Swords and Wizardry: Unleash the Reign of Ruin

Beware The Blackener Of Bright Waters, For She Is Come AgainRumors of death move like a plague through the Crannogtowns of the Great Swamp—of ranger patrols mysteriously disappearing on routine scouting missions, of a winged shadow that blots out the midday sun, and of entire villages slaughtered, their homes left burning and the victims’ fleshContinue reading “Swords and Wizardry: Unleash the Reign of Ruin”

Pathfinder: Summon Monster V Unchained

We are now officially half way through the summon monster lists and this is where expanding the list of creatures to summon changes from a “want” to a problem that needs to be addressed. If you have not seen our previous expanded lists, check out summon monster I, summon monster II, summon monster III, andContinue reading “Pathfinder: Summon Monster V Unchained”

Traveller: Paskrin

Last week was TravellerCon/USA. If you enjoy Traveller and couldn’t make it this year, I hope you can join us next year. It is a fun time and glad to see everyone again. I have been ignoring Traveller lately, an oversight which I plan to correct starting today. Since I post a monster every WednesdayContinue reading “Traveller: Paskrin”

Pathfinder: Summon Monster IV Unchained

These past two weeks, we shared with you our take on expanding the summon monster lists. Find the expanded lists for summon monster I, summon monster II, and summon monster III by clicking on these spells. Today we are sharing with you the list for summon monster IV. Make sure to share these with yourContinue reading “Pathfinder: Summon Monster IV Unchained”

5e: Conjure Celestial

Last week, we took a look at the lowest level spell to conjure monsters to fight on your behalf: conjure animals. Today, we are skipping to the opposite extreme and going to the highest level spell that lets you have help from beyond (other than gate): conjure celestial. Conjure Celestial 7th-level conjuration Casting Time: 1Continue reading “5e: Conjure Celestial”

Pathfinder: Summon Monster III Unchained

Today we share with you the third in our Summon Monster Unchained series. The first in the series can be found here, and the second in the series is here. It is about this time I should point out several omissions from this list. For those wanting a more Asian-influenced game will not find theContinue reading “Pathfinder: Summon Monster III Unchained”

13th Age: Befouled Air Elemental

If you haven’t played the 13th Age Roleplaying Game, you really should. It is a solid take on Fourth Edition of Dungeons and Dragons that focuses on the best parts and leave the less fun parts to the wayside. Not only that, it is designed with great and important people in the world and yourContinue reading “13th Age: Befouled Air Elemental”

5e: What Levels Need More Adventures?

I’ve asked this before for Pathfinder. Now that we are trying to ramp up our 5e production, it is a solid idea to find out what levels of adventures you would like to see. I know many would like to say, “All levels,” but we do not have the resources to do adventures for levelsContinue reading “5e: What Levels Need More Adventures?”

5e: Conjure Animals

Last week, we started a series on the summon monster spells for Pathfinder. Summoning works differently in Fifth Edition and I thought it would be a good idea to take a few moments to discuss the spells one by one. Today, let’s start with the lowest level one: conjure animals, a third level spell forContinue reading “5e: Conjure Animals”

Starfinder: Unleash Star Battles for Epic Space Encounters

Never play on an ordinary star map! Star Battles: Hex Space Maps 1 and Star Battles: Hex Space Maps 2 takes your Starfinder game beyond the basics, bringing exciting visuals to your table. Have your ships skim planets, buzz space stations and rocky rings, whirl through nebulae, and fight in dawn’s glorious light. These maps sport 1-inch hexes, ideal for an epic showdown between all of your starship miniatures!