[Pathfinder] The Mummy’s Treasure Trove Opens For You

From the depths of the desert sands, beneath the unrelenting sun, Great Pharaoh, blessed of the Gods, has collected these Objects of magic and power. Chronicled by the Scribe at the behest of our God-King, every item has been meticulously recorded. Some items protect the user while others aid the user in adventurous endeavors; they may be portable or stationary. It is the sincerest wish of Pharaoh that all find within this scroll items that bring Glory to their Names.

Within this 16 page PDF, you will find:

  • 4 magical arms and armor that no desert traveler would be without
  • 21 wondrous items that even the pharaohs would desire,
  • a rod said to be a gift from the Cat Goddess, and
  • a ring housing the spirit of the Western Desert

Don’t leave the pyramid without these exciting magic items.

Download the Treasury of the Sands for Pathfinder at DriveThruRPG/RPGNow, Paizo and d20PFSRD.

13th Age: Spending Your Hard Earned GP

Age of Ideas: Character BackgroundsI recently heard someone say that they really wish that there was more to spend their gold they gather in the dungeons they delve into. I figured I’d post a few things that I thought would be good way to spend your money.

Armor (Average Quality, Decorative)
This armor is just as effective as average quality armor, but is either inlaid with a crest made with a metal of a different color, intricately carved with designs, or has some other feature that enhances its appearance. This is a status symbol. Crafters will only make armor with such a symbol for those that are apart of that organization. So a Captain of the Emperor’s Personal Guard can have the Emperor’s crest emblazoned on her plate armor. Meanwhile an orc fighting for the High Elf will want the symbol for being a friend to elves on his leather armor.
Leather 25 gp
Studded Leather 45 gp
Scale 100 gp
Half-plate 135 gp
Plate 200 gp
Shield 15 gp

Transportation
Instead of renting the services of a local for a day or two, why not buy your own cart or ship to travel around the the area.
Carriage 75 gp
Cart 10 gp
Galley 30,000 gp
Keelboat 3,000 gp
Longship 10,000 gp
Rowboat 30 gp
Oar 1 gp
Sailing ship 10,000 gp
Sled 15 gp
Wagon 20 gp
Warship 25,000 gp

I’ll post more later as I think of them.

Download Age of Ideas: Character Backgrounds for your 13th Age/Archmage game today at DriveThruRPG/RPGNow.com and d20PFSRD.com

13th Age: Metallic Dragons

Book of Beasts: Monsters of the Great Druid (13th Age)
Book of Beasts: Monsters of the Great Druid (13th Age)
We at Jon Brazer Enterprises are hard at work on new releases for 13th Age. Recently, however, it was asked on the 13th Age Forums about metallic dragons. I thought it would be fun to take a few moments to state up a few. So here goes:

Medium Silver Dragon
1st level caster [DRAGON]
Initiative: +5
Vulnerability: fire

Claws and bite +6 vs. AC (2 attacks)—2 damage
Natural 16+: The silver dragon can make a freezing breath attack as a free action.

[Special trigger]C: Freezing breath +5 vs PD (1d3 nearby enemies)—2 cold damage
Natural even hit: Targets cannot pop free for 1 round

Resist cold 12+: When a cold attack targets this creature, the attacker must roll a natural 12+ on the attack roll or it only deals half damage.

Forced honesty: All nearby creatures that wish to lie to the silver dragon must roll a d20 and add their level vs. this creature’s MD.

AC 17
PD 14
MD 11
HP 27


Medium Copper Dragon
2nd level wrecker [DRAGON]
Initiative: +4

Claws and bite +7 vs. AC (3 attacks)—3 damage

C: Conductive breath +7 vs PD (1d3 nearby enemies)—2 lightning damage
Natural 18+: The copper dragon may make a conductive breath attack as a free action that targets 1d3 enemies that are nearby this target.

Intermittent breath: A medium copper dragon can use conductive breath 1d4 times per battle, but never two turns in a row.

Resist lightning 12+: When a lightning attack targets this creature, the attacker must roll a natural 12+ on the attack roll or it only deals half damage.

AC 18
PD 16
MD 12
HP 35

Download Book of Beasts: Monsters of the Great Druid for your 13th Age/Archmage game today at DriveThruRPG/RPGNow.com and d20PFSRD.com

Traveller Adventure: Crash Landing

Traveller ImageI’ve been thinking of adventures lately and this one just sprung up in my head. As such, I thought I would share it with you. The basic adventure is simple: the ship the players are on crash lands on a moon of a gas giant. The players survive but they need to make repairs if they are going to get back to civilization.


Introduction
The ship the players are on crashes on a moon orbiting a major gas giant. This can happen in a number of ways: a small piece of space junk strikes the craft forcing them to crash land on the moon, pilot error in the gravitational zone knocks the ship off course, an error in the ship’s computer calculation causes the crash landing, pirates could have shot them down, just to name a few options.

Beginning the Adventure
Everyone should take 1d6 points of damage. The ship is still intact, however, it list half its hull. Internal sensors reads that a number of small cracks were formed during the crash and the ship is leaking air. The power plant sustained the worst damage. Several parts are required before it will function properly again.

The leaking air is not a problem at the moment. The moon has a thin breathable atmosphere and the surface is rocky. A Sensor check reveals that there are a number of other large hunks of metal, potentially crashed ships, each several hours away (the distance itself is less important than the time it takes to get there) in varying directions.

The players should choose which ship they want to go to first. The sensor read outs and what the players actually find once they arrive are as follows:

1) Readout: The metallic area is spread over several kilometers. From the amount of wreckage it is detecting, the computer estimates the ship was a 1,000 ton light freighter.
Actual: The ship was a 1,400 ton freighter, however, others that have crash landed on this planet and escaped found parts here. Everything the players need to repair their ship’s power plant is present. However, the ship’s components are scattered over a large area (-2 DM to all search checks), and the part the players need will require repairs before being installed (-4 DM to all checks with their ship’s operations unless the part is repaired). Paskrin have move into the area and have made the ship’s component’s their home. Some new food
Paskrin
Str 3 Dex 4 End 6 Int 12 Inst 6 Pack 9
Attack: Gnaw +1 (1d6)
Athletics (coordination) 2 Melee 2 Recon 3 Stealth 1 Survival 3, Armor 1
Tiny (-1 DM to hit creature)
Movement 6 m

2) Readout: A small ship is the closest. This is possibly a 50-100 ton shuttle. It could be larger; some of this craft is buried.
Actual: This is a 200 ton jettisoned garbage hauler container that crashed here a relatively recently. It contains lots of hazardous and radioactive substances that are not properly disposed of. If the players stop to investigate it more fully they will discover the insignia of a corporation. This might be proof that the corporation handling this cargo is transporting and disposing of such materials improperly.

3) Readout: A 400 ton patrol craft is split in two pieces (forward section has separated from the aft).
Actual: This ship has been here quite a while and has been picked over quite extensively by others that crashed here and made it off or scavengers. Spiders currently infest this ship, making it a battle to get into and out of the ship.
Goliath Spiders
Str 12 Dex 16 End 10 Int 7 Inst 6 Pack 2
Attack: Bite +3 (2d6+1) Venom DM -2 Venom Paralysed
Athletics 3, Melee 1, Survival 2, Armor 2
Movement 15 m

4) Readout: From the lack of erosion, this 900 ton cargo ship appears to be the newest of the ships that crashed here. It is also the furthest.
Actual: This ship has the required parts. They sustained no damage during the crash.
This ship was transporting illegal cargo that turned dead bodies into soldiers. After the crash, the machines crawled into the minds of those that died during the crash and killed those that survived the crash. After two months without fresh bodies, recharging sources or other maintenance, only 8 are still functioning.
Necro-soldiers
Str 8 Dex 6 End 5 Int 6 Edu 14 Soc 8
Melee 3 Gun Combat 2, Recon 2
Equipment: Pistol
Special: Electroshock, Seek New Host
Electroshock: The necro-soldier shocks a creature that it grabs or attacks with a metal melee weapon, dealing an additional 1d6 damage. Electroshock requires an hour to recharge.
Seek New Host: The computer core of a necro-soldier can leave a host body and seek out a new corpse to take over. These cores use a series of small tentacles to pull itself out of one of the body’s ear and seek out a new host. The core at this point has only its Structure to protect itself.

Unless the players sealed up the leaks as soon as the ship crashed, several ants have crawled in and are keeping warm near the ship’s engines. More then likely, the ants will fight the ship’s crew before installing the new part.


Please tell us what you thought and if you would like to see similar short adventures for your Traveller game. The creatures stats for this adventure come from the Creatures of Distant Worlds Compendium. Download it today at DriveThruRPG/RPGNow.com and at d20PFSRD.

Snow Day Sale

JBE LogoI’m off from my day job today because of a bad snow storm last night. I thought, “Why not spread the joy.” So today we are placing all PDFs that Jon Brazer Enterprises makes that is over $1 on sale for 10% off. Whether it is as new as our Book of Beasts: Monsters of the Great Druid or as old as Creatures of Distant Worlds Compendium, or is our more beloved Book of the River Nations for Pathfinder, you can get it now for 10% off. Get these and many more of our awesome ways to enhance your world and your game at DriveThruRPG and RPGNow.

Traveller: Shopping for Warship Names

d66 Terra System: American Warship NamesTo kick off the new year, we at Jon Brazer Enterprises are bringing you four brand new d66 lists. The first three are for your Earth-centric, far future games. We bring you American Warship Names, French Warship Names and Chinese Warship Names. Each of these list provide you 36 names of fighting ships for each of these three powerful nations. Never be at a loss for a name for ships from each of these powerful factions.

The last list is something everyone could use: d66 Shops at a Spaceport. No matter how big or small the spaceport may be, there are people there selling drinks, meals, last minute gifts, forgotten items and entertainment during the long voyage. Get names for all of these universal shops today.

Grab these and other d66 lists at DriveThruRPG.com and RPGNow.com.

Some Cthulhu Poetry

So I was lying awake and realized I just needed to write. This is what came out. I thought I would share it with you. It is not holiday themed. This is by no means done. It definitely could use an edit pass. Enjoy.

They Are Coming
by Dale C. McCoy, Jr.

In the dark here I lay, unable to sleep.
All is still and quiet. In the dim light I see no movement.
The only sound is that of my own heart pounding in my chest.
For I know that they are coming.

I know not when they will arrive.
Perhaps it will be today or tomorrow night.
But no matter when, I know they will come for me.
Perhaps even now they are coming.

Their names do not matter.
They will dress in robes and carry wavey daggers.
I can fight all I want. It does not matter. More will come.
There can be no doubt that they are coming.

There is no where to hide.
They will find my safe shelter.
They have their people in with the police.
They will find me. They are coming.

They call upon dark powers.
They control many through the mystical dreams.
Great old ones are on their side. They wield great power.
How can they be stopped when they are coming.

I know they exist.
Discovery they fear above all else.
That is my crime. I know Cthulhu’s worshippers live on.
It is only a matter of time until they are coming.

A scratching sound!
Schuffling coming from the other room.
If this is my last moment, then they will fight to the end.
They will not take me easily now that they are coming.

Traveller: Don’t Panic!

d66 Escalations of a Panicked CrowdToday we bring you two new d66 lists. This first one is a little different than usual. d66 Escalations of a Panicked Crowd helps you to give your players the feeling of unbridled chaos going on around them by making it easy for you to have unexpected and dynamic events happening all around them. These thirty six ideas for a terrifying situation when there are lots of people packed in together, all of them screaming, shouting and fleeing something terrible are ways to make it even worse. Pick up d66 Escalations of a Panicked Crowd today at DriveThruRPG.com and RPGNow.com.

Our other new release is just a fun way to screw with your players. d66 Ways Your Contact Was Killed is ideal for when your players are hurrying to meet with someone who will give them valuable information and they see their contact lying dead. Don’t just have a single gun shot to the chest anymore. Give them some kind of unique and remarkable way of the contact met their maker with this d66 list today. d66 Ways Your Contact Was Killed is available now at DriveThruRPG.com and RPGNow.com.

Grab these and other d66 lists at DriveThruRPG.com and RPGNow.com.

13th Age: Unique Backgrounds for Everyone

Age of Ideas: Character BackgroundsEach character has backgrounds that helps you succeed at non-combat skills. This unique history helps to flesh out your character and explains who you are as much as how you got here. Age of Ideas: Character Backgrounds is a list of 100 ideas that will help you find the exact background you are looking for with your character.

Inside this 3 page PDF, you will find 100 background ideas that include:

  • 22 Butterflykeeper
  • 29 City Guard/Gate Keeper
  • 42 Executioner/Torturer
  • 94 Temple Slave

Give your Character Fantastical Life Today.

Download Age of Ideas: Character Backgrounds for your 13th Age/Archmage game today at DriveThruRPG/RPGNow.com and d20PFSRD.com