5e/Pathfinder/13th Age: Guide to Minions

In a previous post, I wrote up a guide to mini-bosses. The thing about mini-bosses, they’re nothing without those to boss around. Today we are following that post up with the group that makes the last group possible: minions. Minions come in all shapes, sizes, and levels of willingness. While fantasy and science fiction racesContinue reading “5e/Pathfinder/13th Age: Guide to Minions”

Christmas in July Sale 2019

It’s the middle of summer. The temperature is murder. In about a month, it will be time for new role playing groups to form and for existing groups to get back together and roll some dice. So now is the time for you to grab some of the best PDFs on the market at 25%Continue reading “Christmas in July Sale 2019”

5e: Doombat

Writing monsters is a simple joy that I do not do enough. I really should since new monsters are at the core of the much delayed Book of Heroes: Conjurable Creatures. This book when it is finally finished and released is for any spellcaster that utilizes the various conjure spells in Fifth Edition. As suchContinue reading “5e: Doombat”

3 Keys to Reskinning an Adventure

As I mentioned, my “office” game is Tales of the Yawning Portal. Previously, I talked about reasons to use published adventures and how to turn published modules into a campaign. Today I want to talk about keys to taking a published adventure and turning it into what you need for your campaign. This process isContinue reading “3 Keys to Reskinning an Adventure”

3 Steps to Turn Published Adventures into a Campaign

As I mentioned last week, I am running an “office” game of Tales of the Yawning Portal. These are some really great adventures, but what they are not is a campaign. These are adventures that for all tense and purposes have nothing to do with each other except that one starts at a level whereContinue reading “3 Steps to Turn Published Adventures into a Campaign”

5e: Blightrat

More than anything, I am a monster designer. Give me a terrifying looking image and I will hand you back a full stat block and description to terrify your players and their characters with. This is something I love doing. Having been caught up with so much lately, I haven’t had the time to createContinue reading “5e: Blightrat”

Traveller: See the Galaxy in the Galleon Megatanker

Providing fuel to the most dangerous parts of space, the Galleon-class megatanker can bring fuel almost anywhere. This enormous 3,500-ton tanker can skim fuel off of gas giants and process it for use or sale. Whether performing regular fuel runs for in-system use or taking it to systems without their own source of fuel, thisContinue reading “Traveller: See the Galaxy in the Galleon Megatanker”

3 Reasons to Run Published Adventures

For the JBE “office” game, I run Tales of the Yawning Portal for the group. I mean, I can’t run anything that we ourselves published because we know each adventure so well. And honestly, who can pass up a collection of classic adventures. Last week, we finished up the first adventure, the Sunless Citadel, andContinue reading “3 Reasons to Run Published Adventures”

5e: Designing Warlock Patrons

With the impending release of Book of Heroes: Heroic Fighter Archetypes, I am setting up the framework for the next few installments. One if them is warlocks, because I love warlocks. It’s a solid class mechanically, and it has a back story built right in. My first 5e character (post playtest) was a warlock—Sir TimContinue reading “5e: Designing Warlock Patrons”

Pathfinder: Shadowsfall Symbols and Map Fonts

This past weekend, the map arrived for the first Shadowsfall campaign that we are hard at on work. I would love to show you the full map, but we are still putting names on everything. There is one part of the map that I am able to show you right now and it is theContinue reading “Pathfinder: Shadowsfall Symbols and Map Fonts”