Pathfinder: Summon Monster IX Unchained

Today we made it to the end of the this series. I hope you enjoyed it thus far. If this is the first in the Summon Monster Unchained series, please check out I, II, III, IV, V, VI, VII, and VIII. This is the pinnacle, the highest level summon monster spell there is. What youContinue reading “Pathfinder: Summon Monster IX Unchained”

Pathfinder: Goblin-O’-Wisp

Varying up a monster is a great way of keeping your players on their toes. By giving them something they don’t expect, they are not sure what else is changed. It will give them a moment’s pause. When you change a monster, pick a theme. Let that theme guide you in varying that monster. TakeContinue reading “Pathfinder: Goblin-O’-Wisp”

Pathfinder: Summon Monster VIII Unchained

Considering that Halloween was earlier this week, it really has been the perfect time to discuss monsters that you can bring out of nowhere to do your bidding. If this is the first in the Summon Monster Unchained series, please check out I, II, III, IV, V, VI, and VII. An elder elemental. What aboutContinue reading “Pathfinder: Summon Monster VIII Unchained”

Pathfinder: Mummified Servants

Sometimes we need lower level versions of a classic monster to help fit the theme you are going for. Take the mummy for example. It is a solid CR 5 monster, but what if you are delving into an Egyptian-style tomb at level 1, or you are using a mummy, but you want a fewContinue reading “Pathfinder: Mummified Servants”

5e: Conjure Fey

Today we come to the final conjure spell. Previously, we discussed conjure animals, conjure celestial, conjure minor elementals, conjure woodland beings, and conjure elemental. As always, let’s read the spell’s text: Conjure Fey 6th-level conjuration Casting Time: 1 minute Range: 90 feet Components: V, S Duration: Concentration, up to 1 hour You summon a feyContinue reading “5e: Conjure Fey”

Pathfinder: Summon Monster VII Unchained

Be sure to check out all the expanded summon monster lists: summon monster I, summon monster II, summon monster III, and summon monster IV, summon monster V, and summon monster VI as well as summon monster VIII and summon monster IX. Summon monster VII is where you start to get crazy powerful. Celestial dire crocodilesContinue reading “Pathfinder: Summon Monster VII Unchained”

Pathfinder: Darkling

With Halloween coming up awfully fast, I thought I would post one of my favorite scary monsters for this week’s Monster Wednesday. This monster is based on “The Gentlemen” from Buffy the Vampire Slayer. If you are not familiar with them, they removed their victim’s heart while the person is alive and unable to scream.Continue reading “Pathfinder: Darkling”

Swords and Wizardry: Unleash the Reign of Ruin

Beware The Blackener Of Bright Waters, For She Is Come AgainRumors of death move like a plague through the Crannogtowns of the Great Swamp—of ranger patrols mysteriously disappearing on routine scouting missions, of a winged shadow that blots out the midday sun, and of entire villages slaughtered, their homes left burning and the victims’ fleshContinue reading “Swords and Wizardry: Unleash the Reign of Ruin”

5e: Conjure Elemental

Today we come to what I consider to be the main conjuring spell: conjure elemental. Previously we covered conjure animals, conjure celestial, conjure minor elementals, and conjure woodland beings. Conjure Elemental 5th-level conjuration Casting Time: 1 minute Range: 90 feet Components: V, S, M (burning incense for air, soft clay for earth, sulfur and phosphorusContinue reading “5e: Conjure Elemental”

Pathfinder: Summon Monster VI Unchained

Thank you for joining us as we expand the summon monster tables. If this is your first time, check out the expanded lists for summon monster I, summon monster II, summon monster III, and summon monster IV, and summon monster V as well as summon monster VII, summon monster VIII, and summon monster IX. TheContinue reading “Pathfinder: Summon Monster VI Unchained”