5e: Along Came a Spider

DD Along Came a Spider 5e 600These Spiders Aren’t So Itsy Bitsy

Giant spiders have overrun Mossdale, and every last villager is either dead and dessicated, or cocooned and abducted. But what were they after, and who coordinated the vermin to attack en masse? Could it have been the local ettercap or a crazed arachnophile druid… or was something far more sinister behind the attack? Can the adventurers rescue the missing citizens and foil the plans of the nefarious mind behind this dastardly deed before it is too late?

Along Came a Spider is an exciting adventure module in Jon Brazer Enterprises’ Deadly Delves series for the Fifth Edition of the World’s Oldest Fantasy Roleplaying Game. This 20-page adventure is designed to challenge four to five 1st-level PCs like no other content has to date. Inside this volume, you’ll find:

  • 4 new monsters, 2 NPCs, a unique trap, and more material for your Fifth Edition campaign
  • Two full-color maps, one of the ruined alchemist shop and another of the an ancient stone circle where spiders and worse horrors prowl
  • Enough content to get your group of 1st-level PCs through a night of play with little preparation time required, bringing your group to 2nd level

Dangers Unknown. Treasures Untold. Adventure Awaits.

Download the Deadly Delves: Along Came a Spider for 5e at DriveThruRPG/RPGNow and coming soon to d20PFSRD, and Paizo.com.

5e/Pathfinder: Spidery Maps

Deadly Delves: Along Came A Spider (PFRPG)Yesterday, we released the adventure Deadly Delves: Along Came a Spider for Pathfinder and the 5e version is coming out very soon (as soon as I can get finish up the layout). Today we want to show off the exquisite maps inside this adventure. Not only are the maps in the PDF, but we included a second PDF that has maps for use with projectors with the grid included as well as gridless maps to make it easy for you to use the map in a virtual table top. We want to make our adventures easy for you to run so we included everything you need to play the game.

These maps, just like the maps in Deadly Delves: To Claw the Surface, were done by Michael Allen. Michael is a great guy and draws some awesome maps.

We are considering setting up these maps and maps from To Claw the Surface so you can order physical copies for your games. Is this something you would be interested in? Please leave us a comment telling us your thoughts.

Check out these awesome maps.

Along Came a Spider - Alchemists House
Along Came a Spider – Alchemists House
Along Came a Spider - Drothic Circle
Along Came a Spider – Drothic Circle

Download the Deadly Delves: Along Came a Spider for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Download all of our Deadly Delve Adventures for the Pathfinder Roleplaying Game at DriveThruRPG/RPGNow, the OpenGamingStore, and Paizo.com.

Pathfinder: Along Came a Spider

Deadly Delves: Along Came A Spider (PFRPG)

These Spiders Aren’t So Itsy Bitsy

Giant spiders have overrun Mossdale, and every last villager is either dead and dessicated, or cocooned and abducted. But what were they after, and who coordinated the vermin to attack en masse? Could it have been the local ettercap or a crazed arachnophile druid… or was something far more sinister behind the attack? Can the adventurers rescue the missing citizens and foil the plans of the nefarious mind behind this dastardly deed before it is too late?

Along Came a Spider is an exciting adventure module in Jon Brazer Enterprises’ Deadly Delves series, and is compatible with the best-selling Pathfinder Roleplaying Game. This adventure is designed to challenge four to five 1st-level PCs like no other content has to date. Inside this volume, you’ll find:

  • A new monster, 2 NPCs, a unique trap, and more material for your Pathfinder campaign
  • Two full-color maps, one of the ruined alchemist shop and another of the an ancient stone circle where spiders and worse horrors prowl
  • Enough content to get your group of 1st-level PCs through a night of play with little preparation time required

Dangers Unknown. Treasures Untold. Adventure Awaits.

Download the Deadly Delves: Along Came a Spider for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Download all of our Deadly Delve Adventures for the Pathfinder Roleplaying Game at DriveThruRPG/RPGNow, the OpenGamingStore, and Paizo.com.

5e/Pathfinder: Proposed Adventure Design Format

Deadly Delves: To Claw the SurfaceGood day,

As inspired by this forum thread, we at JBE talked about it and came up with a modified adventure design format. Please tell us what you think by leaving a comment here or on our Facebook/Google Plus page or on the forum thread you clicked on to get there.

We want to know what you think for how we should lay out future adventures.

Shrine (CL 5)
Monster:
You see three spiders in the corner. They turn to look at you the moment that you opened the door. 
Additional text for the GM talking about how there’s a 4th spider hidden, and how none of them have eaten a while and they’re all really hungry and will attack at the first opportunity.
Trap:
At the far end of the room is an altar with a skeleton lying on it. Upon its chest lies an axe, with its closer arm grasping it. 
Additional text for the GM explaining that it is a trap and when the first player stands within 5 feet of it, the arm swings the axe.
Room:
Standard read aloud text that the players sleep through. 
Additional text for the GM explaining the room’s history, yada yada yada.
Treasure:
In the corner of the room, you see a small pile of coins, but from this distance you cannot tell if they are gold or copper. 
Additional text for GM saying exactly what is there as well as talking about the potion in the webs.
Insert Spiders and trap stat blocks here. 

Download all of our Deadly Delves adventures for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Pathfinder: To Claw the Surface Wallpaper

To say I have been busy lately is kind of an understatement. But as the saying goes, better late than never.

I really like sharing the cover art of our adventures as wallpaper for you computer. Download it and enjoy.

Download the Deadly Delves: To Claw the Surface for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Download all of our Deadly Delve Adventures for the Pathfinder Roleplaying Game at DriveThruRPG/RPGNow, the OpenGamingStore, and Paizo.com.

Pathfinder: Lizards-a-Plenty

I almost titled this one “Tastes Like Chicken.” I just thought I would share that.

With Book of Heroic Races: Advanced Lizardfolk released this week, we’ve been sharing with you a number of previews from this favorite race. We shared the racial traits, the tribal defender archetype, and several of the racial feats.

Today being the end of the week, I thought I would share with you artwork within. Mind you, this is in addition to our signature lizardfolk magus that graces the cover.

Download the Book of Heroic Races: Advanced Lizardfolk for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Book of Heroic Races: Advanced Lizardfolk is part of the Book of Heroic Races: Advanced Compendium. Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

lizard archer colors no bg lizard barbarian colors no bg lizard rogue colors no bg lizardfolk_shaman__jeff_ward

Pathfinder: Scaling Feats

The Book of Heroic Races: Advanced Lizardfolk came out earlier this week and we are showing off what is inside it all week long. Check out the Racial Traits and the Tribal Defender archetype. Today we are showing off some of the many feats in inside.

Some races rely heavily on spells and magic items. Since lizardfolk tend to be poor and live in swamps, they must instead rely upon their own physical abilities to hold their own. Check out some of these unique lizardfolk feats.

Aquatic Adaptation

Your lungs can extract oxygen from water.
Prerequisites: Hold breath.
Benefit: You can breathe water as well as air.

Death Roll (Combat)

You can overwhelm opponents in watery environments, dragging them beneath the surface and shaking them to bits.
Prerequisites: Str 15, base attack bonus +4, lizardfolk, swim speed.
Benefit: When grappling or pinning an opponent of your size or smaller in water, you automatically inflict your bite damage and knock the creature prone during each round that you maintain the grapple or pin. Each round that you do so, the creature’s number of rounds that it can hold its breath without beginning to drown is also reduced by half the damage your bite deals.
Special: Lizardfolk who possess the hulk alternate racial trait can use this ability on Large foes.

Propelling Tail

Your muscular tail adds extra power to your jumps, gaining you additional height and distance with every leap.
Prerequisites: Str 13, Acrobatic, lizardfolk.
Benefit: You add your Strength modifier to Acrobatics checks made to jump.

Sickening Bite

Your filth-ridden teeth sicken creatures that you bite.
Prerequisites: Base attack bonus +8, diseased bite racial trait, lizardfolk.
Benefit: A creature that suffers ability damage from your diseased bite is also sickened for a number of rounds equal to your Constitution modifier.

Download the Book of Heroic Races: Advanced Lizardfolk for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Book of Heroic Races: Advanced Lizardfolk is part of the Book of Heroic Races: Advanced Compendium. Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Pathfinder: Lizardfolk Defend Their Own

All week long, we are showing off what is inside Book of Heroic Races: Advanced Lizardfolk. You’ve already seen the Racial Traits. Today we are showing off the Tribal Defender archetype.

Lizardfolk are all about their tribe, whether it is the community that they were born into or it is the group of adventurers that they fight and bleed beside. As such, the tribal defender looks out for other members that are not as good at defending themselves.

Tribal Defender

Tribal defenders are the appointed guardians of lizardfolk settlements. Tasked with protecting the tribe’s younglings and elders, these soldiers hone combat techniques designed to shield weaker allies.
Associated Class: fighter
Associated Race: lizardfolk
Replaced Abilities: bravery, armor training 1, 2, 3, and 4
Body Shield: At 2nd level, when fighting defensively or using total defense, a tribal defender can, as an immediate action, grant an adjacent allied creature a natural armor bonus to AC equal to his own until the beginning of his next turn. The tribal defender can use this ability only when he is wearing no armor, light armor, or medium armor.
Covering Guard: At 3rd level, when the tribal defender is fighting defensively or using total defense, allied creatures that are adjacent to him gain a +1 circumstance bonus to Reflex saves. Every four levels thereafter (7th, 11th, and 15th), this bonus increases by +1 each time, to a maximum of +4.
Get Behind Me: At 6th level, when an adjacent ally makes a Reflex saving throw, the tribal defender may, as an immediate action, roll the same saving throw as if he were the one subject to the effect requiring it. He must declare that he is using this ability before his ally has rolled the save. If this save is successful, the ally takes no damage or ill effects from the effect that triggered the save; however, the tribal defender suffers half of any damage that would normally be dealt by the effect. Failure indicates that the original target of the effect takes damage as normal, and the tribal defender still takes half damage.
Savior’s Dash: At 10th level, when an ally within range of his base land speed is targeted by a melee attack, a tribal defender may immediately move up to his speed, but he must end his movement adjacent to the attacked ally. Using this ability also uses up the tribal defender’s move action for the coming turn.
Savior’s Block: At 14th level, when a tribal defender uses savior’s dash, he can also make an attack roll to parry the melee attack that triggered his movement. If his result is greater than the attacking creature’s result, the creature’s attack against the adjacent ally automatically misses.
Unrivaled Protector: At 18th level, a tribal defender is merely staggered rather than disabled or unconscious when at 0 hp or dying. While he is fighting defensively or using total defense, allies adjacent to him gain DR 5/— and are not subject to critical hits.

Download the Book of Heroic Races: Advanced Lizardfolk for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Book of Heroic Races: Advanced Lizardfolk is part of the Book of Heroic Races: Advanced Compendium. Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Pathfinder: Unleash Lizardfolk in Your Pathfinder Game

Scale, Fang, and Claw

Cannibals in the swamp, lizardfolk are considered by many to be heartless savages and mindless brutes. Now you can go beyond that stereotype—or embrace it—like never before. Join this ancient race and bring a new kind of strength to your character.

Book of Heroic Races: Advanced Lizardfolk is the essential guide for playing a lizardfolk character. This 24-page supplement features:

  • Racial Traits to play a lizardfolk, 7 alternate racial traits and 5 new character traits to customize your character for this unique play experience
  • 8 New Character Class Options including the tribal defender archetype, the cannibal bloodrager bloodline, the anointed one prestige class, and 3 new subdomains
  • 18 New Feats including several expanding upon draconic heritage
  • 3 New Magic Items and a New Spell
  • 2 New Deities, each with a unique perspective on power and community for these tribal people
  • Details on lizardfolk adventurers as well as suggestions on how to incorporate this race into your world.

Be Heroic with This Advanced Race Today!

Download the Book of Heroic Races: Advanced Lizardfolk for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Book of Heroic Races: Advanced Lizardfolk is part of the Book of Heroic Races: Advanced Compendium. Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Pathfinder: Lizardfolk Racial Traits

We are finishing up Book of Heroic Races: Advanced Lizardfolk and it is about time that we share what is inside with you. Before I go any further, I state something upfront: we deviated from the Pathfinder Roleplaying Game: Advanced Race Guide on this one. To the annoyance of some of the writers on the Book of Heroic Races project, I have insisted that we stick with the racial abilities as presented in the ARG. I choose to break with that for Lizardfolk in two places: Hold Breath and Languages.

Every incarnation of Lizardfolk since the start of 3.0 has had the hold breath ability except for the ARG. They are a swamp-dwelling race with a swim speed. It seemed only natural that they either have some way to breath under water some way to hold their breath much longer than a person. We decided to bring back hold breath as a part of the race’s history and tradition.

The second area we changes is languages. According to the ARG, lizardfolk are a xenophobic race, meaning they only get their base language (Draconic) for free and up to four other languages with a high Int score. Well, a player race that cannot, by default, speak the same language as the rest of the adventuring party really is not going to work out very easily. So we decided to give it Common for free. The Advanced Race Guide does not specify which languages it should have so we had to choose. The 3.5 Monster Manual gives the race Aquan, Goblin, Gnoll, and Orc. Keeping Aquan was obvious, but the other three races do not share the same environment according to the Pathfinder rules. So we opted for a few languages that we felt were more appropriate: Dwarven, Grippli and Sylvan.

So here is our take on Lizardfolk. We hope you enjoy them. And stop back all week for other previews of the Book of Heroic Races: Advanced Lizardfolk.

Lizardfolk Racial Traits

Lizardfolk have the following racial traits.
+2 Strength, +2 Constitution: Lizardfolk are strong and hardy due to life in harsh, adverse habitats.
Humanoid: Lizardfolk are humanoids with the reptilian subtype.
Medium: Lizardfolk are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Lizardfolk have a base land speed of 30 feet. They also have a swim speed of 15 feet, allowing them to move in water without making Swim checks and granting them a +8 racial bonus on Swim checks.
Hold Breath: A lizardfolk can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.
Natural Armor: Lizardfolk have tough scaly skin, granting them a +2 natural armor bonus.
Natural Attacks: Lizardfolk have sharp teeth and hard nails, granting them two claw attacks (1d4 points of damage each) and a bite attack (1d3 points of damage).
Languages: Lizardfolk begin play speaking Common and Draconic. Lizardfolk with high Intelligence scores can choose from the following: Aquan, Dwarven, Grippli, and Sylvan.

Book of Heroic Races: Advanced Lizardfolk is part of the Book of Heroic Races: Advanced Compendium. Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.