Now that Prelude to War: The Rose of Death is nearly completed, we want to share with you some of what is inside. So to start this week of previews off, lets start with the cover. This beautiful image created by Ian Stead is available to grace your computer or phone. Download it today and follow us the rest of the week for more previews.
Incase you haven’t heard, High Guard came out for Traveller this week. I’ve said previously that we’re almost done with the first volume in the Foreven Worlds: Prelude to War Adventure Path, The Rose of Death, but that we are waiting for High Guard’s release so we can make sure the new ships and the space station in it are up to spec. So now that its out and we’ve had a chance to compare the final version with the playtest version we designed our materials off of, where are we. …
Certain key parts of our space station changed. So I’m redrawing parts of a 1,400 ton space station. No problem. 😉
So, we’re adjusting. We knew this was a possibility so we’re ok, but it will delay the final version longer than we would like. Have no fear, it’ll be out soon. Next week, we’ll be starting previews. Look forward to the cover artwork as computer and phone wallpaper.
Basically, this is our first adventure path, and we want to take a little time to make sure we get it right.
UPDATE (8/19/19): Well crap. The part that I thought was changed was just in a place where I was not looking. It wasn’t changed; I just missed it. So now I have to put the map back the way it was. I’m glad I had not finished the changes, but I wish I had saved a copy of the original. Oh well.
Everyone ready for GenCon? I’ll be following all the developments from here in New Jersey. I hope everyone there has a safe trip and posts lots of notes to social media about the seminars since I will be following them like fiend.
So what is going on with Jon Brazer Enterprises right now? Well, you probably noticed, not much. Here’s why: 1) my day job. About a year ago, my day job gave me a new project that pretty much owned my soul for most of last year, pushing all other day job projects to the side. That ended a while ago but since then I have been playing catch up, still keeping me busy. It has only been in the past few months or things started to settle down. While I had enough time to finish JBE projects that were already turned in by writers, I lacked the ability to be organized enough to get new projects started. 2) I got married. Back in April I married my best friend and love of my life. But as anyone who is or has been married knows, you’re kind of a mess for organization around that time. I recently uncovered a few major errors (i.e. forgetting to pay various people) that I wouldn’t otherwise make. I hope I corrected everything by now, but I don’t know for sure. We’ll see. 3) Over committing myself. The last problem is purely my own. I committed myself to various projects and did not budget sufficient time for them, even without the above two. So I have been cautious to not add anything that added to my already full schedule, at least until after I finish up various projects. So where are those projects:
- Deadly Delves. The top priority for me right now is a 9th level Deadly Delves adventure for Pathfinder. Richard wanted to head this project up and he has been doing a smashing job with it. He wanted to do a sizable dungeon with a bunch of great authors, where they each took a few room and make a truly memorable adventure. The single biggest part we are waiting on right now is the part that I said I would write: the city outside. It has got lots of plot hooks for adventures that can be done before, during, or after. Last week I told Richard I was almost done, giving him an estimated number of words to go. Since then, I tripled that estimate and have completed only half the parts that I wanted completed. Inspiration particles hit me and I just kept writing. And yes, we plan to convert this over to Fifth Edition sometime, but no time table on that as of yet.
- Foreven Worlds: Prelude to War Adventure Path. The first adventure itself is done and is in layout. We are still working on the back sections for it. However, even if we finished it today (which won’t happen) we’re still waiting on the release of High Guard since we need to make sure that our new ships match what is done there. Odds are, High Guard will be out first, but you never know. We eliminated the new vehicles from this book so we do not have to wait for the Vehicle Handbook as well. All those vehicles got moved to the back section for second adventure in the series: State of Chaos, written by fan favorite Traveller author, M J Dougherty.
- Book of Heroic Races. As much as I hate to admit it, work on Advanced Gillmen keeps getting pushed aside in favor of the above two projects. The first draft is more than half completed. Once it is done, however, we are going full steam for the Advanced Compendium, which is mostly completed.
Future projects: I only started looking towards the future again in the past month. To that end, I got two new Deadly Delves adventures commissioned and I expect they will be out sometime next year. Our first fifth edition monster supplement came out recently and we expect to follow up with more in the near future. I actually wrote quite a few monsters between the game’s release and the OGL for it coming available. Now we’re working to put them together into themed monster supplements. I expect we’re know when the next will get released roughly the day before you do.
The last thing we are working on a website redesign with an online store integrated. If you click on our Online Store, you will see all our titles and can click on the title you want and it will take you to where you can buy them. A few of PDF titles, you can buy through Paypal, straight from us. It will take us a while but eventually all of them be available at JonBrazer.com.
That is about all I have for the moment. If there is something you are looking forward to, please leave a comment below and I will be sure to address it.
Coming later this summer is The Rose of Death, our first adventure in the Prelude to War adventure path. Earlier this week, we got in some of the artwork for this adventure and I wanted to show it off to you.
Each of these four characters play an important part in the adventure. Exactly what that part is, you will have to wait and find out. *evil grin*
This adventure is a good introduction of what life is like beyond the safety of the Imperium. The characters get to see first hand how things can quickly go from a normal average day to a terrible day when there is no massive over-government keeping major criminals in check and and the law enforcement (mostly) honest.
Beyond the adventure itself, we give you an indepth look into the planet Cornath. This is really helpful when the characters want to go sightseeing on a different continent. Alternatively, if you want to have your character originally from here, this will help you see what life you can expect on this superearth, letting you talk in game like you really are from the planet.
Illustrations by Brian Brinlee.
While adventure paths are not new, they have not been done before in Traveller. So I thought I would take a few moments to explain exactly what an adventure path is, giving you an idea of what to expect.
First and foremost, an adventure path is a series of linked adventures. How linked are they and how dependent on the previous adventure are they? That is the important question; this is what really separates an adventure path from a campaign broken into multiple parts. Each adventure in the adventure path is a fully independent, stand-alone adventure. If you only ran one adventure in an adventure path, it would make sense all by itself. It has its own beginning at the start and its own ending. You don’t need to buy the next adventure to reach a climax of the story. The next adventure continues the story from the previous adventure, but it is also a stand-alone adventure.
Think of it as episodes of Babylon 5 or Buffy the Vampire Slayer. Each episode had a problem that the characters resolved by the end of the episode (or in this case, adventure). Each of those episodes flowed from one to the next, forming a greater story that culminated in a major climax at the end of the season (or here, the adventure path). But through it all, each episode was a stand-alone episode (except for the two-parters, but still, you get the idea).
Behind each adventure, we have some supplemental material. This supplemental material varies from issue-to-issue, but it always provides you with timely help for your game. For example, Prelude to War: The Rose of Death adventure sends some of its time on the planet Cornath. So if the characters do something that gets them into trouble (innocent look) and they need a place to hide, you can tell them that one of their contacts has a farm only 300 km from their current position. You can show the players the map and provide some details about the area. Some issues may have ships native the area. Others may have vehicles, allies, enemies, ideas for what to do between adventures, creatures, descriptions of organizations, and more.
In short the additional material in each adventure path helps you to run the adventure on the fly when (no if) your players decide to do something the adventure didn’t think of.
Coming this Summer to a Traveller table near you.
Details to come….