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Pathfinder: A Free Ship, Just For You

Book of Multifarious Munitions: 10 Pirate Ships
Book of Multifarious Munitions: 10 Pirate Ships

Last week, we mentioned that we are posting previews of recent releases. Previously, we posted a preview of Book of Magic: Insurgency of Summer. Today we are giving you a ship from Book of Multifarious Munitions: 10 Pirate Ships. The Vehicles section of Ultimate Combat presented a number of sample vehicles, however they were all mundane ships. So when I was designing 10 Pirate Ships, I knew I wanted a ship propelled by elementals. Something as magical as a ship propelled by elementals and as eerie as seeing a sailing vessel without sails would be highly iconic and memorable to any player. So to your game, I give you the Terror Trident.

Terror Trident
Modified Dromond Long Warship
Colossal water vehicle
Squares 112 (145 ft. by 20 ft.); Cost 90,000 gp
Defense
AC 2; Hardness 5
hp 1,680 (839)
Base Save +0
Offense
Maximum Speed 180 ft.; Acceleration 90 ft.
CMB +8; CMD 18
Ramming Damage 8d8
Description
Few need to see the flag of the Terror Trident to recognize this ship. Unlike most ships that sail the high seas, this ship lacks sails. The pair of eerily empty masts does not prevent this ship from moving. The goddess of piracy gifted her high priest, Captain Gavin Seawave, with 13 water elementals to push his ship. In return, the goddess demands that the crew of every ship they board be killed and thrown into the sea. The treasure, however, is to be divided by the crew according to their worth. The only exception the goddess allows to her mandate of death is if a prisoner bows in worship to the pirate goddess and will swear fealty to the hierophant and serve him faithfully.
Propulsion muscle (pushed; 13 Huge water elementals)
Driving Check none (Gavin Seawave commands the water elementals with his thoughts)
Forward Facing the ship’s forward
Driving Device the 13 Huge water elementals under the ship
Driving Space the area under the ship
Decks 4
Crew 48 (35 crew, 13 Huge water elementals)
Captain Gavin Seawave (NE male half-elf cleric 14)
High Acolyte Shirisha “Grunt” Bloodaxe (NE female half-orc cleric 3/fighter 10)
Weapons 4 +2 shocking light ballistae, 2 each mounted to cover the left and right firing arcs.

Download Book of Multifarious Munitions: 10 Pirate Ships today at DriveThruRPG/RPGNow, Paizo.com and the d20PFSRD eStore today.

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Pathfinder: Sail the High Seas with 10 Pirate Ships

Avast me hearties, for there be new pirate ships here! If ye be looking for new vessels to sail the seven seas, look no farther. For inside this electronic book, ye will find four new sailing ships and six different modifications to them ships, complete with captain’s name and why they be famous. These new ships will help in yer search for buried treasure, the best of spirits and a life of adventure, har har har!
So swab the deck and prepare to set sail with the Book of Multifarious Munitions: 10 Pirate Ships— for tonight, we plunder the best booty the sea ever did hold!

Download Book of Multifarious Munitions: 10 Pirate Ships from DriveThruRPG/RPGNow, Paizo.com and the d20PFSRD eStore today.

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Coming in February from Jon Brazer Enterprises

Book of Magic: Insurgency of Summer
Book of Magic: Insurgency of Summer
We are thrilled to announce our upcoming releases for February and let you in on what we at JBE will be bringing to your game table. Being released this Thursday is Book of Magic: Insurgency of Summer. With the forces of the north dominating over all that it within sight, only the fiercest of fiery spellcasters can hope to survive their freezing onslaught. Frozen fey, icy outsiders, and other cold creature may make pacts with the chilling power, so to must those that oppose them draw power from the warmth if they are to have any hope of melting these stone cold hearts. This Reign of Winter can only be opposed by an Insurgency of Summer. Inside you will find new spells, subdomains, animal companions, improved familiars, witch patrons, a bardic masterpiece, and a magic item. We will be presenting these arms for Summer’s champions in both a landscape and portrait format, allowing you to choose if you want to use this on a tablet, laptop or as a printed document, giving you the flexibility to use this supplement your way. Plus it contains links to d20PFSRD.com for easy reference. We will be sharing with you more on that tomorrow. You can download it at DriveThruRPG/RPGNow, Paizo or the d20PFSRD eStore starting February 7th.

Book of Multifarious Munitions: 10 Pirate Ships
Book of Multifarious Munitions: 10 Pirate Ships
Avast me hearties, for there be new pirate ships here! If ye be looking for new vessels to sail the seven seas, look no farther. For inside this electronic book, ye will find four new sailing ships and six different modifications to them ships, complete with captain’s name and why they be famous. These new ships will help in yer search for buried treasure, the best of spirits and a life of adventure, har har har!

So swab the deck and prepare to set sail with the Book of Multifarious Munitions: 10 Pirate Ships—for tonight, we plunder the best booty the sea ever did hold! Book of Multifarious Munitions: 10 Pirate Ships will be available on February 21st at DriveThruRPG/RPGNow, Paizo or the d20PFSRD eStore. Stay close to the porthole to find out all ye can before you go down to Davy Jones’ Locker.

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Razor Coast Kickstarter

Book of Magic: Pirate SpellsLately there have been some AWESOME kickstarters from various Pathfinder Compatible publishers. Among them is the Razor Coast kickstarter from Frog God Games. As a gamer, I am backing this kickstarter, but JBE is also supporting it by giving away our Book of Magic: Pirate Spells PDF to all those that support it at $150 or more. If you like pirates and sailing ships, but sure to check out this kickstarter. But do so quickly. There is barely more than a day left before this kickstarter sails into the sunset.

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Pathfinder: Arrr-some Reviews for Pirate Spells

Book of Magic: Pirate Spells has been taking the web by storm. We got several new reviews for it that we had to share the highlights with you. First up comes a FIVE STAR REVIEW from Joshua Gullion aka KTFish7 (link):

A spell that lets you sail UNDER the water, how freaking cool is that?
Animate Figurehead spoke to me … The concept of awakening the figurehead of a ship as a golem is fantastic, and I was very happy to see that a spell of this nature was included in this collection.
… and that just screams for an evil pirate captain and his crew of damned souls!!!!!!
… it would be a great dis-service if this collection of spells were not available at [every table playing a pirate adventure path].
Going with a full 5 star rating for this collection.

Next up, we have another FIVE STAR REVIEW by Stark Enterprises VP (link):

From the flavorful Animate Figurehead to the endlessly-useful Sealegs, there’s some super spells for your seagoing spellcaster in here.
No Sea Mage would like to be without this product, and the price point is spectacular.

After this, we have a Thilo Graf aka Endzeitgeist who gave it a stellar Four Star Review (link):

Indeed, it is in the vessel-focused spells that the pdf truly shines.
vessel-grapples via kelp are a great idea as well, at least in my book.
“Sodden Ship” makes naval combat 3d in that it enables a ship to dive (and the crew to survive the experience).
MY second favorite is the high-level shipgate, which teleports a whole vessel – mad captain leading everyone into hell, anyone? NEAT!

Last up, we have a review from Ryan Costello Jr and Jefferson Jay Thacker aka Perram from the Know Direction podcast who had this to say about it (link):

What real purpose could these spells have [with so many other magic books out there]? As it ends up, these are so thematically appropriate I can easily see myself taking and using on a regular basis [these spells].
Some things are vital to the survival of your pirate character.
There was a very nice spell called Swashbuckler’s Charge that lets you charge around corners.
There’s a nice variety of spells.
A large portion of spells in here I will strongly consider … for my pirate character, not just for the fun of it but legitimately I feel these are going to be indispensable for a pirate adventure.
The PDF comes with the Hero Lab file… Oh that’s a neat effect.

Be sure to grab your Book of Magic: Pirate Spells for your Pathfinder Roleplaying Game Pirate-Themed Adventure Path. Download it at DriveThruRPG/RPGNow and at Paizo.com.

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Pathfinder: Book of Magic: Pirate Spells Released!

Command the high seas with eldritch power and divine might!

Wield arcane power designed for your pirate campaign with the Book of Magic: Pirate Spells. From grappling ships to shadowy magical sails to knowing the depth of water under a ship, these new spells for every Pathfinder class are sure to surprise your foes and your friends. 

Book of Magic: Pirate Spells features 24 new spells focusing on life on the high seas. These new options for every spell casting class can give you a unique edge in your game.

This 10-page PDF of personized spells features:

  • 2 new alchemist formulae
  • 3 new antipaladin spells
  • 11 new bard spells
  • 4 new cleric/oracle spells
  • 9 new druid spells
  • 3 new inquisitor spells
  • 12 new magus spells
  • 2 new paladin spells
  • 5 new ranger spells
  • 23 new sorcerer/wizard spells
  • 4 new summoner spells
  • 7 new witch spells
  • Hero Lab file allowing for easy integration

Wield spells with a pirate flare today!

Download Book of Magic: Pirate Spells at the JBE Shop, DriveThruRPG/RPGNow and at Paizo.com

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Pathfinder: Pirate Spells Preview

Last year, we held an open call for spells appropriate on the high seas. We received a number of excellent submissions. Later this week we will be bringing you the top 24 spells from those submissions in Book of Magic: Pirate Spells. Every single spellcasting class gets new spells. But to give you an idea of what kinds of spells are inside, we’re releasing the names of all 24 spells to you right now.

Here they are, in alphabetical order:
Animate Figurehead
Aquatic Appearance
Barnacle Growth
Bosun’s Whip
Bubbling Brine
Buoyancy
Calm Waters
Depth Sounding
Dwarven Stone Plating
Floatsteel
Gasp
Kelp Grapples
Landlubber
Landlubber, Mass
Sargasso
Sealegs
Seasickness
Seasickness, Mass
Shadow Sails
Shipgate
Shivering Timbers
Sodden Ship
Sublime Rope Swing
Swashbuckler’s Charge

Be sure to pick up these arrrsome spells for your adventures on the high seas. Don’t forget, Book of Magic: Pirate Spells comes with the Hero Lab file so you can have these spells in your Hero Lab created character.

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Traveller: Arrr! There Be Piratey d66 Lists Over Yander!

Two new d66 lists are released today for your role playing games in the far future. The first is d66 Pirate Ship Names 2. Need more ship names of raiders, thieves, and dread pirates, this list have them all. Never let your encounters in deep space go without a properly fearsome name.

Up next we have d66 Pirate Bases. Every pirate needs a place to rest, refuel and sell off their ill-gotten goods. These places provide the names for bases and stations of adventure. Just remember to always keep your side arm fully loaded. Make your players seek out the pirate bases to get back stolen cargo and encounter a new worlds of adventure.

Find these and other d66 lists of names and ideas at DriveThruRPG and at RPGNow.com.

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Pathfinder: Tomorrow is the Last Day to Submit Pirate Spells

Just a quick reminder, tomorrow is the last day to submit off pirate themed spells. If you’ve never written before, now is your chance. We’ve gotten a number of spells submitted off to us and we are still looking for more spells. Submit yours today. See our Submissions page for details.

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Pathfinder: Avast, Me Hearties! There Be an Open Call for Writers!

In honor of International Talk Like A Pirate Day, we at Jon Brazer Enterprises are making it known a few of our upcoming plan! We plan to be releasin’ a few Pirate themed PDFs over the next few months and we would like to invite ye to submit yur best pirate themed spells to us for publication, har har.

What are we lookin’ fur?
We want spells for any and all of the Pathfinder Role Playing Game classes. These are fur classes that are presented in the Core Rulebook, Advanced Player’s Guide and Ultimate Magic. We would like them formatted in the same style as Paizo does them in the Core Rulebook. We be lookin’ fur spells from all the schools of magic. But they must have a pirate theme to them. If you can see it being more useful to a crew of mates then a gang o’ landlubbers, then send it off to us. Gun/cannon spells be ok, but we be limitin’ the number o’ these spells we publish.

What be we NOT lookin’ fur?

  • Unbalanced spells. There is a good description of the power level of each spell in Ultimate Combat. We recommend comparin’ your spell to those guidelines and to spell in the Pathfinder Core Rulebook.
  • Spells not formatted correctly. If you came up with yur own custom format fur spells, that be well and good fur yur game. We, however, will not acceptin’ ’em.
  • Spells that already exist. We be looking for original spells. Don’t send us spells that ye found in another spell book (most especially the Spell Compendium). If ya do, yur spell be goin down to Davey Jones’ Locker. Har har.
  • Greater spells, lesser spells, acid fireballs, etc. Don’t be sendin’ us a spell that already exists with a minor tweet or two. We be looking fur somethin’ new and different.
  • Bad grammer/spelling, spell in pirate talk. The open call may be in pirate speak, but we not be wantin’ your spells in it. Remember, not everyone speaks English as their first language so we not be wantin’ ’em havin’ more trouble with readin’ these spells. If we have to edit your grammer much, we be firing your spell out the starboard cannon.

How should ye be sendin’ us yur spells?
Send us an email to submissions@jonbrazer.com with your spell inside. Subject Line should be Pirate Spell Submission. Attachments will get ye a keel haulin’. Place yur spells in the body of the email. We prefer to get more spells in a single email than more emails each with a single spell in ’em.

What kind of reward ye can expect fur yur spells
Now we be gettin’ to the important part here. We be payin’ 1 US cent for every word in your spell that gets published. We may be editing yur spell. So if you bloat your spell with unnecessary words, we may just be feeding the rest of the spell to the sharks.

Will we accept all spells submitted.
No. There only be so much room on the ship and we need only the best spells that be submitted off to us. If we do not accept yur spell (or we accept a spell that be similar to yurs), we be send ye an email that lets ye know that. Of course, we be sending emails to those that get accepted as well. So ye can expect an email either way.

When do we want yur spells by?
October 19th be the last day we be acceptin’ spells. If ye send us a spell on October 20th, yur spell be food for the sea gulls. So ye have one month from today to send us your best spell.

When should ye send us an email about yur spells?
We be gettin’ alot o’ emails so if we do not be gettin’ back to you by Nov 20th, worry not. We be working as hard as we can. However, if ye hadn’t received an email from us by then, send us an email remindin’ us.