Pathfinder: Wallpaper of Heroes

While we are awaiting final approval of the Books of Heroic Races: Occult Intrigue in the Wilderness, I thought you would enjoy seeing the interior artwork for the book. For this book we decided to upgrade our artwork. Normally, we do small images characters. This time around we are doing larger images, each one ideal for wallpaper for your computer screen.

Choose which image or images you want for your computer wallpaper and download today.

Download the Book of Heroic Races: Occult Intrigue in the Wilderness today at the JBE Shop for your Pathfinder game. You can also find it at DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.

Adventure Review Roundup Part 1

So I wondered this morning when the last time I had a review roundup. Oh it was only May 2017!!! Oops. Well Let me do a new review roundup. There have been enough that I will have to do them in small groups or else it will take me many more months before this one gets done. Today we are going to start off with adventures, and even then we have enough that we have to split them into multiple posts. Quick FYI, all my summaries are spoiler-free. I can’t make that same claim about the reviews themselves that we link to.

Deadly Delves: The Gilded Gauntlet

First up, we have the Deadly Delves: The Gilded Gauntlet. Endzeitgeist gave this adventure “5 stars + seal of approval – and this qualifies as a candidate for my Top Ten of 2017” So what did he say?

Gauntlets are hard to make and cater to a specific demographic. And they often suck hardcore. … A good gauntlet is a bit like the extreme-sport version of dungeoneering: It remains constantly challenging for PC and player; it is lethal – but it needs to remain fair. It needs to alternate the way in which it challenges the PCs and players without getting boring…and in a published adventure, it also should tell a decent story, remain plausible. …

[The Gilded Gauntlet] manages just that. This is one of the hardest dungeon-complexes I have ever had the pleasure to run…

This is a module that requires both brains and brawn to solve and it will challenge even groups that usually waltz through published modules. In short: This is glorious.

Download Deadly Delves: The Gilded Gauntlet for the Pathfinder Roleplaying Game today at the JBE Shop, DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.

Deadly Delves: The Chaosfire Incursion

Next up we have another review by Endzeitgeist, this time for the Deadly Delves: The Chaosfire Incursion adventure. This one got rated 4.5 Stars. Why did it earn such high praise?

Joel Flank’s “Chaosfire Incursion” is a module that starts off with a great bang: The first act is cool and makes clear that the stakes are high … Once the PCs have found the apparatus, things become amazing, though: The idea is glorious…

This [adventure] sports some seriously nice scenes: The monsters are often modified in unique ways; the module is challenging and the final boss appropriately brutal. Moreover, we a) don’t get many modules in the high-level range and b), the artifacts that can be gained … can make for absolutely fantastic ways to transition the PCs from regular adventuring to the wonders of the planes.

Download Deadly Delves: The Chaosfire Incursion for the Pathfinder Roleplaying Game today at the JBE Shop, DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.

Deadly Delves: Along Came a Spider

Now for the three-in-a-row reviews from Endzeitgeist and back to back adventures written by Joel Flank, we share with you the review of Deadly Delves: Along Came a Spider. He gives this one a solid 3.5 rating!

Joel Flank’s “Along Came a Spider” is a solid critter-theme module; the foes employed are pretty deadly for first level characters, making this a challenging, but fair module, particularly if the PCs don’t try to murder-hobo everything. I absolutely love the BBEG of this module and how it can be used as a great recurring villain that could theoretically carry a whole campaign

Download Deadly Delves: Along Came a Spider for the Pathfinder Roleplaying Game today at the JBE Shop, DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.

5 Questions Every Druid Should Be Able to Answer

The clerics of the natural world, druids believe in the divinity of nature and the elemental forces. They draw their magical power directly from these forces. This gives them power to tap into incredible raw power that they can channel for the greater good (the greater good) for the Wild places.

Book of Heroic Races: Advanced Compendium

Join us each Friday as we delve into the classes one at a time, helping you to get in touch with your character. Previously we had similar questions for fighters, clerics, monks, bards, rogues, paladins, and wizard.

Before I continue, we have been having trouble with our Facebook account and have been unable to share our posts in groups for quite a while. So we are asking you to help us. Please share this post (any any other post of ours you find entertaining) to your Facebook profile, any Facebook groups you belong to that would find this post helpful, as well as any other social media platform (Twitter, Google+, Reddit, etc) that you frequent. This will help us during this period. Thank you in advance.

1) Where Does Your Deep Connection with Nature Come From?

You’re not just some random person wandering around a forest. You are a priest and defender of the wild. You can feel the pain of the trees as an axeman cuts it down. You experience the pain of animals hunted for their skins. You cannot bare the enslavement of wheat plants in rows for food instead of being allowed to grow wild and allowed to live a full life, free of civilized taint. Where do you get it? Do you worship one of the elemental lords? Were you blessed by a fae queen? Do you have a shard of the planet’s spirit in your soul? Where does your connection come from?

2) What is Your Spirit Animal?

This one is weird since it sounds like a game term, but it isn’t. A spirit animal, as I mean it, is the soul of a beast that is inside a person, like when a person and their pet have pretty much the same personality. A druid, possessing a deep connection to nature, would be deeply connected it there spirit animal and they would let it show in their mannerisms, their attitude, and their whole person. So what animal spirit do you possess? Consider making that the creature you change shape into, when you gain that ability.

3) How Do You Behave in Urban Environs?

The short answer to this one should be, “Not well.” Remember, you are the priest of nature, and when you are in a city, you are witnessing trees and stones forced into unnatural shapes to make buildings. This could make you angry and want to yell at carpenters and stone cutters. Before your eyes, you see horses forced to wear bridals and harnesses and being made to work for their supper instead if being free spirits. This could make you want to free the horses when the the stable master’s back is turned. Or you could instead see nature as undefeated in the city, forcing people to give a wide berth around a weed that is growing in the middle of a street or giving the rats some food. What is your personal style of behaving “weird” by city folk standards?

4) Why Would You Side With Humans Over Fey?

You may be a priest of nature, but you are still human (or a dwarf or elf or whatever). No one ever sees what their side is doing is completely right, unless you are brainwashed. Reasonable people can disagree. So what would make you say that the side of nature has gone too far and want to protect some humans? Would it be some fey resorting to murder instead of playing the pranks that most fey resort to. Is it fine to kill a dwarf that cuts down a tree? Is it ok to kill an elf if you eat it (since that is nature’s way)? Is disrupting human commerce as far as you will go to protect your furry friends? How far will you go?

5) How Do You Share Your Love of Nature to Fellow Adventures?

Obviously you are working with your fellow adventurers towards the greater good (the greater good) of protecting nature, even if that is not their goal. Yet if they do not respect the wild places, it is doubtful that you will stay with them for long. How do you share with them your passion for protecting the untamed wilderness? Do you make shelter for them each night so they do not have to endure the elements during the night? Do you call and have a deer come to you so your party can eat and not have to hunt? Do you wake up each morning surrounded by bunnies and song birds and ask the others to hold them as a way to start their day off on a positive note? How do you spread the joy of nature?

Kanoa is our signature druid, although some call him an oracle of the sea. His kind, being one of the gillmen, live underwater and are distant relatives of humans. He sleeps with the fishes and walks with an octopuses. While he has no problem with shipping, he does mind it when ports and harbors dump their garbage in the sea, and he makes his displeasure well known to the council chambers of local cities. His eternal fight for the sea is never done.

Find the racial stats on the gillmen race and other nature-friendly races in the Book of Heroic Races Compendium and Advanced Compendium for Pathfinder, Book of Heroic Races: Player Races 1 as well as Player Races 2 for Fifth Edition, and Book of Heroic Races: Age of Races 1 and Age of Races 2 for 13th Age.

Now in Print Feb 2018

While JBE is primarily a producer of electronic books, we know that some of our fans prefer to hold their books in their hands. To that end, we have made a number of our most recent books available for print at the JBE Shop and DriveThruRPG. See what we’ve got.

Pathfinder

When You Call Forth The Dead, What Horrors Will Answer?

The Barony of Petane has lost its sole remaining heir at sea, and the artifact which the Petane noble line wields to ensure the region’s prosperity will only function for a member of their bloodline. To ensure that her family’s legacy continues for the sake of her realm, Baroness Jelia Petane seeks a group of experienced adventurers to delve into the Tombs of Valor and resurrect a long-lost ancestor using a powerful ancient amulet secured by the Barony’s operatives—just find his tomb, activate the amulet, and escort him back to the Baroness. Easy, right? Right…

Order your copy of this 12th level Pathfinder adventure today at the JBE Shop and DriveThruRPG.

Fifth Edition

Rumors of death move like a plague through the Crannogtowns of the Great Swamp—of ranger patrols mysteriously disappearing on routine scouting missions, of a winged shadow that blots out the midday sun, and of entire villages slaughtered, their homes left burning and the victims’ flesh melted from their bones. All evidence gathered from the sites of these massacres points to the heart of the Great Swamp, where an ancient and primitive tribe of lizardmen have ruled from an abandoned human temple for centuries on end. The Crannogtowns’ protectors, the Stormhammer Rangers, warn that horrid half-dragon monstrosities still stalk the bogs and travelers would do well to stay away from the inner swamp. Yet the killing and the carnage continue, and the people of the Crannogs plead for heroes to aid them now as they did in days long forgotten. Are you up to the challenge?

Order your copy of this 7th-8th level Fifth Edition adventure today at the JBE Shop and DriveThruRPG.

Swords and Wizardry

Rumors of death move like a plague through the Crannogtowns of the Great Swamp—of ranger patrols mysteriously disappearing on routine scouting missions, of a winged shadow that blots out the midday sun, and of entire villages slaughtered, their homes left burning and the victims’ flesh melted from their bones. All evidence gathered from the sites of these massacres points to the heart of the Great Swamp, where an ancient and primitive tribe of lizardmen have ruled from an abandoned human temple for centuries on end. The Crannogtowns’ protectors, the Stormhammer Rangers, warn that horrid half-dragon monstrosities still stalk the bogs and travelers would do well to stay away from the inner swamp. Yet the killing and the carnage continue, and the people of the Crannogs plead for heroes to aid them now as they did in days long forgotten. Are you up to the challenge?

Order your copy of this 6th level Swords and Wizardry adventure today at the JBE Shop and DriveThruRPG.

Pathfinder: Now with More Bite

All month, we are sharing with you what is inside the Book of Heroic Races: Occult Intrigue in the Wilderness. Previously, we shared with you a wyrwood vigilante archetype. Today, we are sharing a a new shifter aspect for the lizardfolk.

Like so many classes options (like sorcerer bloodlines), this one can be used by anyone. This one just happens to be frequently used by lizardfolk.

Alligator/Crocodile

The aspect of the alligator or crocodile, depending on the region of the shifter’s origins, grants exceptional maneuverability and stealth in aquatic environments, as well as fearsome combat prowess.

Minor Form: You gain a +4 competence bonus on Stealth checks while in water. This bonus increases to +6 at 8th level and +8 at 15th level. At 8th level, you can increase your base speed by 20 feet for 1 round as a free action, usable once per minute.

Major Form: Your shape changes to that of a crocodile. While in this form, you gain a swim speed of 30 feet, low-light vision, a primary bite attack with the grab ability (1d8 damage, +4 racial bonus to CMB when grappling) and a secondary tail slap attack (1d6 damage). At 8th level, your swim speed increases to 60 feet and you gain the death roll special attack and a +4 racial bonus to CMD against trip attempts. At 15th level, you gain Improved Natural Attack with your bite and tail slap attacks, and the reach of your tail slap attack becomes 10 feet.

Download the Book of Heroic Races: Occult Intrigue in the Wilderness today at the JBE Shop for your Pathfinder game. You can also find it at DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.

JBE Adventure Price Reduction

After hearing your feedback and much consideration, we have decided to reduce the price of our adventures from $10 to $6.95. This means that these exceptional adventures that you have been wanting are now permanently reduced by more than 30%. Specifically, this affects:

Pathfinder Roleplaying Game
Deadly Delves: To Claw the Surface
Deadly Delves: The Gilded Gauntlet
Deadly Delves: The Chaosfire Incursion
Deadly Delves: Nine Lives for Petane

Fifth Edition
Deadly Delves: Reign of Ruin

Swords and Wizardry
Deadly Delves: Reign of Ruin

Grab these adventures today to enhance your world and your game.

I hope you enjoy these adventures as much as we enjoy bringing them to you.

Pathfinder: Vigilant Wyrwoods

Last February, we released the Book of Heroic Races: Advanced Compendium. Since development for that book started when the Advanced Class Guide was just released, we made the decision that support ends there, and we should not provide support for classes that came out later for individual races that came out later. It simply would not be fair. So shortly after the final book’s release, we got requests for an additional book to provide support for the new classes Paizo’s Occult Adventures and Ultimate Intrigue. We decided to go ahead with that idea, yet we waited for the release of Ultimate Wilderness so we can provide support for the shifter class as well. We are glad we waited.

This new book—Book of Heroic Races: Occult Intrigue in the Wilderness—is almost done and should be out sometime February. Today is a good day to share with you one of the archetypes in that book. Did you ever want to play a wyrwood vigilante but the game master said you would be identified instantly considering how different you look? Well worry no longer. That problem is solved with the Equinox Infiltrator. This is a great way to bring in a more druidic theme to the vigilante class. We hope you enjoy it.

Equinox Infiltrator

The wyrwoods, because of their relative scarcity, are typically easy to pick out in a crowd. As a result, they turned to magic to master the art of disguise, developing identities with their own abilities. These identities are called equinoxes by those who practice them, and each is tied to a domain of natural influence, as their naturally-disciplined power allows them to tie their arcane origin to divine power.
Associated Class: vigilante
Associated Race: wyrwood
Replaced Abilities: dual identity, vigilante specialization, vigilante talents (4th-level, 8th-level, 10th-level, 14th-level, and 16th-level only), social talents (7th-level and 15th-level only).
Modified Abilities: weapon and armor proficiencies, seamless guise.
Weapon and Armor Proficiencies: The equinox infiltrator cannot wear metal armor, just as a druid, and wearing metal armor causes them to lose their spellcasting class feature for 12 hours.
Equinox Identity (Su): At 1st level, the equinox infiltrator has three identities. This functions as the vigilante’s dual identity class feature, except that changing identities takes one minute of careful meditation, and the effect is that the equinox infiltrator changes the appearance of their bark, based on which equinox identity they change into. An equinox infiltrator has a social identity as normal, as well as two equinox identities, and can choose which one to turn into whenever changing identities.
Each equinox infiltrator selects two domains (as the cleric class feature) from the following: fire, water, earth, air. Each equinox identity is connected to one domain, referred to as their fire equinox, water equinox, and so forth. They can only use their domain powers while in the corresponding equinox.
The equinox infiltrator always starts the day in the identity in which they ended the previous day.
The equinox infiltrator’s equinox identities all count as their vigilante identity.
Seamless Guise (Ex): At 1st level, the equinox infiltrator gains a +20 circumstance bonus to Disguise checks to appear as their current identity instead of any other identities they have.
Spellcasting: The equinox infiltrator casts divine spells and orisons as a hunter, except they draw their spells from solely the druid spell list and the domain spell list for their current equinox identity, if any. The spells from their current identity’s domain are added to their spells known as bonus spells for as long as they are in that identity.
Seasonal Cycle: Starting at 7th level, the equinox infiltrator gains one more equinox identity. This occurs again at 15th level. In doing so, they select additional domains from those available for equinox identities, without gaining the same equinox identity multiple times.

Download the Book of Heroic Races: Occult Intrigue in the Wilderness today at the JBE Shop for your Pathfinder game. You can also find it at DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.

Pathfinder: Art of the Cats of Doom

For today’s preview of the Deadly Delves: 9 Lives for Petane, we want to show you some more of the artwork inside of this adventure. We pride ourselves on having some exceptional artwork by amazing artists. The cover image was created by Luis Antonio Salas Lastra and is of a particularly nasty leukodaemon—a plague daemon—using its breath of flies ability on F’haisa, our signature lizardfolk magus, while Lindiwe our signature elan psychic warrior, charges in for an attack. I love that one. Look for it soon as wallpaper you can download for your computer.

Up next we have a fun interior drawing by Brian Brinlee of a half-fiend aboleth having snagged Khol Saka, our signature catfolk slayer while F’haisa rushes in to save her ally.

Last up we have some more images by Brian Brinlee. A total of two catfolk, but the question is, are there more in the adventure? Hmmm? Also, we have two different psionic classes shown. Deadly… Lastly we have one Hell of a demon. (Well, I guess technically, that would be one Abyss of a demon, but that doesn’t flow as nicely.) All of this and more are inside Deadly Delves: 9 Lives for Petane.

Deadly Delves: 9 Lives for Petane is an adventure for the Pathfinder Roleplaying Game and is designed for a group of four-to-five 12th-level characters and will be released tomorrow. You can download this adventures at the JBE Shop. You can also find them at DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.

Pathfinder: These Catfolk Are Out of Their Furry Minds

We at JBE know that you want to use more of your library in your game. To this end, we choose to be less constrained in the number of sources we utilized for the Deadly Delves: 9 Lives for Petane adventure. So instead of our typical monster that we share every Wednesday, today we are sharing an NPC.

Like I mentioned earlier when showing off the amulet of nine lives, the amulet summons in defenders to help take the amulet back when used by a non-catfolk. One of those catfolk is referred to as a Ba-Lord, a wielder of psionic power. The perfect class for this summons is a wilder, using Dreamscarred Press’ Ultimate Psionic rules. The wilder class is a spellcaster class but specializes in amplifying the psionic powers they manifest. They cannot do as much as a psion, making it easier for a GM to incorporate into their game, while still being memorable.

We hope that you enjoy this NPC as well as the 9 Lives for Petane adventure.

Ba-Lord CR 9

XP 6,400
Catfolk wilder 10
NE Medium humanoid
Init +7; Senses low-light vision; Perception +11


Defenses

AC 26, touch 16, flat-footed 20 (+10 armor, +3 Dex)
hp 66 (10d8+20)
Fort +5, Ref +5, Will +5
Defensive Abilities elude attack


Offense


Speed 30 ft.
Melee claw +8 (1d4+1)
Ranged surge blast +10 touch (3d6 force)
Special Attacks surge blast
Wilder Powers Known (ML 10 (13 if wild surging); concentration +15 [18])
5th—upheaval (DC 22, surged)
4th—claw of energy, psychokinetic charge
3rd—physical acceleration, psionic blast (DC 18)
2nd—endorphin surge, energy stun (DC 17)
1st—energy ray, inertial armor, mind thrust (DC 16)
0 (at will)—energy splash


Tactics

Before Combat If the amulet is used inside a locked or barricaded room, the Ba-Lord will surge manifest a swift action physical acceleration and claw of energy, mostly to trigger its surge aura for itself and its allies.
During Combat The Ba-Lord uses upheaval to damage foes and create areas of difficult terrain, relying on its allies’ superior movement speeds. It places spreads of upheaval which maximize the distance between itself and any opponents, then spends subsequent rounds using mental blast to stun any enemies who approach. If it must seek a new vantage, it uses psychokinetic charge to hurl itself to a new position.
Morale The Ba-Lord fights to the death, although it will gladly sacrifice allies to protect itself. It may use a psychokinetic charge to interpose allies between itself and its foes.


Statistics


Str 12, Dex 16, Con 14, Int 10, Wis 6, Cha 20
Base Atk +7; CMB +8; CMD 21
Feats Expanded Knowledge (inertial armor), Expanded Knowledge (physical acceleration), Expanded Knowledge (psychokinetic charge), Surging Aura
Skills Acrobatics +16, Bluff +12, Diplomacy +12, Knowledge (psionics) +8, Perception +11, Spellcraft +10; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Languages Common, Daemon
SQ surging euphoria +1
Other Gear headband of alluring charisma +2

Deadly Delves: 9 Lives for Petane is an adventure for the Pathfinder Roleplaying Game and is designed for a group of four-to-five 12th-level characters and will be released tomorrow. You can download this adventures at the JBE Shop. You can also find them at DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.

Pathfinder: Prepare to Face the 9 Lives of Petane

When You Call Forth The Dead, What Horrors Will Answer?

The Barony of Petane has lost its sole remaining heir at sea, and the artifact which the Petane noble line wields to ensure the region’s prosperity will only function for a member of their bloodline. To ensure that her family’s legacy continues for the sake of her realm, Baroness Jelia Petane seeks a group of experienced adventurers to delve into the Tombs of Valor and resurrect a long-lost ancestor using a powerful ancient amulet secured by the Barony’s operatives—just find his tomb, activate the amulet, and escort him back to the Baroness. Easy, right? Right…

Nine Lives For Petane is an exciting adventure module in Jon Brazer Enterprises’ Deadly Delves series and is compatible with the best-selling Pathfinder Roleplaying Game. This adventure is designed to challenge four to five 12th-level PCs like no other content has to date. Inside this volume, you’ll find:

  • 9 New and Variant Monsters, including demonic vampire spawn, a psionic ghoul and her tormented psyche, an aboleth spawned from the Abyss, and a vengeful bloodrager whose anger burns from beyond the grave
  • 6 Fully-Statted New NPCs, including a tiefling ally and a multitude of new catfolk adversaries suitable for use in any campaign
  • 2 Unique Traps to confound your players
  • A Full-Color Map of the Tombs of Valor
  • A New Magic Item which can act as the impetus for an entire campaign arc—the amulet of nine lives
  • Enough content to get your group of 12th-level PCs all the way to 13th level

Dangers Unknown. Treasures Untold. Adventure Awaits.

Deadly Delves: 9 Lives for Petane is an adventure for the Pathfinder Roleplaying Game and is designed for a group of four-to-five 12th-level characters and will be released tomorrow. You can download this adventures at the JBE Shop. You can also find them at DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.