Pathfinder: These Catfolk Are Out of Their Furry Minds

We at JBE know that you want to use more of your library in your game. To this end, we choose to be less constrained in the number of sources we utilized for the Deadly Delves: 9 Lives for Petane adventure. So instead of our typical monster that we share every Wednesday, today we areContinue reading “Pathfinder: These Catfolk Are Out of Their Furry Minds”

Pathfinder: Prepare to Face the 9 Lives of Petane

When You Call Forth The Dead, What Horrors Will Answer? The Barony of Petane has lost its sole remaining heir at sea, and the artifact which the Petane noble line wields to ensure the region’s prosperity will only function for a member of their bloodline. To ensure that her family’s legacy continues for the sakeContinue reading “Pathfinder: Prepare to Face the 9 Lives of Petane”

Pathfinder: The Amulet of Nine Lives – A High Level Artifact

The thing that makes high level adventures so tough is that you have to take high level magic into account. Why walk into a dungeon when you can teleport in? Well the solution for the high level adventure writer is to make the dungeon so it can only be teleported into. But even then, sometimesContinue reading “Pathfinder: The Amulet of Nine Lives – A High Level Artifact”

5 Questions Every Wizard Should Be Able to Answer

Wizards are the geeks of the fantasy realm. They spend quite some time in books, prefer to spend time in a library instead of with other people, and they are frequently imagined as wearing glasses. They are the studious ones, the one that went to a university and can bend the universe with a gestureContinue reading “5 Questions Every Wizard Should Be Able to Answer”

5e/Pathfinder: 3 Steps to Start GMing

Being the game master is a rough business. There’s a ton of rules, you never know where the players are going to go, and no one knows how things are going to turn out. Despite this, there is a yearning inside you to be the one that is not just a player in the storyContinue reading “5e/Pathfinder: 3 Steps to Start GMing”

5e: Snapping Skulls Trap

For today’s weekly monster, we’re not showing off another monster but a trap. Traps are a apart of the tradition of D&D and, while different than monsters, should very much apart of D&D encounters. These help keep players on their toes and make a regular fight with monsters that much more dangerous if the floorContinue reading “5e: Snapping Skulls Trap”

“Death” In The “Family”

You may have seen my post on social media that my computer died Monday. What exactly happened and what does it mean for JBE. First, what happened: the hard drive went. The boot sector is dead and nothing I do is bringing it back. “Have I tried …” My wife is a computer adept. SheContinue reading ““Death” In The “Family””

Pathfinder: Mummified Servants

Sometimes we need lower level versions of a classic monster to help fit the theme you are going for. Take the mummy for example. It is a solid CR 5 monster, but what if you are delving into an Egyptian-style tomb at level 1, or you are using a mummy, but you want a fewContinue reading “Pathfinder: Mummified Servants”

Swords and Wizardry: Unleash the Reign of Ruin

Beware The Blackener Of Bright Waters, For She Is Come AgainRumors of death move like a plague through the Crannogtowns of the Great Swamp—of ranger patrols mysteriously disappearing on routine scouting missions, of a winged shadow that blots out the midday sun, and of entire villages slaughtered, their homes left burning and the victims’ fleshContinue reading “Swords and Wizardry: Unleash the Reign of Ruin”

SW: Lizardfolk Mud Zombie

Earlier this year, one of our editors proposed converting one of our Deadly Delve adventures to one of the many OSR rules sets. Figuring why not give it a try, we choose Reign of Ruin and choose Swords and Wizardry as the rules to take. Its a solid game supported by a company that weContinue reading “SW: Lizardfolk Mud Zombie”