Posted on

5e: Shadowed Blade Fighter Archetype

Last week, we shared with you a new cleric domain we have been working on. This week, I want to share with you a new fighter archetype. Long time fans of Jon Brazer Enterprises will know that I am a fan of the Plane of Shadows, or Shadowsfall as I call it. A place that has been darkened, where hope is a single candle in the night. Here heroes are those that work in the dark and with the dark. That was the inspiration of the Shadowed Blade. I hope you enjoy this archetype.

Shadowed Blade

Infused with the power of the realm of shadows, the shadowed blades strike at their enemies from a distance. They disappear into the shadows, reappearing in the worst possible place for their enemy.

Shadow’s Reach

Your shadow stretched out and strikes your enemy, even if you are too far away to normally hit the creature. The reach of a single melee attack increases by 5 feet. You can use this ability twice before completing a short or long rest. At 8th level, you can use this ability three times before completing a short or long rest. At 15th level, the reach of your melee attack increases by 10 feet.

Shadow Step

Starting at 7th level, you can move between shadows without being observed. If you are in dim light or darkness, you can teleport to any point within 15 feet that is also in dim light or darkness. You must complete a long rest before using this ability again. At 13th level, the distance you can teleport increases to 30 feet.

Darkvision

Starting at 7th level, you can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of grey. If you already have darkvision, your darkvision is extended by 30 feet.

Shadowy Appearance

Starting at 10th level, you become harder to identify exactly where you are. Your increase your armor class by +1.

Shadow Escape

When you reach 15th level, you can use your reaction to teleport up to 30 feet away. You can use this ability after an attack is rolled but before the damage is rolled, negating the damage from the attack. If you use this after the damage is rolled, you still take the damage before teleporting. You do not have to start or end your teleport in an area of dim light or darkness. You cannot use this ability again until you complete a long rest.

Shadow Invisibility

At 18th level, you are treated as invisible when you are in dim light or darkness, even when facing an opponent that can see in dim light or darkness.

If you like seeing new class options for your Fifth Edition game and want to see more, download our races and adventure for your game today at the JBE Shop.

The GM’s Day Sale is going on now is going on now at DriveThruRPG/RPGNow, Paizo and the Open Gaming Store. Get titles you’ve been wanting for 30% off or more now.

Posted on

13th Age Compatible: Unleash Fighter Talents and Maneuvers On Your Game

Fight With Your Own Style

Rush into battle! Take the impossible blow! Dare your enemies to face you! Fighters are the point of any adventuring group’s spear, and their fighting styles are as unique as they are. Now you can go beyond the core book and show off new fighting talents and maneuvers to define your character.

13 Fighter Talents and Maneuvers is the first in our 13 Class Options series for the 13th Age Roleplaying Game. Inside this 9-page PDF, you will find:

  • 4 New Fighter Talents, including First To Arms to claim the highest initiative and Taunt to draw the ire of an enemy
  • 5 Heroic Fighter Maneuvers, including options to daze an enemy upon a miss or deal ongoing damage
  • 2 Champion Fighter Maneuvers, including the ability to pin your enemy to a wall
  • 2 Epic Fighter Maneuvers, such as the ability to rain arrows down upon your enemies

Fight on your own terms and in your own way in the 13th Age.

Download 13 Fighter Talents and Maneuvers today at the JBE Shop. You can also find it at DriveThruRPG/RPGNow and the OpenGamingStore.

Posted on

5 Questions Every Fighter Should Be Able To Answer

It doesn’t matter which fantasy game you play: Pathfinder, D&D of any edition, 13th Age, Swords and Wizardry, or any other variation on the game, they all have someone that is easy to for a new person to play that generally involves swinging a sword. Some move onto more complex classes; others stay with their tried and true favorite. No matter how long you have been playing the classic fighter class. Just because the mechanics are not terribly complex does not mean that role playing such a character should be stunted. Fighters can be just as involved and complex characters as any other on the board. To help you get into your character and see the world through their eyes, here are five simple questions that can help you immerse yourself into your character even more.

1) Why Did You Start Fighting?

You didn’t pick up the sword yesterday. You have trained for this. You fought against something and you emerged victorious. What was it? Why did you fight? Did you grow up on the family farm and a spider the size of a dog start spitting its venom at your family nearby and you attacked it with your garden hoe? Did the king conscript you into some battle and you happened to survive? Where you sold into slavery and thrown into a pit with another slave and were told to kill the other before the other slave killed you while the crowd took bets on who survived? No matter how you answer that question it will provide you with a solid foundation for your character.

2) Why Do You Fight Now?

Sure, fighting may not have been your choice before, but why do you do it now? You could be sitting in a tavern drinking, in a mine swinging a pick axe, a local guard, someone in the regular military, someone that loads the cargo docks, or one of a hundred other jobs that will probably see you having a longer life expectancy than walking into a dark cave looking for trouble. Are you on the run from someone more powerful? Perhaps you are trying to avenge the death of someone you held dear. Maybe you already killed the person that murdered your loved one and are now just trying to earn enough money to have the dead person resurrected. Did you return home from the war having seen so much that no one you love wants to be around you anymore? Have you been fighting for so long that you no longer know who you are until you are wearing the armor and swinging your weapon? This will help you find out who this character is on a day to day basis.

3) When Will You Not Fight?

“When all you have is a hammer, everything looks like the nail,” is an apt expression for the fighter. “Something is coming!” “I STAB IT!” Fighters are frequently accursed of being from the “Stab first, ask questions never,” school of thinking. But even they will sheath their swords if the right thing is put in front of them. The question is, what is it for your character. Is it an old war buddy that had your back? An old commander, mentor, teacher, or family member that helped you become what you are today? Perhaps it is a wounded bunny rabbit, even if it is sitting on top of a suspicious-looking tree stump with what could be a weird grin on its front? How about instead of it being something that obvious, you will stay your hand for something less expected, like when a member of a religious order appears, even if you do not appear religious at any other time. Perhaps you will not fight on the anniversary of your parent’s death, and you just won’t tell anyone why you are spending the day in a bar. This question is important because it introduces a source of internal conflict in your character, helping them go from an idea to a person.

4) What Are You Afraid Of?

Everyone is afraid of something. Some won’t admit it, but even they are. Are you a sensible person and are afraid of spiders? Did you see your dead buddies on a battle field being raised before your eyes and now have a terrifying fear of dead bodies just lying around? Is the sound of war drums or the way the ground shakes when cavalry is charging right at you? Is it the musty odor of a dungeon or the putrid smell of rotting corpses? Even worse, is the screams you hear every night as you try to fall asleep that can only be quieted by massive amounts of alcohol? Like the last question, having a fear is a source of internal conflict that provides depth to the character, but it also gives the person a way to grow. By standing up the fears, you can make a character that fights not only the demons on the battlefield but also the demons raging inside.

5) Why Do You Trust The Rest Of The Party?

Please note, I didn’t ask “do you trust the rest of the party?” The answer to that question must be a resounding “Yes.” As someone that has played his fair share of games that involved the rest of the party not trusting each other, it can go bad. Like ending friendships bad. Yes, I am speaking from experience on this. Many campaigns start with the group coming together and that is fine, but after a while you all need to have a talk where everyone finds reasons to trust each other beyond “they fought beside me.” Consider having a session where everyone stays in character the whole time around the fire and everyone gets to know the other characters. You’d be amazed at just how bonding that can be to a group.

What Other Questions Should A Fighter Be Able to Answer? Leave Your thoughts in the comments below.

Darlanrea, the elven fighter, is featured on the cover of our adventure Deadly Delves: Reign of Ruin. Download this adventure today for Fifth Edition, Pathfinder RPG, 13th Age, and Swords and Wizardry.

Posted on

The 2017 Not Going to Gen Con Sale for Print Books

Book of Heroic Races: Advanced Compendium

As you are gearing up for Gen Con, getting ready the year pilgrimage to Indianapolis, I am sad to say that JBE will not be attending this year. That, however, does not mean that you should be sad because we just relaunched our Not Going to Gen Con Sale. This year, it is all about the print books.

That’s right, this sale is on books you can hold in your two hands. Those that love the feel of the covers, the smell of paper, the sight of seeing the book on your shelf, and the ability to make notes in the margins, this sale is for you. You can grab these books for a nice discount.

How much of a discount you ask? Easy. All of our print books that are more than $10 are $5 off. If the book is $10 or less, it is $2 off. That simple. And this is on ALL of our print books, even the one we released only a few short months ago. So if there is a new release you wanted and you wanted it in print, now is your chance to pick it. Do you want to read it now? Well that is even easier. For $2 more, you can get the PDF. This means you can devour it now and still have the print book on your shelf.

Which books are on sale? Great question.

Monster Books (PFRPG)
Book of Beasts: Legendary Foes
Book of Beasts: Monsters of the Shadow Plane
Book of Beasts: Monsters of the River Nations

Adventures (PFRPG)
Deadly Delves: The Gilded Gauntlet
Deadly Delves: To Claw the Surface
Shadowsfall: Temple of Orcus

Player Races (PFRPG)
Book of Heroic Races: Advanced Compendium
Book of Heroic Races Compendium
Book of Heroic Races: Half-Faerie Dragons
Book of Heroic Races: Seedlings

Traveller
d66 Compendium
Creatures of Distant Worlds Compendium
Mech Tech ‘n’ bot: Fighters and Small Ships
Character Datafile

Fifth Edition
Deadly Delves: Rescue from Tyrkaven

13th Age Compatible
Deadly Delves: Reign of Ruin

This sale is exclusively at DriveThruRPG and RPGNow. So hurry over there and order your books today. This sale will not last long. Share this sale with your friends on Facebook and Twitter as well as with your regular gaming group. I am sure they will want these books in their hands as well.

Posted on

Traveller: Christmas in July Sale for the D66 Compendium 2

D66 Compendium 2

d66 Compendium 2Like we talked about yesterday with our 5e releases and the day before with Pathfinder, our Traveller releases are available now for 25% off for the Christmas in July Sale. We have a wide array of Traveller books on sale now at DriveThruRPG/RPGNow that you should grab right now. Act fast since this sale end on July 29th. Right now, you can you can get a great price on:

Grab these great deals today at DriveThruRPG/RPGNow.

Posted on

Traveller: Drones

Drone 1One thing I have not seen done much in Traveller involves unmanned vehicles, or “drones” as they are more commonly called. These pilotless machines the size of a fighter craft handle operations in environments far to hazardous for human life should be rather ubiquitous in the future. To date, however, little has been done on the topic. So here is one that we made that you can use in your home game. We are working on many others to be released soon.

Download more Traveller awesomeness at DriveThruRPG/RPGNow.

Posted on

Traveller: Tomorrow Starts Our Star Wars Day Sale

Have you been eyeing up our Traveller RPG books for some time but been putting it for another day. Well wait no longer. Tomorrow starts our Star Wars Day Sale. Grab all the titles your protocol droid has been talking nonstop about. At an R2 unit screaming 25% off, you can’t pass these up.  Get the fastest hunk of junk on the sector with Mech Tech ‘n’ bot: Fighters and Small Ships or all the stats on monsters that swallow your guards in Creatures of Distant Worlds Compendium 1.

But what’s more, we’ll be selling print copies of Mech Tech ‘n’ bot:  Mech Squadrons direct from our website for 50% OFF and it includes the PDF FREE. How can you not step on Jar Jar with these deals!

So be here tomorrow before the Empire shoots down our rear deflector screen and grab these awesome Traveller titles! And May the Fourth Be With You!

Posted on

[Traveller] Fighters and Small Ships 50% off Sale

Next month, Jon Brazer Enterprises will be celebrating our 1 year anniversary. And for our one year anniversary, we will be publishing Mech Tech ‘n’ Bot: Mech Squadrons and having it available for your local game store to order and carry. So before we can do that, we have to print a number of copies.

To help raise money for our first offset print run, we are going to be selling Mech Tech ‘n’ Bot Fighters and Small Ships for $3.49 for the next week. That is half off its normal price. If you have been holding off on buying some of the fastest ships published for the Traveller, now is your chance.

One a personal note, I just want to say thank you to every single person that has ever bought one of our supplements. We thank you all for giving us a chance and making us the successful company we are today.

Posted on

[Traveller] Mech Tech ‘n’ bot: Fighters and Small Ships Released

Far future universes need machines and technology that makes the average spacefarer’s life easier. Everything from the robots to computers to weaponry and vehicles, the future should feel exciting with tech everywhere. Ideal for any setting, Mech Tech ‘n’ bot is your supplement series to making your game feel futuristic.

Ships streak across the sky, carrying cargo and passengers within a solar system. Fighters battle pirates and other disasters of space. This indispensable tech keeps the wheels of commerce flowing from outlying bases and outposts to major worlds. Fighters and Small Ships details these support vessels for your game, making your universe come alive.

Mech Tech ‘n’ bot: Fighters and Small Ships is the latest release from Jon Brazer Enterprises for the Traveller system and is available now at the JBE Shop and DriveThruRPG/RPGNow.

“Traveller” and the Foreven logo are Trademarks owned by Far Future Enterprises, Inc. and are used with permission. The Traveller Main Rulebook is available from Mongoose Publishing.

Happy Holidays and Happy Gaming.

Posted on

[Traveller] When You Really Need Something to Go Boom

As our last preview of Mech Tech ‘n’ bot: Fighters and Small Ships for the week, we’re displaying two more pages. Today we’re showing the two page spread for the Proxima P Series Torpedo Bomber. Designed to be sold to less advanced worlds, this series of bombers have been used by less advanced worlds to repel invaders and protect defenseless citizens. Click on the picture below to see all three variations of this low tech space craft.

Proxima P Series
Posted on

[Traveller] Wednesday Preview

This week is going by much faster than I had been expecting. Since I missed a preview yesterday, I’m giving a supersized preview today. Instead of just sharing a stat block, here are two pages of the book with both stat blocks. Click on the thumbnail below for the full size image. Enjoy.

Guardian Industries: Kraft Interceptor

Mech Tech ‘n’ bot: Fighters and Small Ships will be available from Jon Brazer Enterprises on Monday Nov 23 and can be purchased from our Digital Print store or for PDF download from DriveThruRPG.com.

Posted on

[Traveller] Fighters and Small Ships Preview

Twinsai from Krown Industries
The naming contest ended this past weekend with Twinsai being voted the ship’s name. Congratulations to Darkjoy for submitting off the winning entry.

Throughout the week, Jon Brazer Enterprises will be releasing previews for Fighters and Small Ships. This 16 page supplement details six different class of ships, each with several variations. Each ship receives a two page spread with two or three stat blocks, detailing the ship in different configurations. For the first preview this week, we bring you the cover art. Check it out and share what you think.