My Evolved Opinion on Pathfinder 2e

When the Pathfinder 2e Playtest launched and later the Pathfinder 2e game launched, I tried PF 2e and my opinion at the time can be summarized as, “It is a good game but not the game for me. I prefer the game engine that I have been playing and working with for the past 15-ishContinue reading “My Evolved Opinion on Pathfinder 2e”

Moving Forward

My team and I have had a long, hard discussion over the weekend and in the end, we all agreed on one difficult truth: we do not trust that Wizards of the Coast will stay true to their word or won’t try to somehow undermine the OGL at some point in the future. That inContinue reading “Moving Forward”

PF 1e: Necromancer’s Hammer

One of my favorite characters I ever played was Lyle, a halfling necromancer that hates undead. He excelled at taking down ability scores and using many unconventional spells to great effect. This would have been a spell he would have loved to use. Necromancer’s hammer was originally in the Inner Sea Magic Player Companion andContinue reading “PF 1e: Necromancer’s Hammer”

PF 1e: Spell Codex 3

The Collected Knowledge of a Hundred Spellcasters Bringing together all the spells from over two dozen companion sources, the Book of Magic: Spell Codex Volume 3 has something for everyone. These spells have been updated for clarity and expanded to cover classes introduced after their original publication. Gathered together for the first time, these spellsContinue reading “PF 1e: Spell Codex 3”

What Should JBE Publish For?

YOUR OPINIONS PLEASE. I know JBE doesn’t do much these days but we’re still working on new projects, if slower than before. And the whole OGL mess may work itself out. However, I am starting to think of worst case scenarios. Specifically what system should I switch to if needed. The top 3 contenders onContinue reading “What Should JBE Publish For?”

PF 1e: 20 New Arcanists Just Waiting for your Game

Full Eldritch Might at the Power of Your Fingertips Looking for your next big bad? Does the evil overlord need a spellcaster advisor to carry out their bidding? How about a ready-made spellcaster to fight alongside the characters? The Book of Beasts: Arcanist Codex has the solutions you need, arming Game Masters of the FirstContinue reading “PF 1e: 20 New Arcanists Just Waiting for your Game”

PF 1e: Short-Circuited Android

Last month, we shared with you the Appreciate Spellcaster, the first preview of the upcoming Book of Beasts: Arcanist Codex. Now we are sharing with you the next preview for that book. Like other entries in the Character Codex Subscription, ten of the races come from the core rulebook and ten others come from otherContinue reading “PF 1e: Short-Circuited Android”

D&D 5e: Unleash New Weapons on Your Spelljammer Game

Upgrade Your Ship Weapons Not every ship should have stock weapons. Crews that have been sailing wildspace long enough should have better, more powerful weapons. Give your players exciting new ship weapons by going beyond the basics with Spelljammer: Ship Weapon Upgrades. Inside this 5-page PDF, you will find: Fire something creative and unload uponContinue reading “D&D 5e: Unleash New Weapons on Your Spelljammer Game”

3 Suggestions to Not Do Another Orphan

Orphans are such a common part of our inspiring fiction for role playing games that having the people that raised your character present throughout one’s childhood and still alive is almost a rarity. Spiderman, Batman, Superman, the Skywalker twins, Harry Potter, Frodo, the list goes on and on. I have seen this over and overContinue reading “3 Suggestions to Not Do Another Orphan”

One D&D: Decoupling Races from Abilities

In the first One D&D playtest doc, races possessed no ability score bonuses or penalties. At the end of the day, I like it and hate it for the exact same reason. But before I begin, let me just say again that the term “race” needs to go away. It is an imprecise term thatContinue reading “One D&D: Decoupling Races from Abilities”