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Traveller: Zaspa T-68 Skyhopper

We’re doing a series right now of converting some of our vehicles from 1st edition Mongoose Traveller to 2nd edition. Last week, we looked at the Cyberpuma. Today we take a look at the Zaspa T-68 Skyhopper

Ideal for lower tech worlds, the T-68 Skyhopper features two main rotorblades to maximize stability and minimize the safe takeoff distance. The third rotorblade controls the vehicle’s pitch, and ultimately its forward speed. With more than a ton of cargo space, the skyhopper delivers the performance needed on a lightly-populated colony world at a price those same worlds can afford.

Zaspa T-68 Skyhopper

TL 6
Skill Flyer (rotor)
Agility +0
Speed (Cruise) Medium (Slow)
Range (Cruise) 1,000 (1,500)
Crew 1
Passengers 1
Cargo 1 ton
Hull 2
Shipping 5 tons
Cost Cr. 157,700

Armour

Front 2
Rear 2
Sides 2

Details

Autopilot (skill level)
Communications (range) 50 km
Navigation (Navigation DM) +1
Sensors (Electronics [Sensors] DM) +0, 1 km
Camouflage (Recon DM)
Stealth (Electronics [sensors] DM)

Traits/Equipment

Communications (Basic), Hostile Environment, Life Support (Short term), Navigation (Basic), Sensors (Basic)

Be sure to download Foreven Worlds: Ships of the Border Worlds for your Traveller game today at DriveThruRPG and RPGNow.

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Traveller: Giant Ants

Every Wednesday, we have a new monster here at JonBrazer.com, and we are making sure that at least one of these creatures every month is for the Traveller Roleplaying Game. Last month we had the paskrin, a creature that chews on the power cables of a ship, which everyone just LOVES!!!! Today we are taking a look at giant ants.

So many times in science fiction, we encounter creatures that are familiar and either harmless or mostly harmless that are scaled up to gigantic sizes. Suddenly those harmless creatures are anything but and it is your job to deal with them. One that just about everyone has seen before is a giant ant. Today we stat it up for you.

So exactly how big and dangerous is this this thing? With a trait of Large (+5), it is larger than an elephant but smaller than the largest whales. Think of a dinosaur. Come to think of it, these stats would be great for a dinosaur as well since it has an exoskeleton similar to those great lizards’ thick hide. So yea, building (and ship) damage is hardly out of the question for these creatures. With a nice radiation contamination, an entire colony of these gigantic creatures insects could make short work of a city, no matter what tech level.

Animal Hits Speed
Giant Ant 110 9 m
Skills Athletics (strength) 4, Melee (bite) 3, Recon 1, Survival 2
Attacks Bite (6D)
Traits Armour (+3), Large (+5)
Behaviour Omnivore, Eater

If you want more creatures in your Traveller game, download Prelude to War: State of Chaos at DriveThruRPG or RPGNow today. This adventure has 10 new creatures ready to be used in your game.

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Traveller: Cyberpuma, A 4-Person Gravcar

Today sees the start of a new series. We are updating the vehicles we created for 1e Mongoose Traveller to the Second Edition. These are here for your use in your games and we hope you enjoy them.

Today we are starting with the Cyberpuma from the Massinagrav corporation. Compared to today cars, this would be a sports car. Sure, it fits four people, but those in the back are going to be a bit squished. That, however is well worth the acceleration and agility on this thing. Massinagrav, as you may guess is firmly in Zhodani space. Yet the corporation is owned by a Solomani. The planet was incorporated into the Consulate generations ago and the people there are full Zhodani citizens, even if they are not Zhodani by heritage.

Massinagrav Cyberpuma

TL 12
Skill Flyer (grav)
Agility +5
Speed (Cruise) Very Fast (Fast)
Range (Cruise) 3,000 (4,500)
Crew 1
Passengers 3
Cargo 1 ton
Hull 12
Shipping 3 tons
Cost Cr. 425,450

Armour

Front 4
Rear 4
Sides 4

Details

Autopilot (skill level) 3
Communications (range) 1000 km
Navigation (Navigation DM) +2
Sensors (Electronics [Sensors] DM) +1, 5 km
Camouflage (Recon DM)
Stealth (Electronics [sensors] DM)

Traits/Equipment

Advanced Autopilot, Advanced Control System, Communication System, Entertainment System (Basic), Improved Navigation, Improved Sensors, Streamlined
Entertainment System: Increase to Entertainment System (Improved) for an additional Cr. 550.

Be sure to download Foreven Worlds: Ships of the Border Worlds for your Traveller game today exclusively at DriveThruRPG and RPGNow.

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Foreven Worlds: Ships of the Border Worlds

Be a Leaf on the Wind

Travelling the stars requires a ship to take you there. When you travel beyond the edge of the Zhodani Consulate or the Third Imperium, you will need a ship designed for these pirate-ridden areas. Choose and launch your craft today!

This volume of Foreven Worlds details the Ships of the Border Worlds and includes:

  • Details on five new ships, ranging from the 100-ton Malforge Light Cargo Transport to the 700 Zhodani Frontier-Class Merchant Vessel
  • Beautiful top-down layouts for each deck of every ship
  • Descriptions of the ships and the worlds they come from
  • Plenty of ideas for you to incorporate these ships into your adventures

Set your Travellers on a New Adventure!

Download Foreven Worlds: Ships of the Border Worlds today exclusively at DriveThruRPG and RPGNow.

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Traveller: Your Ship Says A Lot About You

The ship you fly says quite a bit about the person flying her in the same way that you can tell quite a bit about someone by what kind of car they drive. In the same way you don’t find many young wealthy entrepreneurs driving minivans, you’re not going to find military attack vessels with a large cargo hold.

So if you and your gaming group are flying around in the new MDC-41—also known as the Malforge Defense Craft—you’re not going to be your standard group of cargo haulers. This 100-ton ship has exactly 1 ton of cargo space inside. Unlike the civilian variant of this ship, the Malforge Light Cargo Ship (MLCS-783) which has a full 30 tons devoted to cargo. Even though these two ships are identical from the outside (except for the paint job), these two ships are quite different. The attack ship is optimized to jump into a system, conduct its mission and jump back out again, all without refueling. It features a triple beam turret to take on ships that comes its way. While the civilian variant can … deliver cargo. Sure the civilian ship still has the armored bulkheads for the power plant, gravity drive and fuel tanks, and both ships use identical software, allowing the ships to operate with less crew that would otherwise be required. However, it is the way these ships use their space that makes them appeal to very different audiences. So what does choosing the MDC-41 Malforge Defense Craft say about someone that chooses it over the MLCS-783 Malforge Light Cargo Ship? Crews flying the defense craft are looking for action, both in space and on the ground. If you are in the Light Cargo Ship, you are looking for a regular steady job, even if problems keep finding you.

Now lets compare the MDC-41 to the Bromley Mercenary Hauler (CJ-875). The Bromley may have ten staterooms to the Malforge’s three. The Malforge Defense Craft may have a single turret sporting three beam lasers, the CJ-875 features six turrets, each with a pair of armor piercing pulse lasers, owing to the fact that the latter is six times the size of the Malforge ship. That difference in size gives it room to have a 263 ton cargo hold, giving the Bromley the ability to carry vehicles and transport precious cargo. However, the Bromley requires eleven people to be fully operational while the Malforge only requires three, and that is before the Malforge craft’s virtual crew software handles a position. Plus the Bromley costs more than four times the price of the Malforge. So what does choosing the MDC-41 Malforge Defense Craft say about someone that chooses it over the Bromley? Crews flying the Malforge have a smaller crew, more economical crew and can handle more personal stories. Alternatively crews that fly the Bromley are going to be taking on groups of guerilla rebels and pirate outfits.

These three ships described here are featured in the Foreven Worlds: Ships of the Border Worlds. Download this awesome book today exclusively at DriveThruRPG and RPGNow.

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Traveller: Out of This World Wallpaper

Over the years, we’ve released a number of our adventure and supplement cover images and even some of our interior images as computer wallpaper. We really hope you enjoy them. If you have not seen all of our wallpapaer for Traveller (or any of them), check these out and grab some for your computer screen today.

State of Chaos

Download Jon Brazer Enterprises‘ Traveller books today at DriveThruRPG and RPGNow.

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Traveller: Ship of the Frontier

Hey Traveller Fans. I know we have been busy with Pathfinder and Fifth Edition lately. I want to reassure you that we have not forgotten about our favorite science fiction RPG. Have no fear; we have been hard at work on several supplements for Traveller. We have the third adventure for the Prelude to War Adventure Path coming up. Plus we are working on several ships.

Today I would like to share with you one of those ships. This one is from the People’s Militia of Malforge. In the same way that we are designing all of our Cornathian Empire ships to be efficient, we’re creating all our Malforge ships to be … well not so efficient. Specifically, their technology just isn’t as good as those produced by others, even at the tech level. Its like buying a Yugo back in the 80’s; their technology just can’t compete. But to price conscious ship captains, this ship may look rather attractive, especially in the Foreven Worlds where the high technology of the Imperium and Zhodani Consulate is rarely produced but must be imported.

This ships requires a 3 person crew and when the Virtual Crew software is engaged, even fewer personnel need to be on board. So it is quite possible to use this ship when playing a one-one-one game.

Malforge Light Cargo Ship

TL 10     Tons Cost
Hull Streamlined Hull Points 40 100 Cr. 6,000,000
Armor Titanium Steel Armour 3 8 Cr. 450,000
M-Drive Thrust 2 2 Cr. 4,000,000
Armoured Bulkhead 1 Cr. 200,000
J-Drive J-1 (Late Jump) 8 Cr. 9,000,000
Power Plant Fusion (Inefficient) Power 52 7 Cr. 2,250,000
Armoured Bulkhead 1 Cr. 200,000
Fuel Tanks 4 Weeks Operation 1 Jump 1 11
Armoured Bulkhead 2 Cr. 400,000
Bridge Holographic Controls DM+2 to initiative 10 Cr. 625,000
Computer Computer/10 Cr. 160,000
Software Virtual Crew/0 Cr. 1,000,000
Maneuver/0
Jump Control/1 Cr. 100,000
Fire Control/1 Cr. 2,000,000
Sensors Civilian DM–2 1 Cr. 3,000,000
Weapons Pop-Up Double Turret (Beam Laser) 2 Cr. 3,000,000
Systems Aerofins 5 Cr. 500,000
Fuel Processors (20 tons/day) 1 Cr. 50,000
Fuel Scoop Cr. 1,000,000
Staterooms 2 8 Cr. 1,000,000
Common Areas 3 Cr. 300,000
Cargo 30
Maintenance Costs Cr. 2,936
Purchase Costs Cr. 35,235,000

Find more Jon Brazer Enterprises‘ Traveller books at DriveThruRPG and RPGNow.

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Traveller: Its a Rock Monster; It Doesn’t Have Motivation.

I love science fiction. You go to some planet and discover some creature or environment that you previously thought was just downright impossible, and then we have to rethink what we know about science. A thousand or more years ago, when we encountered something we couldn’t explain, we called it magic, a god’s work, demon possessed, or one of a hundred other things that drew a conclusion for even trying to understand it. When I first started writing for Traveller (8 years ago), I wrote a few things that some said, “That’s impossible.” My response has always been, “We just haven’t encountered one case that is possible.” This is one of the reasons why I like to include monsters that just seem like magic in my sci-fi games, because you never know if you will infact find one. In the bestiary in the back of Prelude to War: State of Chaos, I included a giant rock monster for your Traveller games.

Giant Rock Monster

To say that a giant rock monster is impossible belittles the crushed and mangled bodies of those who encountered one and died horribly. Yet every examination of defeated rock monsters reveals them to be made of nothing more than just rock. A few Zhodani scientists believe them to be psionic beings of pure thought that can telekinetically join rocks together to form a body. If this theory is accurate, it would explain the regenerative properties some claim these creatures to possess, since they could simply reform their bodies out of different rocks some time later. They may not have been originally discovered in the Foreven Sector, but somehow these creatures, like humans, have found their way there. Their size varies, but they typically stand as tall as an elephant on two legs.

Animal Giant Rock Monster
Hits 85
Speed 18 m
Skills Athletics (endurance) 1, Melee (unarmed) 1
Attacks Unarmed +1 (5D)
Traits Armour (+6), Large (+4)
Behavior Intermittent

Download the Traveller adventure Prelude to War: State of Chaos today from Jon Brazer Enterprises exclusively at DriveThruRPG and RPGNow.com.

Rock Monster
Image by Ryan Sumo
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Traveller: Welcome to Rusted Fang Station

Foreven Worlds: Rusted Fang Station

Space Station of Last Hopes

Inside an old, rusted-out hull of a Vargr frigate lies the best hope for those with nowhere else to turn. This space station caters to mercenaries and those looking to make their credits through force of arms on the right side of the law. For those in dire need, this battered hulk of a space station looks like a rescuing angel.

This volume of Foreven Worlds details the Rusted Fang Station and includes:

  • Details on the interior layout of the Rusted Fang Station, including a full color, detailed map
  • Descriptions of the various personalities the travellers can meet aboard the ship and the shops that can be found there
  • Three new patrons to get you started on a new adventure that evokes the feel and flavor of this unique station
  • Plenty of ideas for you to create your own adventures

Set your Travellers on a New Adventure!

Download Foreven Worlds: Rusted Fang Station for your Traveller game at DriveThruRPG/RPGNow.com.

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Traveller: State of Chaos Coming Soon

Yesterday, I turned over Prelude to War: State of Chaos over to the editors for final approval. It is almost done and will soon be read for you to download. So what is the basic adventure about?

First, just a quick recap of the previous adventure, Prelude to War: The Rose of Death. At the urging of their Imperial Intelligence contact, Juliet Klein, the travellers went to the Cornathian Empire to rescue a doctor from a group of rebel group. So this adventure starts off with another briefing from Juliet Klein. This time, it is not about a rescue from immediate danger as much as it is an extraction from a dangerous location. The players travel to the remains of the Torres Monarchy to get a number of people out of harm’s way, whether they want removed or not.

And yes, I said a number of people. Instead of going after 1 person, you have 7 this time around. While the previous adventure was rather linear, this adventure allows the players the freedom to extract their targets in any order they desire. Additionally, this adventure is not presented as a single story, giving you the referee the freedom to add in your own stories to this adventure, making it more of your own story.

We are really excited about this adventure and have been looking forward to it for quite some time. We hope this adventure, written by Traveller fan favorite author Martin J. Dougherty, is one that will excite you and your group.

Download the Traveller adventures Prelude to War: The Rose of Death and the second in the adventure path Prelude to War: State of Chaos to today.

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Traveller: Living in Foreven

So what is it like living in the Foreven Sector? Well the simple answer is: It is much the same as living on a comparable world in the Imperium but missing a few of the rules that everyone must abide by. The longer answer is that revolves more around space travel and quite a bit around common assumptions. 

Each planet in the Imperium largely enjoys self-rule except for the starport. So away from a startport on a planet, it really is hard to tell the difference between the Imperium and living in Foreven, until it comes to the little things. Frequent contact with other cultures makes those cultures blend while isolation means those cultures will grow distinct. Take Earth history as an example. Long before the Silk Road became an established trade route between the East and West, the east Asian cultures developed very differently from Europe. Once it was established that there were people there that had their own crafts and wares, trade started and people from both cultures traveled to the other side of the known world, taking their culture with them. Over time, this morphed cultures to become a little more like the others, gaining a few of the assumptions of those other cultures have always made. 

In the same way, the Imperium is like large multinational continent connected by its own Silk Road. While the average person in the Spinward Marches may own a locally-manufactured gravcar, an average rich person might own one manufactured on Vland or Earth. All of them are probably built with similar controls in mind, similar traffic laws in mind, similar regulations on environmental regulations in mind. That is not to say that local planetary laws do not vary widely; its just that those manufacturers would want to export to as many worlds as possible and build their vehicles to comply with some of the stricter worlds. So if you fly a gravcar imported from afar, it probably has the same standard equipment as on its home planet. A local company will want to compete with that far off company and build their own vehicles with similar equipment, if tailored to the needs of the local economy. This way the local manufacturer can say their products are just as good as the far off (and more expensive) product, even if they do not have the name of the more expensive product. 

How does that compare to the Foreven? Well the average person would own a ground car of local manufacture, an average rich person would own a gravcar from the Spinward Marches and the planet’s ruler, and maybe those in his/her close circle of associates, would own one made on Vland, Zhodant, or Earth. However, the local manufactured product would vary quite wildly from anything made in the Imperium. Assumptions that are common Imperium simply would not exist in the Foreven. Something like ‘driving on the other side of the road’ level of different. 

What other kind of differences? In the United States today, every car is equipped with a radio so you have something to listen to and keep you awake on a long drive. Would you need a radio if there were no radio station to listen to in your country? Would a car sold there still be assumed to have a radio? Probably not. In the same way a gravcar built in the Imperium would probably be built with some type of live feed of traffic conditions and would plot an alternate route for you accordingly. But in the Foreven Section, it is quite possible that those communication arrays simply do not exist and would not be designed with them included. 

Beyond gadgets included with vehicles, what else would be different? It would be rather common in the Imperium for designated highway lanes in the sky allowing those to travel at higher speeds. In the Foreven Sector, it would be far more common to see ground vehicles and grav vehicles would be far less common. So if you owned a gravcar, it would not be unheard of to be able to fly at whatever speed you wanted with little restrictions about where you could and could not go. 

What about space travel? Well, the Imperium, having hundreds upon hundreds of worlds to think of would have very specific rules about coming into and flying out of a spaceport. Spaceports probably have an access corridor with a speed restriction to avoid loud noises from ships flying in and out bothering civilian residents. In Foreven, who knows? Maybe the planetary government says you cannot do that. Maybe the government has not gotten around to enacting such laws yet (or been bribed by a large corporation to with an operating budget larger than the planet’s GDP to not enact such laws). More than likely, such laws do not exist for for the last reason.

Now lets talk about some bigger things like protection. While the Imperium isn’t the safest place in known space, it is far safer than Foreven. The Imperium has fleets of ships to combat piracy; systems in the Foreven Sector do not. Sure, they may (MAY!) be able to keep pirates that make their home port within the planet’s territory from raiding in that same territory, but the pirates will definitely be able to be free from prosecution for raiding in a nearby territory. Pirates in the Imperium are afforded no such security.

Wars can spin out of control in Foreven. With no Imperium to prevent genocide to happening, it happens. Peacekeeper troops from the Zhodani Consulate or the Imperium has happened from time to time, but largely the event is already over by the time they hear about it and send in such troops. Wars that drag on for years have the opportunity for meaningful intervention by the major powers, if they choose to do something about it. However, considering how different the cultures are and how little contact there is between them this would similarly be seen as the English invading India, and met with similar resistance. 

Which brings us to the former Torres Monarchy. The Monarchy is in Alespron Subsector and has been in a civil war for about a half-decade now. When the Zhodani Consulate sent in troops to quell the fighting and protect civilians, they were seen as an invading force. And thus, you have a new faction entering the fighting. A more technologically advanced, larger and better trained faction, but still another faction. And even when the Zhodanis mean well, they are dealing with a culture that is isolated from them and things have not gone smooth. And it is into this that the players will be inserting themselves on missions for Ms. Klein in the next adventure in the Prelude to War Adventure Path.

Download the Traveller adventure Prelude to War: The Rose of Death to today from Jon Brazer Enterprises exclusively at DriveThruRPG and RPGNow.