3 Rules for Running Easier Adventures

I recently ran into a forum post on the Pathfinder 2e boards asking Paizo to alter their adventure design. Reading it, I remembered similar complaints about Pathfinder 1e and a lesser extent D&D 5e. I don’t believe Paizo or anyone else is going to alter the way they create adventures because the product should beContinue reading “3 Rules for Running Easier Adventures”

PF 1e: Spell Codex Artwork

Previously when talking about the Book of Magic: Spell Codex Volume 1 we shared the spells inside. So far we shared domination link as well as share skin and greater share skin. Today we want to show off some of the artwork within. We wanted the book to appear like an ancient spell time thatContinue reading “PF 1e: Spell Codex Artwork”

Pathfinder 1e: Share Skin

With the Book of Magic: Spell Codex Volume 1 coming out soon, we’re talking about the spells you will find. Last week, we talked about domination link. Today, we’re talking about share skin and its bigger cousin—greater share skin. Originally appearing in Blood of the Moon, the weaker of the two spells let the spellcasterContinue reading “Pathfinder 1e: Share Skin”

Pathfinder 1e: Domination Link

One of the main things we decided to do when we set out to do the Book of Magic: Spell Codex Volume 1 was to update the spells for classes that came after the spell’s original publication. It simply isn’t fair to classes published later to not get access to certain spells simply because thoseContinue reading “Pathfinder 1e: Domination Link”

PF1e: Discussing the Spell Codex

It is time I start talking about my secret project. The name is the Book of Magic: Spell Codex Volume 1. This book takes spells from a number of “companion” books, removes any campaign-specific details, and puts them all together in one place for you. This volume takes all the spells from 22 different booksContinue reading “PF1e: Discussing the Spell Codex”

PF1e: Tiny Chapel

I had a conversation this past weekend about secure shelter and how I think a paladin should have this on their spell list. Short of the long, paladins should be able to provide respite to those in need and defend the vulnerable by shoving the weak inside and fighting the monsters outside, knowing the defenselessContinue reading “PF1e: Tiny Chapel”

PF2e: More General Feats

As we mentioned before, we’re creating Pathfinder 2e General Feats. There is a serious lack of general feats and the best ones are all level 1. So we’re creating more. We’re almost done with Book of Heroes: 10 11th-Level General Feats where you will find these and more. But until we’re finished, we wanted toContinue reading “PF2e: More General Feats”

Unleash New Monsters on Your PF2e game with the Book of Beasts

Danger and Death Awaits in the Forbidden Woods Deep in the heart of the Forbidden Woods lies a group of monsters too terrifying for most to face. Animals of enormous size, creatures part spider and bear, terrifying crocodile beavers, and things much, much worse. Only the bravest heroes dare to stand up to these foulContinue reading “Unleash New Monsters on Your PF2e game with the Book of Beasts”

PF2: High Level General Feats

I was recently watching a video by NoNat1s where he talked about General Feats and how all the high level ones suck and how all the good ones are level 1 feats. So I said to myself, “Self, you’re a game designer. Let’s do something about this.” Like the gentleman in the video said, thereContinue reading “PF2: High Level General Feats”