One D&D: Talking Races

I talked a bit last week about my Initial Reaction to One D&D. Today, I’d like to start talking about the specifics. But before I do that, I would like to address the reaction to the name “One D&D.” I seriously doubt that this will be the final name for the new edition. In fact,Continue reading “One D&D: Talking Races”

PF 1e: Corrupted Spider

Long-time JBE fans will know that I consider myself to be, first and foremost, a monster creator. Give me a piece of artwork of something new and unusual, and I’ll make you something to terrify your players with. I haven’t created a monster in quite some time. Life and other distractions got in the wayContinue reading “PF 1e: Corrupted Spider”

3 Reasons Why Spellcasters Are Not Overpowered

I’ve heard this refrain over and over again my entire gaming career, ” Spellcasters are overpowered. Their power needs to be nerfed.” While I do understand that a spellcaster’s power can overshadow the martial characters with a single spell, once that single spell is used, they probably do not have much left. This is doublyContinue reading “3 Reasons Why Spellcasters Are Not Overpowered”

One DnD: My Initial Thoughts

If you haven’t seen it yet, Wizards of the Coast announced the playtest of their new edition, which they’re calling One D&D. I’m not going to tell you what’s in it; you can read it for yourself and see the direction they want to go. Personally, I like some things and I don’t like someContinue reading “One DnD: My Initial Thoughts”

PF 1e: The Art of Spell Codex Volume 2

The Book of Magic: Spell Codex Volume 2 was released earlier this week. We’ve shared several spells in the book already, like planned assault and conjure deadfall, as well as discussing the winners of the book. Something we hadn’t shared yet is the artwork within. Above is several images within. Mind you, they’re all blackContinue reading “PF 1e: The Art of Spell Codex Volume 2”

PF 1e: Book of Magic: Spell Codex Volume 2

The Collected Knowledge of a Hundred Spellcasters Bringing together all the spells from two dozen companion sources, the Book of Magic: Spell Codex Volume 2 has something for everyone. These spells have been updated for clarity and expanded to cover classes introduced after their original publication. Gathered together for the first time, these spells willContinue reading “PF 1e: Book of Magic: Spell Codex Volume 2”

Bosses and Resurrection In Camp Dungeon Crawl

Previously, we talked about how to make your adventuring party, how to create dungeons, and sending your adventurers into the dungeon in Camp Dungeon Crawl. Today, we’re going to talk about adventurers coming back to life and the bosses that live in a dungeon. As you move through the dungeons in the game, we introduceContinue reading “Bosses and Resurrection In Camp Dungeon Crawl”

PF 1e: Conjure Deadfall

With the Book of Magic: Spell Codex Volume 2 nearly finished up, we’re talking about what is inside this gem. Previously I shared one of my favorite spells in the book: planned assault. Today we’re talking about another of my favorites: conjure deadfall. While this spell reminds me more of the original Super Mario BrothersContinue reading “PF 1e: Conjure Deadfall”

PF 1e: The Winners of Spell Codex 2

The Book of Magic: Spell Codex Volume 2 is coming out soon, and we couldn’t be more excited. We really love this series. It makes spells more accessible for GMs and players, all while updating older spells to allow newer classes to cast them. The final list of spells for this book is complete, andContinue reading “PF 1e: The Winners of Spell Codex 2”

Surviving Dangers in Camp Dungeon Crawl

Lately we’ve been detailing how to play our new game Camp Dungeon Crawl. So far we talked about how to create your adventuring party and how to create dungeons. So now it is time for those two to meet, sending your adventurers into those very dungeons. The basic game mechanic is pretty simple. A dungeonContinue reading “Surviving Dangers in Camp Dungeon Crawl”