Not long ago we shared with you one of my favorite creations for 5e, the lantern archon. This little talking ball of light is a guide through the heavens and a great helper to servants of a deity. There’s just one little problem with it, a cleric has to be level 13 to summon oneContinue reading “5e: Conjure Minor Celestials”
Tag Archives: Jon Brazer Enterprises
5e: Great Dodo
One of the problems that annoys me the most about Fifth Edition is the lack of character choice you have. Beyond 3rd level, there are very few choices for a character to make. Even spellcasters, the classes with the most numbers of choices regardless of edition get far less choice compared to other editions. ThisContinue reading “5e: Great Dodo”
Crimson Boar: A Community Partnership
Although Jon Brazer Enterprises supports a variety of game systems and genres of play, it’s no secret that fantasy gaming makes up the lion’s share of our product releases. If you’re reading this, chances are good that you’ve already got one of our many adventures or rules supplements for Pathfinder, 5th Edition, or 13th AgeContinue reading “Crimson Boar: A Community Partnership”
5e: Lantern Archon
The little helper angel, the lantern archon, is one of my favorite and it really disappointed me that it was not in the MM. This is a perfect creature that a cleric should be able to conjure up for help. Heck, you could even say this is the spirit that takes on an animalistic formContinue reading “5e: Lantern Archon”
13th Age: Deific Weapon
All week long, we are looking at the new class options in 13 Cleric Domains and Spells. Earlier this week, we looked at the Luck domain and the Spark of Hope spell. Lets be honest here a second, epic level spells and abilities should just be massively cool. This is the time where you canContinue reading “13th Age: Deific Weapon”
13th Age: Spark of Hope
Earlier this week, we released 13 Cleric Domains and Spells for the 13th Age Roleplaying Game. Yesterday we shared with you one of the domains inside. Today we want to bring you a 1st level spell, Spark of Hope. Like the Luck domain, you can take the spark of hope spell at 1st level. ClericsContinue reading “13th Age: Spark of Hope”
13th Age: Luck Domain
While other games may take a broader-based approach to the cleric class, 13th Age focuses on the classic archetypal clerics: bastions of holiness who protect and heal their allies while debilitating the forces of evil. So when we set out to create new domains and spells for clerics, we wanted to expand that view some.Continue reading “13th Age: Luck Domain”
13th Age: Pray for New Domains and Spells
May The Righteous Be Exalted Liberate the oppressed from the yoke of tyranny! Shape the battlefield through acts of faith and divine allegiances! Shine your holy light where the deepest darkness pervades! Clerics channel their devotion into miraculous deeds that shield their allies from evil and smite foes born of the grave and the pit.Continue reading “13th Age: Pray for New Domains and Spells”
5e: Arm Wrap
One thing I hear over and over again no matter what edition or variation of D&D, there just are not enough magic items for monks. In an effort to fix that, I started writing some. As usual for this blog when showing off something not yet published in a book, it hasn’t been approved byContinue reading “5e: Arm Wrap”
Traveller RPG: Spiders
It has been a very long time since we posted anything Traveller related on our website, let alone published anything. Short of the long, we are working on it. With Pathfinder ending it required us to throw out our whole schedule and quickly adjust. Fortunately we are almost done with our last 1e Pathfinder projectContinue reading “Traveller RPG: Spiders”