One D&D: Talking Races

I talked a bit last week about my Initial Reaction to One D&D. Today, I’d like to start talking about the specifics. But before I do that, I would like to address the reaction to the name “One D&D.” I seriously doubt that this will be the final name for the new edition. In fact,Continue reading “One D&D: Talking Races”

3 Reasons Why Spellcasters Are Not Overpowered

I’ve heard this refrain over and over again my entire gaming career, ” Spellcasters are overpowered. Their power needs to be nerfed.” While I do understand that a spellcaster’s power can overshadow the martial characters with a single spell, once that single spell is used, they probably do not have much left. This is doublyContinue reading “3 Reasons Why Spellcasters Are Not Overpowered”

One DnD: My Initial Thoughts

If you haven’t seen it yet, Wizards of the Coast announced the playtest of their new edition, which they’re calling One D&D. I’m not going to tell you what’s in it; you can read it for yourself and see the direction they want to go. Personally, I like some things and I don’t like someContinue reading “One DnD: My Initial Thoughts”

3 Rules for Running Easier Adventures

I recently ran into a forum post on the Pathfinder 2e boards asking Paizo to alter their adventure design. Reading it, I remembered similar complaints about Pathfinder 1e and a lesser extent D&D 5e. I don’t believe Paizo or anyone else is going to alter the way they create adventures because the product should beContinue reading “3 Rules for Running Easier Adventures”

Halloween Skill Challenge

I fully believe that every game system has some idea worth stealing. From D&D 4e, it is the idea of a skill challenge, making multiple skill checks towards a larger goal. However I feel the idea needs refined some and I am going to talk about that here, using my home Pathfinder 2e game asContinue reading “Halloween Skill Challenge”

3 Reasons Why You Should Never Split the Party

There’s an old gaming axiom: never split the party. Sure it started with D&D, but it is equally true for every other RPG out there. There are many, MANY reasons why, but really they can be boiled down to just three. 1) It’s Boring For Everyone Else The GM and half the group are doingContinue reading “3 Reasons Why You Should Never Split the Party”

3 Rules for Gaming on a Virtual Tabletop

Over a year in and the pandemic is still going on. The current strain is even more virulent and half the country is refusing to get vaccinated. So if you haven’t been gaming over a Virtual Tabletop, now is a good time to start. If you are, here are three rules for gaming over aContinue reading “3 Rules for Gaming on a Virtual Tabletop”

3 Rules for Incorporating Character Backstories

The nice things about the long adventure books of D&D or Pathfinder Adventure Paths is that they make the brunt of the work of creating a long campaign off the GMs shoulders. You have a book in front of you; just do what it says comes next. The down side: the player characters are interchangeable.Continue reading “3 Rules for Incorporating Character Backstories”

5e: Screaming Bolas

So I absolutely love this artwork. It was created by Beatrice Pelagatti for a project that got cancelled for a number of reasons. So I am posting it here on our blog. We’re working on versions for this Pathfinder and 13th Age. This post was made possible by our Patreon supporters. Join our Patron toContinue reading “5e: Screaming Bolas”