Posted on

Pathfinder: So How Many Monsters Are Included?

All month long, you can grab all of JBE’S Pathfinder Compatible releases from 2009 to 2016 for $20. This begs the question: how many monsters are included? For that matter, how many trap? And spells? And what else? 

Well, we have the answers. In this great bundle, you will get:

  • Over 150 new and varied monsters
  • More than 150 new spells
  • Upwards of 130 new magic items
  • Well over 200 class options, including archetypes, bloodlines, mysteries, orders, spirits, talents, discoveries, tricks, animals companions
  • Countless feats
  • About 30 new vehicles
  • Over 35 traps
  • 20 new and expanded playable races
  • And much, much more

Download all of our Deadly Delve Adventures for the Pathfinder Roleplaying Game at DriveThruRPG/RPGNow, the OpenGamingStore, and Paizo.com.

Posted on

Pathfinder: JBE’s Big Book of Everything

March to an Amazing Sale

Jon Brazer Enterprises is offering for the month of March everything we produces for Pathfinder from our first book all the way to the end of 2016 for the crazy price of only $20. That is over 90% off the regular price. This includes some of the highest rated monster books produced for Pathfinder, more than 16 new and expanded player races, exceptional adventures, details on the Plane of Shadows, some of the best options for your spellcaster, imaginative vehicles, all the rules needed for exploring a region and establishing a kingdom, and much, much more. With all of these, your only limit is your imagination.

For $20, you get these great books:

Book of Beasts

  • Legendary Foes
  • Monster Variations
  • Monsters of the River Nations
  • Monsters of the Shadow Plane
  • Wandering Monsters 1
  • War on Yuletide

Book of Friends and Foes

  • Assassins in the River Nations
  • Ratfolk of the Ruins
  • Under the Mountain

Book of Heroic Races

  • Advanced Androids
  • Advanced Catfolk
  • Advanced Changelings
  • Advanced Elans
  • Advanced Gillmen
  • Advanced Favored Class Options
  • Advanced Lizardfolk
  • Advanced Merfolk
  • Advanced Samsarans
  • Advanced Skinwalkers
  • Advanced Tengus
  • Advanced Wyrwoods
  • Advanced Wyvarans
  • Compendium
  • Half Faerie Dragons
  • Reapers
  • Seedlings

Book of Magic

  • 10 Arcanist Exploits
  • 10 Undead Spell Words
  • 7 Spellcaster Feats
  • Energy Words Revisited
  • Gemhancements
  • Insurgency of Summer
  • Patron Hexes
  • Pirate Spells
  • Signature Spells 1
  • Signature Spells 2
  • The Lost Spell Words

Book of Multifarious Munitions

  • 10 Pirate Ships
  • Vehicles of War

Book of the Faithful

  • Celtic Subdomains
  • Oracle Mysteries
  • Power of Prayer
  • The Worshiping Swords

Deadly Delves Adventures

  • Along Came a Spider
  • Doom of the Sky Sword
  • Quests of the Sands
  • Reign of Ruin
  • Rescue from Tyrkaven
  • To Claw the Surface
  • Encounters and Maps: Cave of Kobolds

Riyal’s Research

  • Haunts
  • Traps

Shadowsfall

  • Favored Class Options
  • Guide to Umbral Kobolds
  • Shadow Plane Player’s Companion
  • Shadowsfall Legends: Pawn, Deception and Sacrifice
  • Shadowsfall Legends: Storm of Shadows
  • Shadowsfall Legends The Gem that Caught Fire
  • Temple of Orcus

Other

  • Book of the River Nations: Complete Player’s Reference for Kingdom Building
  • Cavalier Mounts
  • Treasury of the Sands

Grab this deal all through March at the OpenGamingStore, DriveThruRPG/RPGNow and coming soon to Paizo.com

Posted on

Black Week Sale Going On Now

Book of Heroic Races CompendiumIts the Black Week Sale going on now. Get an eye-popping 80% off select products at DriveThruRPG/RPGNow and an amazing 40% off absolutely everything we have at d20PFSRD.com.

Right now at DriveThruRPG and RPGNow you can some of our best-loved titles at rock bottom prices. Titles like:

At d20fpsrd, we have everything on we sell there on sale for 40% off. So there’s everything above on sale, but also you can grab the:

These amazing deals won’t last long so be sure to grab them now. Go to DriveThruRPG/RPGNow and d20PFSRD.com to get the titles you want today.

Posted on

Christmas in July Sale

Deadly Delves Reign of Ruin (13th Age) Book of Beasts: Legendary Foes d66 Compendium Book of Heroic Races Compendium

Its that time of year again, the Christmas in July Sale at DriveThruRPG. This year has a brand new twist to it: print. Get 15% off ALL of Jon Brazer Enterprises’ Print Books.

Order the print version of these for under $10:

Our larger print book are also available at 15% off:

Are all your gaming book on your computer or tablet these days? Well, just about all of Jon Brazer Enterprises’ PDFs are 25% off:

All of these are available and much more at DriveThruRPG/RPGNow.com. This sale won’t last forever so grab these awesome deals today.

Posted on

Sale: Its the Black Friday 10-Day Sale

Black Friday 10-Day SaleThis year, we at Jon Brazer Enterprises are happy bring you our Black Friday Sale for 10 full days.

Whether you are playing Pathfinder, Traveller, 13th Age, or Legend, there is something here for you. Pathfinder GM’s can download anything in our Book of Beasts line or players can snag themselves some new spells from the Book of Magic series. Grab some new vehicles or ships for Traveller. Snag yourself some undead agents for your 13th Age game. Or join a cult with Legendary Factions.

Get some of our best titles for 40% off today at DriveThruRPG/RPGNow. Happy gaming.

Posted on

Pathfinder: Vehicles Need Levels

Book of Multifarious Munitions: Vehicles of WarFor over a year now, I’ve had a nagging thought: Vehicles in Pathfinder should have levels. I mean Pathfinder is a game where everything has a level to it (or some level-derived scaling to it): characters, NPCs, monsters, spells, encounters, mass combat units, magic items, gold, expected damage per round, hit points, saving throws, DCs. And vehicles have none of that?!? Not only that, they do not have an XP value. So according to the rules of the game, So according to the rules of the game, facing a bad guy is just as difficult as facing that same bad guy in a mech. Does that make sense to anyone?

Don’t get me wrong, I love vehicles. Adding a vehicle can really make an encounter epic and memorable. Take kobolds for example, what are you likely to remember more: fighting a half dozen kobold or fighting a only 3 kobolds, but they are each driving a giant stone-worked dragon-looking cart that breaths fire? I’d hazard a guess that the latter is far more memorable.

The rules as written now have no scaling to them at all, outside of cost. Unfortunately, cost is not a good means of scaling. Compare this for a moment: By the time you are level 5, a group of adventurers can cut their way through a small army of hobgoblins. When they are done, they have a small fortune in mundane arms and armor that they can take to the closest city and cash in. But this is balanced against the weight of the arms and armor. The slower traveling speed and the inability for certain characters such as monks and rogues to not use all their abilities when weighed down means it is much easier for most groups to just leave the weapons and armor on the battlefield and forget them. Now compare that to the vehicle that the hobgoblins came in on. If that small army attacked from several keelboats (using Ultimate Combat stats), not only can they take vehicle and pilot themselves (with potentially a penalty if they do not have the requisite 8 person crew) to a port, but they can also carry all those arms and armor they could not before, allowing them to get even richer. And if they decide to sell it, they have a whopping amount of money to buy other items that the level scaling system says they should not otherwise have. The other options is to take the vehicle’s cost into the expected treasure value of the encounter, meaning the bad guys have less equipment with which to attack the PCs, meaning they deal less damage to the adventurers. See the problem here. It is a catch-22.

Now if vehicles had levels to them, a GM would have a guideline as to what kind of vehicle to send the bad guys in with. A GM can decide see that a glider, being a level 1 vehicle should be used by the army of goblins instead of an alchemical dragon.

So far, I really have made nothing more than a few minor reasons why a level system is required for vehicles. That was all set up for this: the GP value does not really mesh well with a vehicle’s abilities and difficulty to handle. For example, a 13,000 gp keelboat has 600 hp and requires a crew of 8. Compare that to a 10,000 gp sailing ship (again, both of these use Ultimate Combat stats), which is 50% larger, requires a crew of 20 and has 900 hp. Higher hit points are associated with a higher level. So is larger size and a larger number of followers (if you have the Leadership feat). All of which indicate that the sailing ship is a higher level vehicle. So why does it cost less? Like equipment and magic items, gold piece value is the scaling factor here. Unfortunately, the base rules do not work the way it should.

Then case of wagons. There is never a reason for players to buy a light or medium wagon. The light wagon cost 50 gp, can carry up to 1,000 lbs, has 60 hp, and requires a horse to pull it. The heavy wagon, by contrast cost 100 gp, can carry up to 4,000 lbs, 120 hp and, and requires the same horse to pull it as the light wagon as well as the same Drive check. Under a level system: everything would change. The heavy wagon would require 4 horses to pull it, meaning the DC for the Drive check would increase, but so would the amount of cargo that can be hauled. The amount of cargo the vehicle can carry is level dependent. With a level system, you can definitely say that a wagon can carry this much cargo at this level. Next the ramming damage should be changed. The ramming damage under a level system would change based on the level of the vehicle, not on its size. Sure, size should be a factor, but it should be the constant added onto the die roll, not the die roll itself. If it were a creature, its size should be the Strength modifier while the level determines the number of dice to roll for damage. On and on, all the vehicles should have level-based components to them.

Tell me what you think. Do you feel that vehicles should have a level?

Download Book of Multifarious Munitions: Vehicles of War today at DriveThruRPG/RPGNow, Paizo.com and d20PFSRD today.

Posted on

The “I’m Not Going To PaizoCon” Sale

Book of Beasts: Monster of the Shadow PlaneNot Going to PaizoCon? While you’re waiting for all the announcements about upcoming releases and spoilers, grab these exciting supplements at amazing prices. Give your gaming group an unexpected surprise with terrible monsters or dastardly NPCs. Surprise your friends with the perfect spell. Try out a new race, or ride a badass vehicle while storming the castle. Get all this and more in the I’m Not Going to PaizoCon Sale.

Don’t pass up deals up to 80% off their regular price: Download these exceptional Pathfinder supplements today! Find these amazing deals at DriveThruRPG/RPGNow, Paizo and d20PFSRD.com.

Posted on

[Pathfinder] We’re Not Going To PaizoCon Sale

Book of the River Nations: Complete Players' Reference for Kingdom BuildingThis is the first year in a while that Jon Brazer Enterprises will not be attending PaizoCon. We will miss you all and hope everyone there has a good time.

But if you are like me and cannot make it this year, we have a surprise for you. All this week, we are running the “We’re Not Going To PaizoCon Sale” at Paizo.com. Grab all of our PDFs that are over $1 for 25% off all week.

So if you are looking for more monsters, get all the Book of Beasts for 25% off.
The whole Book of the River Nations series is 25% off.
Fight the Dark Size for 25% off! All of our Shadowsfall titles (except the fiction) are on sale.
Get more spells for 25% off with the Book of Magic series.
Add some amazing vehicles to your game with the Book of Multifarious Munitions, both of which are 25% off.
Want some themed NPCs, take 25% off the Book of Friends and Foes.
Delve into one of the greatest researcher’s material with Riyal’s Research, now at 25% off.
Play a new race today with the Book of Heroic Races and many other titles for 25% off.

And its not just our Pathfinder PDFs that are on sale. Even our Traveller PDFs are on sale.

We at Jon Brazer Enterprises always aim to Enhance Your World and Your Game. Download these for 25% off today.

Posted on

Pathfinder: Ready Your Vehicles of War

Book of Multifarious Munitions: Vehicles of WarFrom the ultimate high ground for a squad of archers to a land barge that can quickly move a catapult across a battlefield, vehicles of all shapes and sizes are essential components of warfare. Now you can bring the awesome power of siege engines and transports to your game with these 20 new vehicles in Book of Multifarious Munitions: Vehicles of War. Whether you want a lone rider on a demon horse, a small adventuring party armed with a mobile barricade, or a large crew manning a sky dreadnaught, these vehicles will make your battles and your game epic.

This 12 page PDF details 20 new awesome vehicles for your Pathfinder game. Download Book of Multifarious Munitions: Vehicles of War today at DriveThruRPG/RPGNow, Paizo.com and d20PFSRD today.

Posted on

Pathfinder: An Air Board and a Zombie Bone Chariot

Book of Multifarious Munitions: Vehicles of WarTomorrow, we are releasing our long awaited to Book of Multifarious Munitions: Vehicles of War. Yesterday, we released a list of all the vehicles that are inside. Today we are sharing with you two of those vehicles. The first is a magical surf board that allows your character to ride the air currents and soar the skies. The second is a favorite of necromancers, evil clerics and undead. The second is a chariot composed entirely of bones and dragged into battle with a pair of fast zombies. Prepare for more of these awesome vehicles for your game and bring your game to the next level.

Air Board
Large air vehicle
Squares 2 (10 ft. by 5 ft.); Cost 30,000 gp
Defense
AC 9; Hardness 10
hp 40 (19)
Base Save +4
Offense
Maximum Speed 120 ft.; Acceleration 60 ft.
CMB +1; CMD 11
Ramming Damage 1d8
Description
This steel, crescent-shaped board is big enough for one Medium-sized creature to stand on comfortably while carrying 50 lbs. of cargo; however, a Large-size creature carrying no cargo can also squeeze onto its surface area. An air board swoops and soars, responding to the driver’s mental commands. The driver’s hands are free to wield a weapon of the driver’s choosing. While nations primarily utilize air boards as military vehicles, they are also used for recreation among the nobility and aristocracy of such lands.
Propulsion magic
Driving Check none (magic)
Forward Facing the center of the crescent
Driving Device none
Driving Space the center position of the air board
Decks 1
Weapons none

Zombie Bone Chariot
Large land vehicle
Squares 2 (5 ft. by 10 ft.); Cost 5,000 gpDefense
AC 9; Hardness 16
hp 80 (39)
Base Save +4
Offense
Maximum Speed twice the speed of the pulling fast zombie(s); Acceleration the speed of the pulling fast zombie(s)
CMB +1; CMD 11
Ramming Damage 1d8
Description
This two-wheeled vehicle differs from a normal light chariot in a number of disturbing ways. Foremost, the zombie bone chariot is designed to be pulled by a pair of Medium fast zombies or a single Large fast zombie. The driver of the chariot has complete control over the zombies and only needs to think his orders for them to obey. When the chariot has no driver, the zombies are inactive, as if held in place. The zombies pulling the chariot can also be ordered to attack. The other major difference is that the chariot is composed entirely of bones and is necromantically treated for additional protection, possessing a greater durability than a wooden chariot while providing a better base save. A favorite of necromancers and intelligent undead, a zombie bone chariot is more a status symbol than a practical vehicle. The chariot can hold one person and up to 50 pounds of cargo.
Propulsion muscle (pulled; 2 Medium fast zombies or 1 Large fast zombie)
Driving Check none (magic)
Forward Facing towards the zombies pulling the vehicle
Driving Device none (magic); the reins are for show
Driving Space the most forward square of the chariot
Crew 1, plus 2 Medium fast zombies or 1 Large fast zombie
Decks 1
Weapons see fast zombie stats, Pathfinder Roleplaying Game Bestiary

Download Book of Multifarious Munitions: Vehicles of War today at DriveThruRPG/RPGNow, Paizo.com and d20PFSRD today.

Posted on

Pathfinder: Prepare for War!

Book of Multifarious Munitions: Vehicles of WarLater this week, we are releasing Book of Multifarious Munitions: Vehicles of War. This is the book I’ve been wanting to do ever since the vehicle rules were announced. With a total of 20 brand new vehicles for your game, these vehicles are usable in any fight and add a whole new dimension to your fights.

For a first preview today, we are listing all the vehicles included in this book. So without further ado, here is what you get within:
Air Board
Blade Sphere
Bone Skiff
Broom of Flying
Clockwork Tank
Construct Ram
Crude Siege Tower
Demon Horse
Dwarven Armored Siege Tower
Flying Wagon
Halfling Frigate
Kobold Flame Dragon
Land Barge
Mobile Barricade
Reaper
Seaboard
Siege Tower
Sky Dreadnaught
Warbird
Zombie Bone Chariot

Download Book of Multifarious Munitions: Vehicles of War today at DriveThruRPG/RPGNow, Paizo.com and d20PFSRD today.

Posted on

Pathfinder: A Free Ship, Just For You

Book of Multifarious Munitions: 10 Pirate Ships
Book of Multifarious Munitions: 10 Pirate Ships

Last week, we mentioned that we are posting previews of recent releases. Previously, we posted a preview of Book of Magic: Insurgency of Summer. Today we are giving you a ship from Book of Multifarious Munitions: 10 Pirate Ships. The Vehicles section of Ultimate Combat presented a number of sample vehicles, however they were all mundane ships. So when I was designing 10 Pirate Ships, I knew I wanted a ship propelled by elementals. Something as magical as a ship propelled by elementals and as eerie as seeing a sailing vessel without sails would be highly iconic and memorable to any player. So to your game, I give you the Terror Trident.

Terror Trident
Modified Dromond Long Warship
Colossal water vehicle
Squares 112 (145 ft. by 20 ft.); Cost 90,000 gp
Defense
AC 2; Hardness 5
hp 1,680 (839)
Base Save +0
Offense
Maximum Speed 180 ft.; Acceleration 90 ft.
CMB +8; CMD 18
Ramming Damage 8d8
Description
Few need to see the flag of the Terror Trident to recognize this ship. Unlike most ships that sail the high seas, this ship lacks sails. The pair of eerily empty masts does not prevent this ship from moving. The goddess of piracy gifted her high priest, Captain Gavin Seawave, with 13 water elementals to push his ship. In return, the goddess demands that the crew of every ship they board be killed and thrown into the sea. The treasure, however, is to be divided by the crew according to their worth. The only exception the goddess allows to her mandate of death is if a prisoner bows in worship to the pirate goddess and will swear fealty to the hierophant and serve him faithfully.
Propulsion muscle (pushed; 13 Huge water elementals)
Driving Check none (Gavin Seawave commands the water elementals with his thoughts)
Forward Facing the ship’s forward
Driving Device the 13 Huge water elementals under the ship
Driving Space the area under the ship
Decks 4
Crew 48 (35 crew, 13 Huge water elementals)
Captain Gavin Seawave (NE male half-elf cleric 14)
High Acolyte Shirisha “Grunt” Bloodaxe (NE female half-orc cleric 3/fighter 10)
Weapons 4 +2 shocking light ballistae, 2 each mounted to cover the left and right firing arcs.

Download Book of Multifarious Munitions: 10 Pirate Ships today at DriveThruRPG/RPGNow, Paizo.com and the d20PFSRD eStore today.