Pathfinder 1e: Share Skin

With the Book of Magic: Spell Codex Volume 1 coming out soon, we’re talking about the spells you will find. Last week, we talked about domination link. Today, we’re talking about share skin and its bigger cousin—greater share skin. Originally appearing in Blood of the Moon, the weaker of the two spells let the spellcasterContinue reading “Pathfinder 1e: Share Skin”

Pathfinder 1e: Domination Link

One of the main things we decided to do when we set out to do the Book of Magic: Spell Codex Volume 1 was to update the spells for classes that came after the spell’s original publication. It simply isn’t fair to classes published later to not get access to certain spells simply because thoseContinue reading “Pathfinder 1e: Domination Link”

PF1e: Discussing the Spell Codex

It is time I start talking about my secret project. The name is the Book of Magic: Spell Codex Volume 1. This book takes spells from a number of “companion” books, removes any campaign-specific details, and puts them all together in one place for you. This volume takes all the spells from 22 different booksContinue reading “PF1e: Discussing the Spell Codex”

PF1e: Tiny Chapel

I had a conversation this past weekend about secure shelter and how I think a paladin should have this on their spell list. Short of the long, paladins should be able to provide respite to those in need and defend the vulnerable by shoving the weak inside and fighting the monsters outside, knowing the defenselessContinue reading “PF1e: Tiny Chapel”

Pathfinder 1e: Steal Strength

As I’ve mentioned before, working on the Book of Beasts: Magus Codex has shown me the many holes in their spell selection particularly their lack of touch spells. The magus class is built around delivering touch spells through your weapon. However, there are far too few touch spells making the close range arcana necessary. ToContinue reading “Pathfinder 1e: Steal Strength”

PF 1e: Tarfoot

Not long ago, I mentioned that while working on Book of Beasts: Magus Codex, I noticed there are far too few touch spells. Now that that supplement is with the editors, I am writing new spells designed with the magus class in mind. All of these spells are touch spells. Previously I showed off theContinue reading “PF 1e: Tarfoot”

Pathfinder 1e: Frigid Grasp

We at Jon Brazer Enterprises are hard at work on the Book of Beasts: Magus Codex, the next entry in the Character Codex Subscription. However, it has become painfully obvious to us that there is a serious lack of touch spells for the class. The class is built around the spellstrike class feature and thereContinue reading “Pathfinder 1e: Frigid Grasp”

5e: Conjure Minor Celestials

Not long ago we shared with you one of my favorite creations for 5e, the lantern archon. This little talking ball of light is a guide through the heavens and a great helper to servants of a deity. There’s just one little problem with it, a cleric has to be level 13 to summon oneContinue reading “5e: Conjure Minor Celestials”

13th Age: Deific Weapon

All week long, we are looking at the new class options in 13 Cleric Domains and Spells. Earlier this week, we looked at the Luck domain and the Spark of Hope spell. Lets be honest here a second, epic level spells and abilities should just be massively cool. This is the time where you canContinue reading “13th Age: Deific Weapon”

13th Age: Spark of Hope

Earlier this week, we released 13 Cleric Domains and Spells for the 13th Age Roleplaying Game. Yesterday we shared with you one of the domains inside. Today we want to bring you a 1st level spell, Spark of Hope. Like the Luck domain, you can take the spark of hope spell at 1st level. ClericsContinue reading “13th Age: Spark of Hope”