Archive for the ‘Shadowsfall’ Category

Pathfinder: Our Present To You

December 4, 2013 Leave a comment

Shadowsfall: Shadow Plane Player's CompanionIt’s the holiday season, whether you celebrate Christmas or Hanukkah or Boxing Day or the Winter Solstice or Festivus or any others. Our present to you this season is a $2 sale on printer Shadowsfall books. As the days grow shorter, play on the Plane of Shadows, where high noon looks light twilight and a blood red moon shines on a good night. Grab the Book of Beasts: Monsters of the Shadow Plane and Shadowsfall: Shadow Plane Players Companion in print today for a holiday miracle of a price.

Order the Book of Beasts: Monsters of the Shadow Plane and Shadowsfall: Shadow Plane Players Companion, each for $2 today. Also be on the lookout for other One-Day Free Downloads throughout the month.

Pathfinder: Favored Class Options for Non-Favored Races

August 22, 2013 Leave a comment

Shadowsfall: Favored Class OptionsLets face it. Some races get the short end of the stick. Races that are not in the core rulebook are treated as second class races. They do not have much in the way of archetypes, favored class options, etc.

So we at JBE decided to do something about that. For all the non-core book races mentioned in the Shadowsfall: Shadow Plane Player’s Companion, we gave them a full list of favored class options for you to use in any game, even if it is not Shadowsfall. We covered all classes in the Pathfinder Core Rulebook and the Advanced Player’s Guide, as well as the Magus and Gunslinger. Additionally we included support for the four classes in Psionics Unleashed, the Time Thief, Time Warden and the Malefactor. Here are just a few of those favored class options.

Druid: Add +1/4 to the damage of a bite attack.
Paladin: Add a +1/3 bonus on saving throws against death effects.
Soulknife: Add +1/3 on critical hit confirmation rolls when using mind blade (maximum bonus of +5). This bonus does not stack with Critical Focus.

Gunslinger: Add +1/6 to the dodge bonus granted by the gunslinger’s nimble class feature (maximum increase of +2).
Monk: Add +1 to the monk’s CMD when resisting a dirty trick and +1/2 to the number of stunning attacks he can attempt per day.
Time Thief: When using the steal time temporal talent, add +1/2 to the effective class level of the time thief, but only to determine the ability’s duration.

Cavalier: Add 5 feet to your mount’s darkvision (to a maximum of 30 feet). If your mount does not have darkvision, the mount gains darkvision 5 feet. If the cavalier ever replaces his mount, the new mount gains this bonus to its darkvision distance.
Psion: Add 1/4 power known from the psion power list. This power must be at least one level below the highest power level the psion can manifest.
Witch: The witch’s familiar gains resistance 1 against either cold or electricity. Each time the witch selects this reward, he increases his familiar’s resistance to one of those energy types by 1 (to a maximum of 10 for any one energy type).

Cleric: Add +1/4 to the character’s channel resistance. If the cleric does not possess channel resistance, add channel resistance +1/4.
Magus: Add +1/2 point of cold damage to magus spells that deal cold damage.
Malefactor: Add a +1/4 bonus to your aura of misfortune ability.

Download Shadowsfall: Favored Class Options today from DriveThruRPG/RPGNow,, or at d20PFSRD.

[Pathfinder] We’re Not Going To PaizoCon Sale

July 1, 2013 2 comments

Book of the River Nations: Complete Players' Reference for Kingdom BuildingThis is the first year in a while that Jon Brazer Enterprises will not be attending PaizoCon. We will miss you all and hope everyone there has a good time.

But if you are like me and cannot make it this year, we have a surprise for you. All this week, we are running the “We’re Not Going To PaizoCon Sale” at Grab all of our PDFs that are over $1 for 25% off all week.

So if you are looking for more monsters, get all the Book of Beasts for 25% off.
The whole Book of the River Nations series is 25% off.
Fight the Dark Size for 25% off! All of our Shadowsfall titles (except the fiction) are on sale.
Get more spells for 25% off with the Book of Magic series.
Add some amazing vehicles to your game with the Book of Multifarious Munitions, both of which are 25% off.
Want some themed NPCs, take 25% off the Book of Friends and Foes.
Delve into one of the greatest researcher’s material with Riyal’s Research, now at 25% off.
Play a new race today with the Book of Heroic Races and many other titles for 25% off.

And its not just our Pathfinder PDFs that are on sale. Even our Traveller PDFs are on sale.

We at Jon Brazer Enterprises always aim to Enhance Your World and Your Game. Download these for 25% off today.

Pathfinder: Release your Inner Kobold

April 4, 2013 Leave a comment

Image by Luis Antonio Salas Lastra

Image by Luis Antonio Salas Lastra

Fight the Dark Side

The brave and noble (er, I mean cowardly and underhanded) umbral kobold survives the Plane of Shadows through stealth and guile—and, with this race guide, so can you. This supplement provides an exciting look into the life of everyone’s favorite miniscule draconic creature, along with full stats that are balanced to play seamlessly alongside the races from the Pathfinder Core Rulebook. In this player supplement, you will find all-new alternate racial traits, character traits, archetypes, feats, spells, deities and much more for your umbral kobold PC. Play the kobold race that you always wanted to play—grab the Shadowsfall: Guide to Umbral Kobolds today!

What Stories Will They Tell of Your Character?

This 16 page PDF details the umbral kobold race, their place in Shadowsfall and gives players racial options such as feats, spells, alternate class and racial choices and more. Download Shadowsfall: Guide to Umbral Kobolds today at DriveThruRPG/RPGNow, and d20PFSRD today.

A Storm of Shadows is the Latest Legend from Shadowsfall

March 7, 2013 Leave a comment

Shadowsfall Legends: Storm of ShadowsWhen a group of zombie hunters encounters a walker that’s just a little too fresh, the fetchling ranger Sebesten discovers far more danger in the Outlands than he expected. Can he evade the dead that walk? Will he discover what terrible force is behind this menace—and can he make it back to Blackbat in time to warn the stronghold of the approaching horde? Find out more in this exciting new Shadowsfall tale!

Storm of Shadows is the third in the Shadowsfall Legends line of short tales taking place on the Plane of Shadows. Now available in PDF, mobi (Kindle) and ePub. This amazing story, written by Rick Cox, can be downloaded at DriveThruFiction/DriveThruRPG/RPGNow, Paizo, the d20PFSRD eStore, and

Be sure to also download the first two in the series. Shadowsfall Legends: Pawn, Deception, and Sacrifice, written by Mur Lafferty, author of Playing for Keeps. Download it now at DriveThruFiction/DriveThruRPG/RPGNow,, the d20PFSRD eStore,,, and Smashwords

The second in the series, The Gem that Caught Fire was written by the infameous Ed Greenwood of Forgotten Realms fame. Download it now at DriveThruFiction/DriveThruRPG/RPGNow, the d20PFSRD eStore,,, and Smashwords

Latest Review Roundup

February 19, 2013 Leave a comment

Book of Beasts: War on Yuletide (Pathfinder)

Book of Beasts: War on Yuletide (Pathfinder)

It has been about 3 months since the last time we at JBE shared with you all the exceptional reviews we have been getting, and we have been getting ALOT of them. So let us share a few of them with you.

Book of Beasts: War on Yuletide has been extensively reviewed with exceptional praise, receiving a total of FOUR 5-STAR reviews and two 4-Star reviews. Some of the things people are saying about it are:

“neat little array of funny monsters that not only are amusing to run, but actually come with intriguing signature abilities that make me want to use some of these and even brought me inspiration to develop some adventure-ideas.”
“oddly invokes some nostalgia for classic Doctor Who”
“cool little collection of holiday inspired creatures”
“ready to bring a few smiles to the table”
“solidly designed critters”
“I can’t wait to see the reaction this one brings. Great stuff fully usable and wholeheartedly recommended.”
” Just be sure to expect some eye-rolling from your players once they figure out what they’re fighting next.”

Download these exciting monsters today.

Shadowsfall Legends: The Gem That Caught Fire

Shadowsfall Legends: The Gem That Caught Fire

With a new short story in the Shadowsfall Legends series being released next month, we have a new 5-STAR Review of one of the original tale: Shadowsfall Legends: The Gem that Caught Fire—Kurdag’s Tale. I would just like to share with you the last paragraph of the review.

“I particularly like the imagery I get from the description of the city buildings here; very Tim Burton esque. Shadowsfall is really shaping up to be a nightmare before christmas meets assassin’s creed type flavor; and that’s always the best kind of city to play in. I whole-heartedly approve and I intend to share Shadowsfall with any group I can get my hands on.”

Be sure to download this amazing story today.

Book of Heroic Races: Half-Faerie Dragons (Pathfinder)

Book of Heroic Races: Half-Faerie Dragons (Pathfinder)

We recently started a series of balanced playable races. One of them received a 5-STAR review. Book of Heroic Races: Half-Faerie Dragons The reviewer described the book:

“made out of solid gold”
“Five out of five fluttery butterfly wings.”
“The book opens with roughly a page-and-a-quarter of framing fiction which very clearly encapsulates not only the mania but the magical nature that are archetypal among half-faerie dragons”
“it’s something genuinely new”

Be sure to download this amazing race at DriveThruRPG/RPGNow, Paizo or at the d20PFSRD eStore.

[Pathfinder] Shadowsfall: Shadow Plane Player’s Companion is Released

October 4, 2012 Leave a comment

Fight the Dark Side

Create your own dark hero to set against the twisted landscape and cruel foes of the plane of eternal night. Players and game masters are introduced to the vital Shadowsfall trappings needed to incorporate the Plane of Shadow into any Pathfinder Roleplaying Game campaign. To combat the undead hordes, vampiric flora and cruel, uncaring Shadow gods, gamers are privy to new player races, feats, spells, class options and deities as well as the Plane’s infamous mutable geography and stark city strongholds.

What Stories Will They Tell of Your Character?

Shadowsfall: Shadow Plane Player’s Companion is a 32 page book detailing the Plane of Shadows for players in your campaign. Pre-order the print book and get the PDF right away for free. Or download the PDF at DriveThruRPG/RPGNow or at

Pathfinder: The Fractured Fortress of Gear’s Gate

October 3, 2012 1 comment

Tomorrow sees the release of Shadowsfall: Shadow Plane Player’s Companion and we could not be more thrilled! This book we have been working on and planning for over a year now is going to see the light of day. All week long, we are giving you an early peak into the land of eternal darkness. Monday, we looked at the overall setting itself. Yesterday we discussed the cosmopolitan stronghold of Blackbat, a city where safety is as common as bright sunlight in Shadowsfall. Today we are looking at a city that could not be more different: Gear’s Gate.

For over a thousand years, the citizens of Gear’s Gate has resided in relatively safety. The citizens within this stronghold suffer few attacks from monsters and roving undead hordes that the city’s military or the various houses cannot repel. The houses runs Gear’s Gate as an arcanocracy, where the city’s mages and alchemists hold significant power and a house is only as powerful as the knowledge of its casters. This is because daily life and the stronghold’s defense relies on the vast array of magic items and powerful artifacts within the stronghold. The powerful magic requires skilled crafters and arcanists to both use and maintain these items. So in this city, knowledge is power.

The houses are in change of everything in Gear’s Gate from food production, water purification to magical transit and mining. And the houses compete with each other for power and money. This competition result in delays in food production, disease running rampant and transportation being delayed. There are even rumors of violent skirmishes between the houses far away from the city walls. All this infighting leaves the populous unhappy with the houses and the arcanocracy. Talk of revolt continues in the taverns in both outlying villages and in the city itself.

The most powerful artifact in the city is known as the Eldritch Projector. This powerful magic item keeps the guardians operating without any need for alchemical fuel, powers the siege batteries, and otherwise keep life at a relative normal for the people here. One house, House Sarvenva, possesses the unique knowledge to keep the projector operating and they wield that power like a cudgel. That power have maneivered them in a position where many consider Sarvenva to be the city’s rulers, but the situation is far more complex than most realize. The houses work to collect blackmail on each other, forcing backroom deal and bribery to be more powerful than the rule of law.

Despite the relative protection it city offers, powerful forces have been hitting Gear’s Gate at the edge of its territory. Guardian pilots are lured beyond the edge of the Eldritch Projector’s range, leaving the pilot in difficult situations. The sophistication of these attacks has increased. The field captains in charge of that region fears some intelligent commander waits for any mistake that Gear’s Gate might make.

Be sure to come back tomorrow where we tell all about the Outlands, the vast stretches between the pockets of civilization on Shadowsfall.

Preorder your copy of Shadowsfall: Shadow Plane Player’s Companion today. Get more character options, no matter what race you play with Shadowsfall: Favored Class Options. Get a print copy of the Book of Beasts: Monsters of the Shadow Plane and discover their deadly secrets with your free PDF. Live the adventure with a half-vampire fighting to help the living with Shadowsfall Legends: Pawn, Deception, and Sacrifice, by Mur Lafferty. And don’t stop with that story. Read about an umbral kobold in the stronghold of Blackbat in Shadowsfall Legends: The Gem That Caught Fire by Ed Greenwood.

Pathfinder: Frontier City of Blackbat

October 2, 2012 2 comments

With the eminent release of Shadowsfall: Shadow Plane Player’s Companion we are looking at the setting itself in more detail. Yesterday we looked at the overall setting itself, answering a number of question people have had about the setting. Today we are looking one of the locations in the setting in more detail: the stronghold of Blackbat.

Blackbat, as a stronghold, possesses a city with about 100-200 miles in any direciton of farmland, mining towns, forested land and other areas of low population. The city was founded when an alliance of fetchlings, humans, elves and others came to a peaceful agreement with the hobgoblins, orcs, and drow to build a city for the mutual defense against the dangers of Shadowsfall. To this day, mistrust and struggles still plague the city, but they will stand shoulder to shoulder each time a horde of skeletons or zombies comes to tear down the city walls.

The city itself is made up of three districts. Darktown is North of the river that flows through the center of town. Fetchlings, umbral kobolods, drow, dhampir, hobgoblins, orcs and half orcs are the main inhabitants of this side of town. Castle Blackbat, several temples and the main market are the main points of interest in Darktown. Besides these, houses and tenants of those that brave the nearby Shivering Forest are mostly located here. Light sources here are nearly non-existent since light hurts the eyes of some of the residents. Fireside is right across the river. This district is home to the magical academy and a number of crafters and artisans. As its name implies, this section of town is well lit because it is home to humans, elves, halflings, and gnomes that do not see as well in the dark. The last district, just to the west of Fireside is Withering Rose. This undead-filled seciton of town is something of an oddity in Shadowsfall. While making deals with vampires to assist with the stronghold’s protection is not unusual, keeping about 3000 zombies at any point in time is highly unusual. The zombies are caught by the hunters of Darktown and sold to the vampires. From there, the zombies are sold off to slavers that operate the mines to the west of the city. This mutually beneficial relationship keeps living from working the unstable mines while still allowing the crafters to have the material they need to create weapons and armor.

Unlike other strongholds, the area surrounding the city has little in the way of warning outposts and retreat fortifications. This is because the stronghold was established less than 100 years ago and the frequent attacks on the city keep the defenders always playing catch up. No one knows exactly where the hordes keep coming from nor why they constantly target the city. Unless brave adventurers put an end to these attacks and soon, all that might remain of this outpost of civilization is a pile of rubble and a new horde of undead.

Preorder your copy of Shadowsfall: Shadow Plane Player’s Companion today. Get more character options, no matter what race you play with Shadowsfall: Favored Class Options. Get a print copy of the Book of Beasts: Monsters of the Shadow Plane and discover their deadly secrets with your free PDF. Live the adventure with a half-vampire fighting to help the living with Shadowsfall Legends: Pawn, Deception, and Sacrifice, by Mur Lafferty. And don’t stop with that story. Read about an umbral kobold in the stronghold of Blackbat in Shadowsfall Legends: The Gem That Caught Fire by Ed Greenwood.

Pathfinder: Shadowsfall Week All Week Long

October 1, 2012 4 comments

Later this week, the long-awaited Shadowsfall: Shadow Plane Player’s Companion is going to be released via PDF and the print copies will arrives in game stores as soon as they finish up at the printer. In the past we have talked about the deities of Shadowsfall, the races of Shadowsfall, and how the land itself changes. However, we talked very little about the setting itself. So today we are talking about that.

While the Material Plane has a basis in our world, the Plane of Shadow looks and feels quite different. For your character, these differences are summerized in the book thus:

  • Natural Light Sources: During the day, the dim sun gives off light that is similarly bright as a full moon. At night, the blood moon illuminates the areas as bright as a cloudy, moonless night. For more information on light sources, see Chapter 7 of the Pathfinder Core Rulebook.
    Mundane and Magical Light Sources: All light sources have their ranges cut in half on the Plane of Shadows.
  • Shifting Landscape: The Plane of Shadows constantly absorbs parts of other planes that are forgotten. As such, Shadowsfall shifts constantly, making a precise map impossible.
  • Spells with the Fire or Light Descriptor: Spells with either the fire or light descriptor require a concentration check (DC 20 + the level of the spell) to successfully cast. A failed check means the spell is lost. A successful check means the spell functions normally.
  • Spells with the Shadow Descriptor: Spells with the shadow descriptor are treated as if cast at 2 caster levels higher. Additionally, spells with the shadow descriptor are treated as if 10% more real. For example, disbelieved shadow evocation spells are 30% as strong as normal instead of 20%.

While that helps you operate as a character in the setting that doesn’t tell you much about what the place looks like. The Shadowsfall: Shadow Plane Player’s Companion begins to help answer this question. For example: the sun is very dim here. How dim? Well at noon when the sun is at its height, you can see the stars. It is about as bright is a full moon in our world. Does the moon glow at night? It does but it is a blood red color, similar to a lunar eclipse.

If the sun is so dim, are there trees there? Yes. Most of the trees are leafless and dead. When a forest is forgotten, burned to the ground, swallowed by an earthquake, or uprooted by a tornado on the Material Plane, the forest reappears on the Plane of Shadows. They eventually lose their leaves and never grow them back. Most die; however, a few adapt to this new landscape. Some are sustained by their roots while other feed on living creatures that pass by, draining them of life. These are living trees on Shadowsfall that do not require a bright sun to survive.

If people live on Shadowsfall, what do the buildings look like? Many buildings on Shadowsfall have a basis on the Material Plane. Since many buildings arrive on Shadowsfall the same way a forest might, those living there fix them up to working condition and live there. While they have their basis in the Material Plane, they are quite different. For example, the best way to not be targeted by the roving undead hordes is to not be noticed in the first place. Many are hidden in caves, around blind corners of mountains or rock outcroppings, or otherwise obscured from easy vision.

Do cities exist in Shadowfall? Yes. A number of major cities exist in Shadowsfall. These are mostly not hidden away the way isolated homes are in Shadowsfall. These are giant walled places surrounded by farms, near water and other natural resources. Unlike the Material Plane, these cities are not part of a larger country and generally the protected area around a city (called a stronghold) does not touch a similar area. This means that if the farms have a bad year, there is little in the way of trade to help the people sustain themselves. If a zombie horde begins attacking the stronghold, there is no neighboring country for the people to run to.

This a plane filled with danger, where finding food is a major problem and the monsters that not just survive but thrive in darkness can spell utter ruin. Tomorrow we will be talking more about the cities of the Southern Peninsula.

Preorder your copy of Shadowsfall: Shadow Plane Player’s Companion today. Get more character options, no matter what race you play with Shadowsfall: Favored Class Options. Get a print copy of the Book of Beasts: Monsters of the Shadow Plane and discover their deadly secrets with your free PDF. Live the adventure with a half-vampire fighting to help the living with Shadowsfall Legends: Pawn, Deception, and Sacrifice, by Mur Lafferty. And don’t stop with that story. Read about an umbral kobold in the stronghold of Blackbat in Shadowsfall Legends: The Gem That Caught Fire by Ed Greenwood.


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