With the Reign of Winter winding down, we thought it was a good time to share with you a few of the fire spells that we created for you to use to combat this frozen force.
School evocation [fire]; Level magus 6, sorcerer/wizard 6, witch 6 Casting Time 1 standard action Components V, S, F (+1 flaming dagger, worth 8,000 gp or more) Range 90 ft. Area cone-shaped burst Duration instantaneous Saving Throw Fort half; Spell Resistance yes
As part of the spell’s casting, the caster must stab herself with a +1 flaming dagger (no attack roll required), dealing the dagger’s normal damage plus 1 point of Constitution damage. This damage can be lessened or negated through damage reduction, fire resistance and similar means, but the Constitution damage cannot be negated. Blood from the wound sprays forth in a 60-foot cone, dealing 1d8 points of fire damage per caster level (maximum 15d8) plus 1d6 points of Constitution damage. If a creature with the cold subtype successfully saves against this spell, the Constitution damage is not halved, although the fire damage is still halved as normal.
School evocation [fire]; Level magus 5, sorcerer/wizard 5 Casting Time 1 standard action Components V, S, M (pinch of sulfur and candle wax) Range 60 ft. Area cone-shaped burst Duration instantaneous Saving Throw Reflex half; Spell Resistance yes
Fiery blast creates an area of extreme heat and flame, originating at your hand and extending outward in a cone, dealing 1d6 points of fire damage per caster level (maximum 15d6).
School evocation [fire]; Level alchemist 2, druid 3, magus 2, sorcerer/wizard 2 Casting Time 1 standard action Components V, S Range touch Target one creature Duration 10 min./level or until discharged Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
The energy of this spell creates a red, flame-shaped brand on the face, hand or other prominent feature of any creature, living or undead. The creature bearing this mark gains a +2 enhancement bonus to Dexterity. The creature also possesses the ability to cast from the palm of the hand a ray of fire that deals 3d6 points of fire damage. A creature affected by this spell may make a successful ranged touch attack against a target within medium range (100 feet + 10 ft./level) with the ray of fire. Using this ray of fire ability is a standard action that immediately dismisses the fire mark.
I’ve been busy for the past month or so and I have not posted nearly as many previews as I have wanted to. So I am going to make that up starting right now, starting with the Book of Magic: Insurgency of Summer.
If you are not aware, the Book of Magic: Insurgency of Summer was developed for a campaign where the players battling the reigning forces of Winter and can find their best weapons by aligning themselves with Summer and Fire. We wanted to give players more options so we to make our Summer forces be an Insurrection.
Blood Spray School evocation [fire]; Level magus 6, sorcerer/wizard 6, witch 6 Casting Time 1 standard action Components V, S, F (+1 flaming dagger, worth 8,000 gp or more) Range 90 ft. Area cone-shaped burst Duration instantaneous Saving Throw Fort half; Spell Resistance yes
As part of the spell’s casting, the caster must stab herself with a +1 flaming dagger (no attack roll required), dealing the dagger’s normal damage plus 1 point of Constitution damage. This damage can be lessened or negated through damage reduction, fire resistance and similar means, but the Constitution damage cannot be negated. Blood from the wound sprays forth in a 60-foot cone, dealing 1d8 points of fire damage per caster level (maximum 15d8) plus 1d6 points of Constitution damage. If a creature with the cold subtype successfully saves against this spell, the Constitution damage is not halved, although
the fire damage is still halved as normal.
Campfire Forge School evocation [fire]; Level magus 3, sorcerer/wizard 3 Casting Time 1 standard action Components V, S, M (three logs) Range touch Target one campfire pit Duration 1 hour/level (D); see text Saving Throw none; Spell Resistance no
This spell burns the logs in a camp fire over the course of the spell’s duration, providing light and heat as a normal campfire. This fire can be extinguished as a normal fire. If a metal weapon is placed within the fire for a minimum of 10 minutes, the weapon gains the flaming quality. If the weapon already possesses the flaming quality, the weapon gains the flaming burst quality. This quality lasts for 1 round per caster level, starting on the round during which the weapon is removed from the fire. Once so affected, a weapon cannot regain this quality by the use of this spell for 24 hours. A maximum of 1 weapon per 2 caster levels can be affected by this spell. A weapon does not have to be masterwork or magical to gain this quality.
We did not just include new spells. We also included new class options such as a Fire Ant vermin companion and the Melt the Heart with Love Bardic Masterpiece. We, however, would like to share with you the Rainbow Subdomain.
Rainbow Subdomain Associated Domain: Weather. Replacement Power: The following granted power replaces the storm burst power of the Weather domain. Rainbow Light (Su): You can cause a living creature to become dazzled for 1d4 rounds as a melee touch attack as rainbows swirl around in the creature’s vision. Creatures with more Hit Dice than your cleric level are unaffected. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Multiple uses of this ability on a single creature increase the duration. Replacement Domain Spells: 7th—prismatic spray, 8th—prismatic wall, 9th—prismatic sphere
With the forces of the north dominating over all within their sights, only the fiercest of fiery spellcasters can hope to survive their frigid onslaught. Frozen fey, icy outsiders, and other cold creatures make pacts with these wielders of arctic power, so those that oppose them must draw power from the warmth if they are to have any hope of melting these stone cold hearts. This Reign of Winter can only be opposed by an Insurgency of Summer. Book of Magic: Insurgency of Summer delivers the spells and class options you need to be fully effective against these frigid foes. Inside you will find:
10 new spells,
2 new animal companions,
A new bard masterpiece,
3 new subdomains,
2 new witch patrons,
2 new improved familiars and
A new magic item.
This download contains 3 files: a 10-page PDF in printer-friendly, portrait orientation, a 15-page PDF in laptop/tablet-friendly landscape design, and a Hero Lab file for superior integration of these materials into your game. Both PDFs include links to d20PFSRD.com so terms you need to know are easily available.
Enhance Your World And Your Game – Join the Insurrection. Download Book of Magic: Insurgency of Summer at DriveThruRPG/RPGNow, Paizo.com and the d20PFSRD eStore.
Tomorrow we are releasing Book of Magic: Insurgency of Summer. I mentioned yesterday that this is the supplement to have to resist the Reign of Winter fey. Today we are sharing with you some of what is inside. There are 10 fire- or summer-themed spells that will help you in every in your struggle against the cold fey. But you will also find other class options for spellcasters to use. For example, there are three new subdomains: Beltane, Rainbow and Summer. Clerics with the Summer subdomain, associated with the Fire domain are filled with summer’s warmth and sustain less damage from cold attacks.
Also arcane spellcasters with familiars have two new improved familiar options: mechanical owl and young pheonix. Only a true defender of summer is granted a young pheonix by its parent. These mystical birds seldom reproduce since they reincarnate but when they do, they entrust these vulnerable youth to fiery spellcasters.
“What would I give for a holocaust cloak?” -Wesley, Princess Bride. I leave you off with the holocaust cloak.
When the command word is given, this unassuming, ink black cloak becomes enveloped in flames and increases the light level by one step within a 10-foot radius. These flames do not damage the wearer; however, the wearer is granted either cold resistance 10 or fire resistance 10, chosen at the time of activation. Any creature that attacks the wearer with a natural weapon or an unarmed strike sustains 1d6+7 points of fire damage. This effect lasts for 10 rounds/day. These rounds do not need to be consecutive.
The wearer can choose to use 2 rounds of the holocaust cloak’s activation time to instead flood the area with fire. When used in this manner, all creatures within 10 feet of the wearer sustain 7d6 points of fire damage (Reflex save DC 16 for half). The wearer does not take any damage from this effect.
Requirements Craft Wondrous Item, fire shield; Cost 25,200 gp
“You think it will work?” “It will take a miracle.” “Buh bye!” – Miricle Max and Wife, Princess Bride
We are thrilled to announce our upcoming releases for February and let you in on what we at JBE will be bringing to your game table. Being released this Thursday is Book of Magic: Insurgency of Summer. With the forces of the north dominating over all that it within sight, only the fiercest of fiery spellcasters can hope to survive their freezing onslaught. Frozen fey, icy outsiders, and other cold creature may make pacts with the chilling power, so to must those that oppose them draw power from the warmth if they are to have any hope of melting these stone cold hearts. This Reign of Winter can only be opposed by an Insurgency of Summer. Inside you will find new spells, subdomains, animal companions, improved familiars, witch patrons, a bardic masterpiece, and a magic item. We will be presenting these arms for Summer’s champions in both a landscape and portrait format, allowing you to choose if you want to use this on a tablet, laptop or as a printed document, giving you the flexibility to use this supplement your way. Plus it contains links to d20PFSRD.com for easy reference. We will be sharing with you more on that tomorrow. You can download it at DriveThruRPG/RPGNow, Paizo or the d20PFSRD eStore starting February 7th.
Avast me hearties, for there be new pirate ships here! If ye be looking for new vessels to sail the seven seas, look no farther. For inside this electronic book, ye will find four new sailing ships and six different modifications to them ships, complete with captain’s name and why they be famous. These new ships will help in yer search for buried treasure, the best of spirits and a life of adventure, har har har!
So swab the deck and prepare to set sail with the Book of Multifarious Munitions: 10 Pirate Ships—for tonight, we plunder the best booty the sea ever did hold! Book of Multifarious Munitions: 10 Pirate Ships will be available on February 21st at DriveThruRPG/RPGNow, Paizo or the d20PFSRD eStore. Stay close to the porthole to find out all ye can before you go down to Davy Jones’ Locker.
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