Traveller: 3 Types of Adventures in the Solomani Rim

As I have discussed elsewhere, I am working on the Solomani Worlds for Traveller. Since then, I was asked if a group of people trying to eek out a living at the edge of the law was possible there considering that so much of the sector is under heavy-handed, represive Imperial puppet governments. My instinctContinue reading “Traveller: 3 Types of Adventures in the Solomani Rim”

3 Rules for Plot Lines in a Long Term Campaign

This blog post is my latest in my 3 Rules series. Check out the others here. During COVID-19, I’ve been running two D&D 5e games over Fantasy Grounds: one is for my daughter and her cousins, the other is for my wife and a group of adults. Through it all, I have a number ofContinue reading “3 Rules for Plot Lines in a Long Term Campaign”

3 Rules to Designing Spaceships

My blog posts as of late have focused mainly on fantasy. Today we’re going to take a break from that and focus on science fiction (or science fantasy, since this applies equally to that genre) and take a look at spaceships. Making your own spaceship is fun and exciting. Ships can serve as the mainContinue reading “3 Rules to Designing Spaceships”

3 Keys to Reskinning an Adventure

As I mentioned, my “office” game is Tales of the Yawning Portal. Previously, I talked about reasons to use published adventures and how to turn published modules into a campaign. Today I want to talk about keys to taking a published adventure and turning it into what you need for your campaign. This process isContinue reading “3 Keys to Reskinning an Adventure”

3 Steps to Turn Published Adventures into a Campaign

As I mentioned last week, I am running an “office” game of Tales of the Yawning Portal. These are some really great adventures, but what they are not is a campaign. These are adventures that for all tense and purposes have nothing to do with each other except that one starts at a level whereContinue reading “3 Steps to Turn Published Adventures into a Campaign”

3 Reasons to Run Published Adventures

For the JBE “office” game, I run Tales of the Yawning Portal for the group. I mean, I can’t run anything that we ourselves published because we know each adventure so well. And honestly, who can pass up a collection of classic adventures. Last week, we finished up the first adventure, the Sunless Citadel, andContinue reading “3 Reasons to Run Published Adventures”