Over the years, we’ve released a number of our adventure and supplement cover images and even some of our interior images as computer wallpaper. We really hope you enjoy them. If you have not seen all of our wallpapaer for Traveller (or any of them), check these out and grab some for your computer screen today.
When we asked in this post, I did not expect to get such a clear answer expressing the a need for high level adventures. Well, we heard you and are looking to figure out where to start.
One thing we heard over and over again is “Give us an adventure 7 cap stone to take the campaign to 20th level.” Ok. We also heard, “We need side quests for the adventure paths.” Alright. So the question then is, which adventure paths are most in demand for such adventures.
The poll below has all the adventure paths releases in the last 3 years. Please vote on what you want to see. There are also options for those that don’t necessarily want something that ties into an adventure path. The last option is for those that want that more mythic adventures since there were a few people saying that as well.
Please share with us what you want. If you do not see an answer that you want, let us know in the comments below.
March to an Amazing Sale
Jon Brazer Enterprises is offering for the month of March everything we produces for Pathfinder from our first book all the way to the end of 2016 for the crazy price of only $20. That is over 90% off the regular price. This includes some of the highest rated monster books produced for Pathfinder, more than 16 new and expanded player races, exceptional adventures, details on the Plane of Shadows, some of the best options for your spellcaster, imaginative vehicles, all the rules needed for exploring a region and establishing a kingdom, and much, much more. With all of these, your only limit is your imagination.
For $20, you get these great books:
Book of Beasts
- Legendary Foes
- Monster Variations
- Monsters of the River Nations
- Monsters of the Shadow Plane
- Wandering Monsters 1
- War on Yuletide
Book of Friends and Foes
- Assassins in the River Nations
- Ratfolk of the Ruins
- Under the Mountain
Book of Heroic Races
- Advanced Androids
- Advanced Catfolk
- Advanced Changelings
- Advanced Elans
- Advanced Gillmen
- Advanced Favored Class Options
- Advanced Lizardfolk
- Advanced Merfolk
- Advanced Samsarans
- Advanced Skinwalkers
- Advanced Tengus
- Advanced Wyrwoods
- Advanced Wyvarans
- Half Faerie Dragons
Book of Magic
- 10 Arcanist Exploits
- 10 Undead Spell Words
- 7 Spellcaster Feats
- Energy Words Revisited
- Insurgency of Summer
- Patron Hexes
- Pirate Spells
- Signature Spells 1
- Signature Spells 2
- The Lost Spell Words
Book of Multifarious Munitions
- 10 Pirate Ships
- Vehicles of War
Book of the Faithful
- Celtic Subdomains
- Oracle Mysteries
- Power of Prayer
- The Worshiping Swords
Deadly Delves Adventures
- Along Came a Spider
- Doom of the Sky Sword
- Quests of the Sands
- Reign of Ruin
- Rescue from Tyrkaven
- To Claw the Surface
- Encounters and Maps: Cave of Kobolds
- Favored Class Options
- Guide to Umbral Kobolds
- Shadow Plane Player’s Companion
- Shadowsfall Legends: Pawn, Deception and Sacrifice
- Shadowsfall Legends: Storm of Shadows
- Shadowsfall Legends The Gem that Caught Fire
- Temple of Orcus
- Book of the River Nations: Complete Player’s Reference for Kingdom Building
- Cavalier Mounts
- Treasury of the Sands
Long Live the Monarchy
Ms. Klein assigns the travellers to extract seven people from the Torres Monarchy, a region of Alespron Subsector engulfed in a bloody civil war. Here the characters can see for themselves what kind of havoc SORAG can cause if left unchecked. To make matters worse, Zhodani warships are attempting to pacify the more rebellious worlds, only serving to make the people more militant. Can the travellers convince their targets to come peacefully, or will they have to use force to achieve their goal? Will they be caught by Zhodani forces trying to remove such high value persons from that region of space?
This volume of Foreven Worlds continues the Prelude to War Adventure Path and includes:
- State of Chaos, a Traveller adventure for 4-5 characters, by Martin J. Dougherty
- The history and gazetteer of Queen’s Heart, a planet of stability surrounded by systems engulfed in war
- Details on the layout and crew of the Dlaftpar, a Zhodani cargo ship that gets goods to market, food to refugees, and does anything else that will pay
- Six new Patrons to give your travellers opportunities take some money on the side and develop their characters
- Ten new creatures of these distant worlds to provide your characters with a new and different challenge
Arrive in the Nick of Time! Be the Big Darn Hero!
We are sharing what is inside the upcoming Prelude to War: State of Chaos. Earlier this week we were talking about the adventure itself. Today we are sharing details about one of the appendixes after the adventure, the one covering the monsters.
Weird and unknown creatures have always been a stable of science fiction as well as fantasy. From the crystalline entity and salt-sucking creature of Star Trek to the rancor and the wampa of Star Wars to the giant rock monster of Galaxy Quest, there’s always lots of monsters. And Traveller is no different. Whether you are looking for a psionic rat to invest your ship, a genetically engineered hyena cub that is all the rage of the nobility to have one of their own, or a dog that the ancients scattered to various planets and mutated to a mean, hairless beast, this issue has you covered. So if you want your neobarbarian bandits to be even more viscous, give them a demon dog. Want to throw in a side plot about a giant bat that has been mutilating livestock, we’ve got you covered. Or, if your players need a no-consequence combat to help them get into the game, pull out a giant spider that spits acid and let the players go to town. The choices are up to you.
Animal Hits Speed
Devil Dogs 15 6 m
Skills Athletics (dexterity) 1, Melee (bite) 2, Recon 1
Attacks Bite +2 (1D+1)
Traits Armour (+1), Heightened Senses
Behavior Carnivore, Killer
Yesterday, I turned over Prelude to War: State of Chaos over to the editors for final approval. It is almost done and will soon be read for you to download. So what is the basic adventure about?
First, just a quick recap of the previous adventure, Prelude to War: The Rose of Death. At the urging of their Imperial Intelligence contact, Juliet Klein, the travellers went to the Cornathian Empire to rescue a doctor from a group of rebel group. So this adventure starts off with another briefing from Juliet Klein. This time, it is not about a rescue from immediate danger as much as it is an extraction from a dangerous location. The players travel to the remains of the Torres Monarchy to get a number of people out of harm’s way, whether they want removed or not.
And yes, I said a number of people. Instead of going after 1 person, you have 7 this time around. While the previous adventure was rather linear, this adventure allows the players the freedom to extract their targets in any order they desire. Additionally, this adventure is not presented as a single story, giving you the referee the freedom to add in your own stories to this adventure, making it more of your own story.
We are really excited about this adventure and have been looking forward to it for quite some time. We hope this adventure, written by Traveller fan favorite author Martin J. Dougherty, is one that will excite you and your group.
A Plague of Roses
When bacterial geneticist Dr. Rose is captured by a rebel group with murderous intent, it falls to your travellers to infiltrate their secret base and rescue her. Along the way, they must also intercept a weapons shipment bound for the rebels and deceive their contact within the organization. All the while, millions of lives hang in the balance. Can the travellers stop the Army of Unity before they carry out their nefarious plot and discover who is truly behind their actions?
This volume of Foreven Worlds launches the Prelude to War Adventure Path and includes:
- The Rose of Death, a Traveller adventure for 4-5 characters, by Dale C. McCoy, Jr.
- The history and gazetteer of Cornath, a planet of refugees who fled Imperium and Zhodani life and engineered an environmental disaster
- Details on the military strength and organization of the Army of Unity, a rebel group with deadly ambitions
- Four new Contacts, Allies, Rivals, and Enemies for your characters
- Four new ships and a space station to flavor your game
Save the Doctor. Save the World!
All week long, we have been showing off what is inside the first volume in the Prelude to War Adventure Path: The Rose of Death. Monday we started with the cover, sharing it with you as wallpaper for your screens. Yesterday, we shared with you some details on how the adventure starts. Today we share with you some details about the various sections after the adventure of this volume.
The two most distinguishing aspects of an adventure path are a series of linked adventures that form a campaign and additional material with each adventure. This additional material serves many purposes. When your players decide to do something that is not covered by the adventure itself, you are not left with nothing. You have a basis to improvise an adventure. Similarly, you can plan your own adventures that take place in the same locations and have a basis from which to start. So if you do not want to run this specific adventure, you can base an adventure in that location (or simply move the planet to elsewhere in the OTU or anywhere in your own homebrew). Some articles will expand on the culture of a people or a planet. Other articles will detail ships or vehicles that are common to the region. Sometimes we will feature Contacts, Allies, Rivals, and Enemies (or C.A.R.E as we call it) that you can give to your players during chargen that are designed to be integrate well with the adventure path. Each volume of the adventure path the articles will change up but will be relevant to the campaign.
For this volume we have four articles: a gazetteer to the planet Cornath, details on the Army of Unity (the bad guys for this volume) with a full map of their asteroid space station, a C.A.R.E article, and a few ships found in the Cornathian Empire. As you can see in the picture above (click on it for a larger image), I’m going to talk about our gazetteer of Cornath. The players land in the starport of Cornath City, they don’t get to see much of the planet. However, that doesn’t mean that they won’t go off and do their own thing, as players are known to do. Nor does that mean that they won’t come back between adventures looking for work. Take New Zhodane for example. This region to the south of Cornath City is where a large number of Zhodani defectors settled. If a character ran away from the Zhodani Consulate looking for a better life, he will easily find him- or herself among friends here without being ruled by psionic mind-adjusters. Or if your players are looking for work where they get to shoot up something, look no further than the Northern Plains. This region is littered with farms that are having trouble with wild animals killing their livestock and destroying their crops. Players can hunt down packs of beasts and maybe discover another problem along the way. *evil GM grin*
One other thing I neglected to mention. Anything I write, I like to throw in little easter egg references to tv shows, movies, video games, and anything else I enjoy. My favorite reference for this volume is in the Cornath articles. Fans of the tv show Burn Notice will know the name Chuck Finley. A variation of that name makes its way onto Cornath. I just hope Bruce Campbell fans enjoy this as much as I do.
All week long, we are sharing with you some of what is inside The Rose of Death for the Prelude to War Adventure Path. Yesterday, we gave you a closeup look at the cover. Today, we are talking about the adventure itself.
First and foremost, this Foreven Worlds volume is an adventure. It is here in the first few pages of this volume that the players meet Juliet Klein. I say, the players meet her because your characters have already met her. They do not know her well, but that will change over the course of the adventure path.
So who exactly is Juliet Klein? First and foremost, Ms Klein is the person hiring the Travellers for a series of jobs throught the Foreven Sector. Where does she get these jobs? Well, she’s a member of the Imperial Secret Services. That’s right, Juliet Klein is a righ-ranking Imperial spy, and your characters are her assets. Why are you doing her spying for her instead of she doing the work? Like I said above, she’s paying you, but also she needs to maintain deniability. If these mission goes wrong, the Imperium does not want to start a war over this, and that is exactly what might happen if she were to be caught and her true identity discovered.
Your characters, on the other hand, are expendable. Or to put that another way, your characters are The Expendables. That’s right, one of your characters would very well be Stalone! Or Jet Li! Just saying.
Now that Prelude to War: The Rose of Death is nearly completed, we want to share with you some of what is inside. So to start this week of previews off, lets start with the cover. This beautiful image created by Ian Stead is available to grace your computer or phone. Download it today and follow us the rest of the week for more previews.
Incase you haven’t heard, High Guard came out for Traveller this week. I’ve said previously that we’re almost done with the first volume in the Foreven Worlds: Prelude to War Adventure Path, The Rose of Death, but that we are waiting for High Guard’s release so we can make sure the new ships and the space station in it are up to spec. So now that its out and we’ve had a chance to compare the final version with the playtest version we designed our materials off of, where are we. …
Certain key parts of our space station changed. So I’m redrawing parts of a 1,400 ton space station. No problem. 😉
So, we’re adjusting. We knew this was a possibility so we’re ok, but it will delay the final version longer than we would like. Have no fear, it’ll be out soon. Next week, we’ll be starting previews. Look forward to the cover artwork as computer and phone wallpaper.
Basically, this is our first adventure path, and we want to take a little time to make sure we get it right.
UPDATE (8/19/19): Well crap. The part that I thought was changed was just in a place where I was not looking. It wasn’t changed; I just missed it. So now I have to put the map back the way it was. I’m glad I had not finished the changes, but I wish I had saved a copy of the original. Oh well.
Everyone ready for GenCon? I’ll be following all the developments from here in New Jersey. I hope everyone there has a safe trip and posts lots of notes to social media about the seminars since I will be following them like fiend.
So what is going on with Jon Brazer Enterprises right now? Well, you probably noticed, not much. Here’s why: 1) my day job. About a year ago, my day job gave me a new project that pretty much owned my soul for most of last year, pushing all other day job projects to the side. That ended a while ago but since then I have been playing catch up, still keeping me busy. It has only been in the past few months or things started to settle down. While I had enough time to finish JBE projects that were already turned in by writers, I lacked the ability to be organized enough to get new projects started. 2) I got married. Back in April I married my best friend and love of my life. But as anyone who is or has been married knows, you’re kind of a mess for organization around that time. I recently uncovered a few major errors (i.e. forgetting to pay various people) that I wouldn’t otherwise make. I hope I corrected everything by now, but I don’t know for sure. We’ll see. 3) Over committing myself. The last problem is purely my own. I committed myself to various projects and did not budget sufficient time for them, even without the above two. So I have been cautious to not add anything that added to my already full schedule, at least until after I finish up various projects. So where are those projects:
- Deadly Delves. The top priority for me right now is a 9th level Deadly Delves adventure for Pathfinder. Richard wanted to head this project up and he has been doing a smashing job with it. He wanted to do a sizable dungeon with a bunch of great authors, where they each took a few room and make a truly memorable adventure. The single biggest part we are waiting on right now is the part that I said I would write: the city outside. It has got lots of plot hooks for adventures that can be done before, during, or after. Last week I told Richard I was almost done, giving him an estimated number of words to go. Since then, I tripled that estimate and have completed only half the parts that I wanted completed. Inspiration particles hit me and I just kept writing. And yes, we plan to convert this over to Fifth Edition sometime, but no time table on that as of yet.
- Foreven Worlds: Prelude to War Adventure Path. The first adventure itself is done and is in layout. We are still working on the back sections for it. However, even if we finished it today (which won’t happen) we’re still waiting on the release of High Guard since we need to make sure that our new ships match what is done there. Odds are, High Guard will be out first, but you never know. We eliminated the new vehicles from this book so we do not have to wait for the Vehicle Handbook as well. All those vehicles got moved to the back section for second adventure in the series: State of Chaos, written by fan favorite Traveller author, M J Dougherty.
- Book of Heroic Races. As much as I hate to admit it, work on Advanced Gillmen keeps getting pushed aside in favor of the above two projects. The first draft is more than half completed. Once it is done, however, we are going full steam for the Advanced Compendium, which is mostly completed.
Future projects: I only started looking towards the future again in the past month. To that end, I got two new Deadly Delves adventures commissioned and I expect they will be out sometime next year. Our first fifth edition monster supplement came out recently and we expect to follow up with more in the near future. I actually wrote quite a few monsters between the game’s release and the OGL for it coming available. Now we’re working to put them together into themed monster supplements. I expect we’re know when the next will get released roughly the day before you do.
The last thing we are working on a website redesign with an online store integrated. If you click on our Online Store, you will see all our titles and can click on the title you want and it will take you to where you can buy them. A few of PDF titles, you can buy through Paypal, straight from us. It will take us a while but eventually all of them be available at JonBrazer.com.
That is about all I have for the moment. If there is something you are looking forward to, please leave a comment below and I will be sure to address it.