Pathfinder: Fire In The Hole!

With the Reign of Winter winding down, we thought it was a good time to share with you a few of the fire spells that we created for you to use to combat this frozen force. Blood Spray School evocation [fire]; Level magus 6, sorcerer/wizard 6, witch 6 Casting Time 1 standard action Components V,Continue reading “Pathfinder: Fire In The Hole!”

Traveller: Drones

One thing I have not seen done much in Traveller involves unmanned vehicles, or “drones” as they are more commonly called. These pilotless machines the size of a fighter craft handle operations in environments far to hazardous for human life should be rather ubiquitous in the future. To date, however, little has been done onContinue reading “Traveller: Drones”

Pathfinder: Beyond Monsters, Legendary NPCs

All week long, we are sharing what is in the Book of Beasts: Legendary Foes monster book for the Pathfinder Roleplaying Game. Monday we showed you a listing of all monsters, NPCs, demigods and traps by CR. Yesterday, we showed you some of the beautiful full-color art within. Today we want to talk to youContinue reading “Pathfinder: Beyond Monsters, Legendary NPCs”

Pathfinder: Artwork of Legendary Foes

All week long we are previewing the Book of Beasts: Legendary Foes. Yesterday we looked at the spread of CRs that this book covers. Today we are looking at the artwork. Did we mention this book is full color? That is right. All the artwork (and there is alot of it) is entirely in fullContinue reading “Pathfinder: Artwork of Legendary Foes”

Pathfinder: Book of Beasts: Legendary Foes Unleashed

Prepare to be Afraid! The Book of Beasts: Legendary Foes, the latest in the award-winning Book of Beast series, details the deadliest and most frightening monsters ever to grace your gaming table. Bring new life and peril to your mythic adventures with these fierce monsters and high level NPCs. Challenge your players at a wholeContinue reading “Pathfinder: Book of Beasts: Legendary Foes Unleashed”

Fate: Don’t Let Zombies Gnaw Your Face Off

The few games of Fate Core I have played, I really enjoyed it. It was a quick and simple system that made a fun evening. Now I want to help you to have your own fun games of Fate. So for a fun Friday, we are posting a zombies for you to use in yourContinue reading “Fate: Don’t Let Zombies Gnaw Your Face Off”

Pathfinder: The Worm that Rises Once Per Millennium Awakes

One of the inspirations for monsters from the Book of Beasts: Legendary Foes is the idea of the ancient monster that sleeps and awakes once every [insert any large unit of time here] to devour the entire countryside. The millennial worm is one such monster. Once it eats its fill, it goes into a cocoonContinue reading “Pathfinder: The Worm that Rises Once Per Millennium Awakes”

Traveller: Mass Combat Units

I really enjoy a good mass combat encounter from time to time. In my opinion, it helps to give the game a note of the epic. So when books and movies like Starship Troopers large scale combats, I eat them up. My first work in Traveller was to develop some monsters to use in yourContinue reading “Traveller: Mass Combat Units”

Pathfinder: Unleash the Energy Spell Words

Shape your fire words any way you desire. Keep the cold damage coming round after round. Blast your enemies with sound waves. Book of Magic: Energy Words Revisited lets you attack your enemies with acid, cold, electricity, fire, or sonic damage—whether for an instant, or over a series of rounds. Show those Vancian casters theContinue reading “Pathfinder: Unleash the Energy Spell Words”

Traveller: Red Alert! Red Alert! 2 New d66 List Approaching!

Today we are releasing two new d66 lists for your games. We are bringing you d66 Reasons for an Amber Alert System and d66 Reasons for a Red Alert System. Some worlds are just so dangerous that a travel advisory needs to be posted. Some only potentially dangerous and receive an Amber Alert. Others areContinue reading “Traveller: Red Alert! Red Alert! 2 New d66 List Approaching!”