Every spellcaster needs the best feats around and Book of Magic: 7 Spellcaster Feats brings you amazing feats for your spellcaster! Pure crunch with no filler material. These feats are ideal for any spellcaster. Inside this 3-page PDF, you will find the feats Angelic Mastery, Improved Spell Critical, Inner Strength, Mindshaper, Planar Caller, Shadow Resistant,Continue reading “Pathfinder: Does Your Spellcaster Have the Perfect Feat?”
Author Archives: Dale McCoy
Fate: Mechs of Fate
I saw Pacific Rim recently. It. Was. AWESOME! I love giant robots fighting giant monsters. They’re always fun movies. So I thought I would create a few giant mechs for you to use in your Fate game. Would anyone be interested in giant monsters for these mechs to fight? AX-715 Gunstar Permissions: None; understood asContinue reading “Fate: Mechs of Fate”
Traveller: Warp to a New Game
Warp to a new game with Mech Tech ānā bot: Warp Ships 1. This presents three new ships each with full deck plans: the cargo-carrying Startrotter, the Starblazer missile destroyer, and the torpedo-carrying destroyer Novabringer. Meet adventure on a new frontier of play today. Download Mech Tech ānā bot: Warp Ships 1 today at DriveThruRPG/RPGNowContinue reading “Traveller: Warp to a New Game”
Traveller: Power Bows
Bows and arrows have come a long way since the middle ages and they will continue to evolve in their effectiveness as time marches forward. So here are a few of the bows I think will be available in the future. New Weapon Characteristics Wireless (TL 11): Every arrow after the first successful strike onContinue reading “Traveller: Power Bows”
Pathfinder: Need a Thinking Weapon
Back in the days of 3.5, I bemoaned the fact that intelligent weapons were near non-existent. To date, I have never been in a player in a game with a weapon that could talk back to you in any edition of D&D or Pathfinder. I’ve seen it in games I’ve GMed, but even still thatContinue reading “Pathfinder: Need a Thinking Weapon”
Pathfinder: Fire In The Hole!
With the Reign of Winter winding down, we thought it was a good time to share with you a few of the fire spells that we created for you to use to combat this frozen force. Blood Spray School evocation [fire]; Level magus 6, sorcerer/wizard 6, witch 6 Casting Time 1 standard action Components V,Continue reading “Pathfinder: Fire In The Hole!”
Traveller: Drones
One thing I have not seen done much in Traveller involves unmanned vehicles, or “drones” as they are more commonly called. These pilotless machines the size of a fighter craft handle operations in environments far to hazardous for human life should be rather ubiquitous in the future. To date, however, little has been done onContinue reading “Traveller: Drones”
Pathfinder: Traps of Doom
All week long we are looking at what is in the Book of Beasts: Legendary Foes. Monday we listed all the monsters, NPCs, demigods and traps by CR. Tuesday we showed off the artwork within. Wednesday showed you how complex the NPCs were with all the class levels, archetypes, racial options, and templates layered onContinue reading “Pathfinder: Traps of Doom”
Pathfinder: Beyond Monsters, Legendary NPCs
All week long, we are sharing what is in the Book of Beasts: Legendary Foes monster book for the Pathfinder Roleplaying Game. Monday we showed you a listing of all monsters, NPCs, demigods and traps by CR. Yesterday, we showed you some of the beautiful full-color art within. Today we want to talk to youContinue reading “Pathfinder: Beyond Monsters, Legendary NPCs”
Pathfinder: Artwork of Legendary Foes
All week long we are previewing the Book of Beasts: Legendary Foes. Yesterday we looked at the spread of CRs that this book covers. Today we are looking at the artwork. Did we mention this book is full color? That is right. All the artwork (and there is alot of it) is entirely in fullContinue reading “Pathfinder: Artwork of Legendary Foes”