Traveller: Foreven Worlds: Vehicles Preview

FW Vehicles of the Frontier We are currently putting the final touches on Foreven Worlds: Vehicles of the Frontier and we thought we would share a pair of the final pages here. First up, we have the Cyberpuma, an extremely fast sports car for the wealthier individuals in the Foreven Sector. You will note it has an Optional Equipment package so you you can upgrade your vehicle for a small fee. The other vehicle here is a Zhodani grav tank that is no longer in production, but is sold to many of the Consulate’s allies throughout the sector. Click on the images below to see them upclose.

These vehicles are designed for the Foreven Worlds setting but they work just as well anywhere else in the Official Traveller Universe or any other setting you desire. Their descriptions include minor references to Foreven Worlds, making it easy for you to integrate the vehicles into any setting you desire.

Download Foreven Worlds: Massina Subsector at DriveThruRPG/RPGNow.com and d20PFSRD.

Vehicles Preview 2

Vehicles Preview - Zhodani Grav Tank

“Traveller” and the Foreven logo are Trademarks owned by Far Future Enterprises, Inc. and are used with permission. The Traveller Main Rulebook is available from Mongoose Publishing.

Traveller: Smart Guns

I saw a report recently about smart guns and how they are work. It was pretty cool. A thought I had about them shortly after the report was: why aren’t they in Traveller. So I’m adding them as an option. Here goes:

New Equipment Option

Smart Firearm (TL 8+). At the time of manufacturing, any firearm can become a smart gun. This prevents the gun from firing unless the designated person is holding the gun. At lower tech levels (TL 8-10), this represents a bracelet, ring or similar object being worn by the wielder that must be within 30 centimeters of the firearm. At higher tech levels (TL 10+), this represents DNA encoding to make sure the holder of the weapon is the designated person. When an authorized user of a Smart Firearm is deactivated, a new user normally must wait one minute before being activated. This modification triples the cost of the weapon.

New Skill Uses

Gun Combat
Activating a user on a smart firearm: Education, 10-60 seconds, Easy
Activating a user on a smart firearm within 1 minute of a user being deactivated: Education, 10-60 seconds, Difficult
Making a smart firearm think the current user is the authorized user: Education, 1-6 seconds, Very Difficult.

What do you think?

Traveler: Foreven Worlds: Massina Needs Your Help

Massina SubsectorThe ignored and forgotten regions of the Zhodani Consulate of Massina Subsector are still populated with people that need your help. With insufficient resources to maintain an enlightened society, problems that law enforcement officials are unequipped to handle arise everywhere. With danger lurking behind every asteroid, how will you change lives? Will you start a cult or stop one from spreading? Will you put a stop to a corporation that treats its employees like slaves, or will you join those rulers? Only you can decide.

Foreven Worlds: Massina Subsector is a 13 page supplement for Traveller. Inside you will find:

  • intricate details for 7 worlds of this subsector and the people that make their way in this ignored region of Zhodani space,
  • an overview of all the other planets in the subsector,
  • a detailed, full-color map of the subsector,
  • and plot hooks for you to create your own campaign.

What destiny lies in your hands?

Download Foreven Worlds: Massina Subsector at DriveThruRPG/RPGNow.com and d20PFSRD.

“Traveller” and the Foreven logo are Trademarks owned by Far Future Enterprises, Inc. and are used with permission. The Traveller Main Rulebook is available from Mongoose Publishing.

Traveller: Foreven Worlds: Vehicles That Will Blow You Away

CyberpumaIts official. Mongoose Publishing released the Vehicles Handbook as part of their SRD. I have been working on a vehicles book ever since I finished converting the book to an SRD.

Soon now we will be releasing Foreven Worlds: Vehicles of the Frontier. But for right now, let me just share with you the names of the vehicles done so far (we still might add a few yet). Here’s what you can expect:

Civilian
Cornathian Mightyman Construction Suit
Zhodani Liltsob Export Construction Suit
People’s Militia Police Interceptor
People’s Militia Prison Transport Vehicle
Massinagrav Cyberpuma (image shown above)
Sandstar Windchaser
Zargrav X-72
Everritt Cloudhauler
Marazda 7 (Vroom-vroom)
VolksGrav Squirrel

Cargo Haulers
Shavaraz Cargo Transport Platform
Massinagrav Cyberbear

Military
Avalar Abrzdol Scout Walker
Zhodani Anchiefl Grav Tank
Imperial DAC-54F Lightningbolt Space Assault Fighter (yes, it is the warthog of the future)
People’s Militia Ordermaker Assault Armor
Avalar Falling Star Space Assault Suit
Hollis Bodyguard Spacearmy Suit
Federation Yeti Marine Armor

We’ll have more previews as the release gets closer (and after my editor has a look at what I’ve written. Stay tuned.

Download Foreven Worlds: Fessor Subsector today at DriveThruRPG/RPGNow.com and d20PFSRD.

Traveller: Foreven Worlds: Coming of the Zhodani

Massina SubsectorNow that Foreven Worlds: Massina Subsector has been turned over to the editor, I figured it is a good time to start talking about what is inside.

First off, I want to start off by saying that one of the first things you notice as being different from Fessor Subsector is that all of the worlds within got a write up. Just like Fessor Subsector, 7 of the worlds received an in depth description. However, the remaining 16 worlds within the subsector has a brief overview helping a Referee to paint a more detailed picture of the entire subsector. We made sure not to skimp on the adventure ideas. Every single world within has an idea that carry a group of Travellers anywhere from a session to full campaign. If you thought the amount of plot hooks were great, you will be blown away by these.

One thing I have always had trouble in my own games in the Third Imperium is the notion that, you can always run to the law for help if the players get in over their head (unless they are wanted, but that’s another story). That was one of the appeals to doing Foreven for me. So many of the worlds have no major government to run to protect the backs of their law-abiding citizens. Massina subsector, being fully engulfed by the Zhodani Consulate, presented a problem. How did we give the players a place where they felt they could make a difference while still being fully protected by the Zhodani Consulate? The solution to that was right inside the question. Don’t make the place fully protected by the Zhodani Consulate. The Zhodani attention are focused on the Spinward Marches and a highly-probable Fifth Frontier War. This means that all their resources not deemed vital to basic operations in this Subsector would be redirected to the war effort. Such a massive redistribution of resources and a subsequent lack of attention paid to the people here would breed disgruntled rumblings and resentment at a level that the Tavrchedl’, the thought police of the Consulate tasked with keeping the people content with their lot in life, could simply not handle it.

Well, that would give you problems like unsafe working environments, smuggling, computer viruses running rampant, radioactive contamination, equipment breaking down and poisoning the citizens and much more. Each of the worlds in this subsector deals with some problem that springs from insufficient support in some way or another.

The only real question is, what help can your players bring to these people?

This subsector would not be possible without the writings of Marc Miller and many others over the years. Thank you.

Foreven Worlds: Massina Subsector is coming soon to your Traveller game. Download Foreven Worlds: Fessor Subsector today at DriveThruRPG/RPGNow.com and d20PFSRD.

Google+ Page

JBE LogoWhile we have had a Google+ page for quite some time, I have not been advertising it much since it was the really long series of numbers. But I finally took the time to qualify for a custom URL. If you use Google+, goto google.com/+JonBrazer and be sure to circle us there to stay current with everything we are doing.

If you use Facebook or Twitter, we still post regularly there. Like us or follow us on these sites we well if you use them.

Pathfinder: Egyptian Magic Items for your Mummy-Themed Adventure Path

Treasury of the SandsWe are adding the magic items from Treasury of the Sands to d20PFSRD.com. If you are battling a Mummy and his evil Mask, make sure to check out these magic items.

And pick up Treasury of the Sands of magic items at d20PFSRD.comPaizo.com and DriveThruRPG/RPGNow.com.

Google+

Traveller: Foreven Worlds: Jareth Station

Foreven Worlds: Fessor SubsectorLast week, we mentioned that we would be providing more detail on the planets are not thoroughly covered in Foreven Sector: Fessor Subsector. Today, we’re taking a look at Bromley. Particularly Jareth Station, a mercenary base in the system.


Jareth Station

Jareth Station is a small space station orbiting the smaller gas giant, Sinth, in the Bromley system. It is far enough away from the war that engulfed the planet Bromley and the planetoid Freehaven that both governments have agreed that the station and the gas giant are neutral territory. Because both military leadership and average troops take a rest here from the fighting, it is a gathering place for mercenaries and intelligence gathering alike. Weapons shipments are not permitted to pass through here although weapons sales happen here all the time.

All those that want to join in the fighting for a profit must register with the station as a mercenary. When a registered mercenary wants to be seek work, they are granted access to a special databoard that lists all available military tickets.

Mercenary Tickets

The following are a few of the many mercenary tickets that are currently awaiting to be fulfilled at Bromley Station.

Retrieve Missing Personnel

Side: Bromley Consulate
Contact Person: Major Chtanianshalt Jdervrets, Mercenary Liaison Officer
Mission type: Retrieval
Estimated Personnel Required: 10
Equipment Available: Ammunition, Facility Layout, Terrain Survival Gear
Estimated Length of Service: 2-3 Weeks
Estimated Pay: Cr. 50,000
Post-Action Extraction: Not possible
Post-Action Support: Equipment Repair
An attack squadron came back with half their number shot down. Our best intelligence suggests that approximately 20 persons survived and are being held prisoner at a the Kiesnakr Detention Facility. The Bromley Armed Forces want them back before they can give those Freehaven rebels intelligence on our positions. The Kiesnakr Detention Facility is a captured Bromley facility and is behind enemy lines. However, they rebels have fortified their air and space defenses well enough that around that position that going in by land is recommended. Ticket pays upon successful retrieval of all survivors from this action.

Ticket Complication: A total of nineteen from this action survived and are being held at Kiesnakr. However, the Bromley military is unaware that thirty-five additional personnel are being held at the facility that are currently listed as Killed in Action. The nineteen survivors will not want to leave without their other comrades.

Protect Fort Sa’dedra

Side: Bromley Consulate
Contact Person: Major Chtanianshalt Jdervrets, Mercenary Liaison Officer
Mission type: Defense
Estimated Personnel Required: 20-30
Equipment Available: Ammunition
Estimated Length of Service: 2-3 Weeks
Estimated Pay: Cr. 30,000
Post-Action Extraction: If necessary
Post-Action Support: Medical
Fort Da’dedra has taken heavy loses and the manpower cannot be spared elsewhere. Additional forces are needed to keep the base from falling into Freehaven rebel hands. Ticket ends when reinforcements arrive.

Ticket Complication: The Base Commander of Fort Sa’dedra has been underreporting the amount of ammunition used in the hoped of making himself look good. As a result, the Base Commander died in the last raid, communications now are being jammed and the fort is almost out of ammunition. Unless the players bring considerable ammunition with them, there is enough ammo at the fort for slug weapons to last 3-4 days.

Download Foreven Worlds: Fessor Subsector at DriveThruRPG/RPGNow.com and d20PFSRD.

An Ode to Oblivion

I wrote another Cthulhu poem last night. If you thought my last one was dark, … well, you haven’t seen anything yet. Seriously, this one really goes off the deep end of dark. Consider before reading.

An Ode to Oblivion
When the bow breaks, the cradle will fall,
Down into Cthulhu goes cradle and all.
How my heart longs for nothingness.
My soul, I hope he doth bless.

Crunchy my body, my soul is sweet,
May I be a tasty treat,
No more pain, an end to sorrow,
A freedom from life I’d love to borrow.

An end from this world I seek,
Sharing this gift, freeing this bleak
Exist’nce from starting again anew,
In my heart I know it true.

May my Master feast on me,
Turn my body to entropy.
Hair and skin and soul the same,
Crush this world with cleansing flame.

Now within the circle I lay
When it’s over my skin shall flay.
Candles around me all alight
Into oblivion, oh what a sight!

Peace of nothing, truth of all,
Opening the door for chaos to crawl.
This one gift I give to humanity.
Form and spirit are forever now free.

Traveller: Foreven Worlds: Fessor Patrons for Your Game

image

Along with working on Foreven Worlds: Fessor Subsector, I’ve been working on several patrons that tie into the area. Here are two of them that you can use right now.

Succession War

Silver Fur, the head of the Vargr smuggling clan Ghouller on Cadian, had just finished overseeing the the name on his ships from Borderlands Secure Delivery to Speedy Interplanetary when he was shot dead in the street. His daughter, Broken Tooth, is hiring the players to find her father’s killer since she is in the middle of intra-clan struggle for leadership. She is going to the players since they are not intertwined with clan politics, allowing her to trust them. While she doesn’t know for sure, she suspects the one that hired her father’s killer was:

1) Konlaerruedz. He was ready for this fight before anyone else and had fired the first shots. He and his clan have always been difficult to keep on a leash and have always been a thorn in her father’s paw.

2) Ngoekzithsu. It was his ship he captained that was sloppy enough that got caught by the Zhodani authorities off Thikrit, and he was the reason that the clan had to change markings on their ships. Silver Fur was about to remove Ngoekzithsu as captain of his ship and head of his own little clan. 

3) Okell. He is impulsive and greedy. He shoots first and growls later. The kind of bullets used to kill her father are the same caliber as his favorite gun. His clan have done some of the most brutal fighting to date.

4) Argus Vanth, the actual head of Borderlands Secure Delivery. He never liked that the Ghouller clan was using his company’s marking to slip past the Zhodani authorities. But when he tried to do something about it in the past, the Vargrs “convinced” Vanth that allowing the clan to use his name was in his own interest, if he was interested in still living. He swore revenge but had yet to do anything about it. Broken Tooth feels that with his company now having to go through extra scrutiny because of her family’s clan, Vanth may well have killed him.

5) Brandon Myers. He was one of the few law enforcement officials on Cadian that would not look the other way, regardless of the bribe.

6) Zarneff Jiadr. He is a community organizer on Cadian, attempting to make the planet a better place for Zhodanis. She would bet the remnants of her broke fang that he is a SORAG agent, trying to undermine what he called “destructive elements” in Zhodani circles.

Repelling the Raiders

Elder Starshine from the farming colony on Sieven says that a band of pirates come and steal most of their harvest every few months, leaving the people with barely enough to survive on and no where nearly enough to sell off world. The elder offers to pay the players in food if they put an end to the raids. Also the players should know that:

1) one of the farmers stood up to the pirates once. She was fed to the raider’s captive chamax hunter.

2) the colony use to have defenses. The raiders shot them all down and told the colonists that if they got more, they would bomb the whole colony.

3) the pirates took the elder’s son a few years ago and said they would keep him to insure compliance. They produce the kid every time they arrive.

4) the elder is pretty sure that the leader’s second on command is a telepathy of some kind.

5) the pirate crew wears some kind of electronic tag on their neck. If a pirate resists the captain’s orders, the freeman gets shocked.

6) the crop was bad this time because of some farming equipment malfunctions. The colonists have just enough to meet the quota, leaving them with nothing to eat for several months if they pay the raiders.

Download Foreven Worlds: Fessor Subsector at DriveThruRPG/RPGNow.com and d20PFSRD.