The Dispatch Science Shuttle is a mobile laboratory. Its small size lets it be taken inside any larger, jump capable ship and transported anywhere in a quick time frame. Add it that its military sensors and onboard science lab and it is the laborary you need in the field. Top that off with the fuel process, fuel scoops and an oversized fuel tank and this ship can act as an emergency generator and refuel tender, increasing its functionality.
The Dispatch Science Shuttle was originally designed for governments to have a rapid response lab ship for disasters. When the Rowan manufacturing company started getting order for them from corporations looking for a planetary test vehicle, they knew they had a hit on their hands.
This ship appears in the upcoming third installment of the Foreven Worlds: Prelude to War Adventure Path, due out this Summer. Order your copies of the first two installments of this series of adventures today at DriveThruRPG with the Rose of Death and State of Chaos.
Over the years, we’ve released a number of our adventure and supplement cover images and even some of our interior images as computer wallpaper. We really hope you enjoy them. If you have not seen all of our wallpapaer for Traveller (or any of them), check these out and grab some for your computer screen today.
When we asked in this post, I did not expect to get such a clear answer expressing the a need for high level adventures. Well, we heard you and are looking to figure out where to start.
One thing we heard over and over again is “Give us an adventure 7 cap stone to take the campaign to 20th level.” Ok. We also heard, “We need side quests for the adventure paths.” Alright. So the question then is, which adventure paths are most in demand for such adventures.
The poll below has all the adventure paths releases in the last 3 years. Please vote on what you want to see. There are also options for those that don’t necessarily want something that ties into an adventure path. The last option is for those that want that more mythic adventures since there were a few people saying that as well.
Please share with us what you want. If you do not see an answer that you want, let us know in the comments below.
Jon Brazer Enterprises is offering for the month of March everything we produces for Pathfinder from our first book all the way to the end of 2016 for the crazy price of only $20. That is over 90% off the regular price. This includes some of the highest rated monster books produced for Pathfinder, more than 16 new and expanded player races, exceptional adventures, details on the Plane of Shadows, some of the best options for your spellcaster, imaginative vehicles, all the rules needed for exploring a region and establishing a kingdom, and much, much more. With all of these, your only limit is your imagination.
For $20, you get these great books:
Book of Beasts
Monsters of the River Nations
Monsters of the Shadow Plane
Wandering Monsters 1
War on Yuletide
Book of Friends and Foes
Assassins in the River Nations
Ratfolk of the Ruins
Under the Mountain
Book of Heroic Races
Advanced Favored Class Options
Half Faerie Dragons
Book of Magic
10 Arcanist Exploits
10 Undead Spell Words
7 Spellcaster Feats
Energy Words Revisited
Insurgency of Summer
Signature Spells 1
Signature Spells 2
The Lost Spell Words
Book of Multifarious Munitions
10 Pirate Ships
Vehicles of War
Book of the Faithful
Power of Prayer
The Worshiping Swords
Deadly Delves Adventures
Along Came a Spider
Doom of the Sky Sword
Quests of the Sands
Reign of Ruin
Rescue from Tyrkaven
To Claw the Surface
Encounters and Maps: Cave of Kobolds
Favored Class Options
Guide to Umbral Kobolds
Shadow Plane Player’s Companion
Shadowsfall Legends: Pawn, Deception and Sacrifice
Shadowsfall Legends: Storm of Shadows
Shadowsfall Legends The Gem that Caught Fire
Temple of Orcus
Book of the River Nations: Complete Player’s Reference for Kingdom Building
Ms. Klein assigns the travellers to extract seven people from the Torres Monarchy, a region of Alespron Subsector engulfed in a bloody civil war. Here the characters can see for themselves what kind of havoc SORAG can cause if left unchecked. To make matters worse, Zhodani warships are attempting to pacify the more rebellious worlds, only serving to make the people more militant. Can the travellers convince their targets to come peacefully, or will they have to use force to achieve their goal? Will they be caught by Zhodani forces trying to remove such high value persons from that region of space?
This volume of Foreven Worlds continues the Prelude to War Adventure Path and includes:
State of Chaos, a Traveller adventure for 4-5 characters, by Martin J. Dougherty
The history and gazetteer of Queen’s Heart, a planet of stability surrounded by systems engulfed in war
Details on the layout and crew of the Dlaftpar, a Zhodani cargo ship that gets goods to market, food to refugees, and does anything else that will pay
Six new Patrons to give your travellers opportunities take some money on the side and develop their characters
Ten new creatures of these distant worlds to provide your characters with a new and different challenge
Arrive in the Nick of Time! Be the Big Darn Hero!
Download the Traveller adventure Prelude to War: State of Chaos today from Jon Brazer Enterprises exclusively at DriveThruRPG and RPGNow.com.
We are sharing what is inside the upcoming Prelude to War: State of Chaos. Earlier this week we were talking about the adventure itself. Today we are sharing details about one of the appendixes after the adventure, the one covering the monsters.
Weird and unknown creatures have always been a stable of science fiction as well as fantasy. From the crystalline entity and salt-sucking creature of Star Trek to the rancor and the wampa of Star Wars to the giant rock monster of Galaxy Quest, there’s always lots of monsters. And Traveller is no different. Whether you are looking for a psionic rat to invest your ship, a genetically engineered hyena cub that is all the rage of the nobility to have one of their own, or a dog that the ancients scattered to various planets and mutated to a mean, hairless beast, this issue has you covered. So if you want your neobarbarian bandits to be even more viscous, give them a demon dog. Want to throw in a side plot about a giant bat that has been mutilating livestock, we’ve got you covered. Or, if your players need a no-consequence combat to help them get into the game, pull out a giant spider that spits acid and let the players go to town. The choices are up to you.
Yesterday, I turned over Prelude to War: State of Chaos over to the editors for final approval. It is almost done and will soon be read for you to download. So what is the basic adventure about?
First, just a quick recap of the previous adventure, Prelude to War: The Rose of Death. At the urging of their Imperial Intelligence contact, Juliet Klein, the travellers went to the Cornathian Empire to rescue a doctor from a group of rebel group. So this adventure starts off with another briefing from Juliet Klein. This time, it is not about a rescue from immediate danger as much as it is an extraction from a dangerous location. The players travel to the remains of the Torres Monarchy to get a number of people out of harm’s way, whether they want removed or not.
And yes, I said a number of people. Instead of going after 1 person, you have 7 this time around. While the previous adventure was rather linear, this adventure allows the players the freedom to extract their targets in any order they desire. Additionally, this adventure is not presented as a single story, giving you the referee the freedom to add in your own stories to this adventure, making it more of your own story.
We are really excited about this adventure and have been looking forward to it for quite some time. We hope this adventure, written by Traveller fan favorite author Martin J. Dougherty, is one that will excite you and your group.
When bacterial geneticist Dr. Rose is captured by a rebel group with murderous intent, it falls to your travellers to infiltrate their secret base and rescue her. Along the way, they must also intercept a weapons shipment bound for the rebels and deceive their contact within the organization. All the while, millions of lives hang in the balance. Can the travellers stop the Army of Unity before they carry out their nefarious plot and discover who is truly behind their actions?
This volume of Foreven Worlds launches the Prelude to War Adventure Path and includes:
The Rose of Death, a Traveller adventure for 4-5 characters, by Dale C. McCoy, Jr.
The history and gazetteer of Cornath, a planet of refugees who fled Imperium and Zhodani life and engineered an environmental disaster
Details on the military strength and organization of the Army of Unity, a rebel group with deadly ambitions
Four new Contacts, Allies, Rivals, and Enemies for your characters
Four new ships and a space station to flavor your game
Save the Doctor. Save the World!
Download the Traveller adventure Prelude to War: The Rose of Death to today from Jon Brazer Enterprises exclusively at DriveThruRPG and RPGNow.
All week long, we have been showing off what is inside the first volume in the Prelude to War Adventure Path: The Rose of Death. Monday we started with the cover, sharing it with you as wallpaper for your screens. Yesterday, we shared with you some details on how the adventure starts. Today we share with you some details about the various sections after the adventure of this volume.
The two most distinguishing aspects of an adventure path are a series of linked adventures that form a campaign and additional material with each adventure. This additional material serves many purposes. When your players decide to do something that is not covered by the adventure itself, you are not left with nothing. You have a basis to improvise an adventure. Similarly, you can plan your own adventures that take place in the same locations and have a basis from which to start. So if you do not want to run this specific adventure, you can base an adventure in that location (or simply move the planet to elsewhere in the OTU or anywhere in your own homebrew). Some articles will expand on the culture of a people or a planet. Other articles will detail ships or vehicles that are common to the region. Sometimes we will feature Contacts, Allies, Rivals, and Enemies (or C.A.R.E as we call it) that you can give to your players during chargen that are designed to be integrate well with the adventure path. Each volume of the adventure path the articles will change up but will be relevant to the campaign.
For this volume we have four articles: a gazetteer to the planet Cornath, details on the Army of Unity (the bad guys for this volume) with a full map of their asteroid space station, a C.A.R.E article, and a few ships found in the Cornathian Empire. As you can see in the picture above (click on it for a larger image), I’m going to talk about our gazetteer of Cornath. The players land in the starport of Cornath City, they don’t get to see much of the planet. However, that doesn’t mean that they won’t go off and do their own thing, as players are known to do. Nor does that mean that they won’t come back between adventures looking for work. Take New Zhodane for example. This region to the south of Cornath City is where a large number of Zhodani defectors settled. If a character ran away from the Zhodani Consulate looking for a better life, he will easily find him- or herself among friends here without being ruled by psionic mind-adjusters. Or if your players are looking for work where they get to shoot up something, look no further than the Northern Plains. This region is littered with farms that are having trouble with wild animals killing their livestock and destroying their crops. Players can hunt down packs of beasts and maybe discover another problem along the way. *evil GM grin*
One other thing I neglected to mention. Anything I write, I like to throw in little easter egg references to tv shows, movies, video games, and anything else I enjoy. My favorite reference for this volume is in the Cornath articles. Fans of the tv show Burn Notice will know the name Chuck Finley. A variation of that name makes its way onto Cornath. I just hope Bruce Campbell fans enjoy this as much as I do.
Download more awesome Traveller game material set in the Original Traveller Universe from Jon Brazer Enterprises exclusively at DriveThruRPG and RPGNow.
All week long, we are sharing with you some of what is inside The Rose of Death for the Prelude to War Adventure Path. Yesterday, we gave you a closeup look at the cover. Today, we are talking about the adventure itself.
First and foremost, this Foreven Worlds volume is an adventure. It is here in the first few pages of this volume that the players meet Juliet Klein. I say, the players meet her because your characters have already met her. They do not know her well, but that will change over the course of the adventure path.
So who exactly is Juliet Klein? First and foremost, Ms Klein is the person hiring the Travellers for a series of jobs throught the Foreven Sector. Where does she get these jobs? Well, she’s a member of the Imperial Secret Services. That’s right, Juliet Klein is a righ-ranking Imperial spy, and your characters are her assets. Why are you doing her spying for her instead of she doing the work? Like I said above, she’s paying you, but also she needs to maintain deniability. If these mission goes wrong, the Imperium does not want to start a war over this, and that is exactly what might happen if she were to be caught and her true identity discovered.
Your characters, on the other hand, are expendable. Or to put that another way, your characters are The Expendables. That’s right, one of your characters would very well be Stalone! Or Jet Li! Just saying.
Download more awesome Traveller game material set in the Original Traveller Universe from Jon Brazer Enterprises exclusively at DriveThruRPG and RPGNow.
Weapon Masters and Martial Champions Other adventurers sometimes consider fighters to be nothing more than dumb brutes—prove them wrong with this supplement! Build a fighter with enough new tricks to make your rogue jealous, and employ tactics no barbarian can comprehend. Mix magic with your martial prowess, and become a knight of wits. Inside the […]
The Martial Magic of Monks Monks are the undisputed masters of of the mystical martial arts. Through discipline, determination, and years of practice, they can produce effects on par with the spells of mages. Within these pages are three new styles perfect for monks looking to rival the power of magic. Inside the 7 pages […]
This collection of stunning maps designed for Fantasy Grounds includes 12 incredible scenes of space and is ideal for a ship fights in your science fiction/science fantasy campaign. Each map includes a gridless version, a square grid, and a hex grid so you can use these in any game system. Star Battles: Space Map Pack […]
These Spiders Aren’t So Itsy Bitsy Giant spiders have overrun Mossdale, and every last villager is either dead and dessicated, or cocooned and abducted. But what were they after, and who coordinated the vermin to attack en masse? Could it have been the local ettercap or a crazed arachnophile druid… or was something far more […]
Always Keep A Knife In Your Boot And A Trick Up Your Sleeve Gouge your foes’ eyes and bring the pain down on them! Get the drop on your enemies before they can reach your allies! Supplement your suave with a little spellcraft! Hurl knives with deadly accuracy! Rogues are the wily utility support that […]