variations, each unique creature provides a new challenge for different worlds. Additionally, plot hooks describe how the creature fits into Sector Nothart, an upcoming setting from Jon Brazer Enterprises and can easily fit into your home campaign.

This subscription bring you:

Issue 1 – Krakodarans (giant sea creatures with a terrible shout)
Issue 2 – Necro-Soldiers (computer-controlled corpse troops)
Issue 3 – Ice Goliaths (primitive hunters, attacking from above)
Issue 4 – Psiscorpions (semi-sentient creatures drawing their psionic powers from their prey), and
Issue 5 – Spiders (eight legged creatures subduing their prey with their deadly venom)

Don’t miss a single issue by signing up now at DriveThruRPG.com. Get yours today.

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Creatures of Distant Worlds: Coming Soon

Jon Brazer Enterprises is happy to announce Creatures of Distant Worlds, a line of creatures that characters discover and encounter during their space travels with stats for the Traveller system.  Each in this series of PDF products detail a single creature with artwork, a physical description, details on how it fights, the environment where it lives, and stats ready for immediate use in your game.  Additionally, every release in the series contains a paragraph about our forthcoming setting and how that creature interacts within the setting.  New creatures arrive every other week.

Creatures of Distant Worlds will be available both individually or as a subscription.  Individually downloaded creatures will be available for US$2.00.  Our subscription of 5 creatures can be purchased for US$8.50, that ‘s less then $1.75 per creature. 

Jon Brazer Enterprises – Bringing the Future to You

“Traveller” and the Traveller logo are Trademarks owned by Far Future Enterprises, Inc. and are used with permission.  The Traveller Main Rulebook is available from Mongoose Publishing.

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Announcing the Character Datafile for Traveller

Jon Brazer Enterprises is pleased to announce the Character Datafile for the Traveller Role Playing Game. This 16 page character folio takes you light years beyond the ordinary one page character sheet and keeps you one jump ahead of the common player.

Inside this premium campaign character folio you will discover:

  • Tools to capture your character’s unique personality, look, and stats;
  • Expanded pages for skills and equipment as well as credit/debt tallies;
  • Special sections for psionics, ship operations and mass combat;
  • Space to record your character’s careers, exploits, and personal bests;
  • Multiple sheets for the planets you visited and local subsector charts; and
  • Helpful frequently referenced tables throughout!

Your big damn heroic character is worth the very best in Traveller player aids. Get it now at the Jon Brazer Enterprises Online Store!  Check out the free Preview!

Jon Brazer Enterprises – Bringing the Future to You.

“Traveller” and the Traveller logo are Trademarks owned by Far Future Enterprises, Inc. and are used with permission. The Traveller Main Rulebook is available from Mongoose Publishing.

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Tonight’s Traveller Game

As part of my writing regiment, I write out my material for a given role playing game. So for Traveller, I write out my patrons, I write up a description of a planet, the goods for sale, places for the players to buy drinks and so on. Previously, I just came up with a list of names and a few plot ideas, but I feel that having a number of different plot ideas in front of me has helped me to run a better game. I have even cumulated most of my work into a little handout for my players so they can operate better on the worlds.

All this is paying off in my freelance writing. This free flow of ideas has helped me to be more productive and organized then I normally am. My current freelance project, I’m on my last section and I have about 1000 words to go. With any luck, I’ll knock that out between Wednesday and Thursday. Then comes edits. 16,000 words to edit in 10 days. Good thing I’m becoming more organized. 😀