PF 1e: Book of Magic: Spell Codex Volume 2

The Collected Knowledge of a Hundred Spellcasters Bringing together all the spells from two dozen companion sources, the Book of Magic: Spell Codex Volume 2 has something for everyone. These spells have been updated for clarity and expanded to cover classes introduced after their original publication. Gathered together for the first time, these spells willContinue reading “PF 1e: Book of Magic: Spell Codex Volume 2”

Bosses and Resurrection In Camp Dungeon Crawl

Previously, we talked about how to make your adventuring party, how to create dungeons, and sending your adventurers into the dungeon in Camp Dungeon Crawl. Today, we’re going to talk about adventurers coming back to life and the bosses that live in a dungeon. As you move through the dungeons in the game, we introduceContinue reading “Bosses and Resurrection In Camp Dungeon Crawl”

PF 1e: Conjure Deadfall

With the Book of Magic: Spell Codex Volume 2 nearly finished up, we’re talking about what is inside this gem. Previously I shared one of my favorite spells in the book: planned assault. Today we’re talking about another of my favorites: conjure deadfall. While this spell reminds me more of the original Super Mario BrothersContinue reading “PF 1e: Conjure Deadfall”

PF 1e: The Winners of Spell Codex 2

The Book of Magic: Spell Codex Volume 2 is coming out soon, and we couldn’t be more excited. We really love this series. It makes spells more accessible for GMs and players, all while updating older spells to allow newer classes to cast them. The final list of spells for this book is complete, andContinue reading “PF 1e: The Winners of Spell Codex 2”

Surviving Dangers in Camp Dungeon Crawl

Lately we’ve been detailing how to play our new game Camp Dungeon Crawl. So far we talked about how to create your adventuring party and how to create dungeons. So now it is time for those two to meet, sending your adventurers into those very dungeons. The basic game mechanic is pretty simple. A dungeonContinue reading “Surviving Dangers in Camp Dungeon Crawl”

PF 1e: Planned Assault

We’re hard at work on the Book of Magic: Spell Codex Volume 2. Volume 1 was a huge success and we had so much fun working on this. Right now, we’re in the editing phase and starting the preliminary layout. But I can’t stop myself from sharing what’s inside. We’re updating some spells that goContinue reading “PF 1e: Planned Assault”

Making Dungeons in Camp Dungeon Crawl

Right now, DriveThruRPG is promoting all the PocketQuest 2022 games. One of which is Camp Dungeon Crawl, created by us at Jon Brazer Enterprises. We are really proud of this, as it is our first full game created by us. In this game, everyone plays their own adventuring party. So if you have four playersContinue reading “Making Dungeons in Camp Dungeon Crawl”

Camp Dungeon Crawl is Now Available

Welcome to Camp Dungeon Crawl Do you want to traverse dangerous dungeons, defeat monsters, and face deadly traps, but aren’t sure you have what it takes? Are you ready to work with a group of adventurers that have your back amidst terrible dangers? Then Camp Dungeon Crawl is for you! In this game, you willContinue reading “Camp Dungeon Crawl is Now Available”

PF1e: Summon Nature’s Ally II Unchained

Part 2 of our nine week series continues with the unchaining of the summon nature’s ally II spell. You can see the unchained list for summon nature’s ally I spell here. This level is where the monsters can start to be an annoyance. Compare that with level 1’s monsters where they are little more thanContinue reading “PF1e: Summon Nature’s Ally II Unchained”

PF 1e: Summon Nature’s Ally I Unchained

So I was looking over my unfinished projects the other day and I ran across the expended list of monsters for the summon nature’s ally spells. So I decided to pick up where I left off and finish the list. If you want to see the list of expanded monsters for the summon monster spells,Continue reading “PF 1e: Summon Nature’s Ally I Unchained”